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GTAbear

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Everything posted by GTAbear

  1. There are guess-work in chat-gpt 'solutions'. You should study the documentation instead. For an ambulance you use
  2. That is not so difficult, In theory a different sound could be allocated to every key on a keyboard, and be played by only one soundplayer-instance. The real issue is to make these looping sound-files. You can listen the one i made for any car i like to use as a police-car in my plugin-demo. My Dev-environment is atm 'down', so its not something i just can whip up in a jiffy. One issue i can see would be that the default emergency sounds would have to be shut-down, before the custom sound is initiated. That will result in a clicky sound, and there will be a delay when the custom-sound loads in the soundplayer-instance. There would also be the need for player to manually invoke 'sound-mode' select a sound, and then manually step-out of sound-mode, so all keys can be used for what they pr default is used for, not to speak of key-conflicts with other plugins..
  3. I have never achieved to do that. On-duty i cant even use a pier-binocular .. "You do not have the money for it"
  4. There are infact only a few areas where cars are speeding. The default drive-speed is way under the limit in most areas outside the city-limit. Inside the limits of central LS, cars will speed almost constantly. Outside not at all. There are however a couple of speed-traps. The highway at Edd'-supermarked has limit of 45. -ALL cars are speeding there The same is true in a 35 zone near the county jail -ALL cars are speeding there
  5. First check what Cyan said. Almost sure that is the problem But also change timeout [31-07-2024 13:58:20.935] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [31-07-2024 13:58:20.938] Read value: 10000 Set that to 60000. Also how does your assembly-statement look like?
  6. As already written. Mods most often has an INI-file where you customize keys, AND a readme, where it is explained how to install the mod. DL takes place when you click the link
  7. ½ a year afair But you install plugins in a bad way I recommend to do it like this: https://www.lcpdfr.com/forums/topic/139769-lspfr-goin-to-black-screen/?do=findComment&comment=776090
  8. I recommend you to read https://www.lcpdfr.com/forums/topic/136077-★-modslist-plugins-suggestions-stabletested-049-april-2024-★/
  9. That is The important thing! It is not possible to make a cross plugin feature for ranks ao access to vehicles, but YOU can make your own gameplay-rules, and create a game inside the game. With the current LSPDfr that is what is possible atm.
  10. You need to either code that in c#, but that is very easy, or you can simply set that position as default start-position in your savefile after (!!!!!) you have finished a mission. But I would like to know how you added a house made in Blender to GTAV?! That would interest a lot of content-creators/ modders
  11. That will happen if you are inside a GTA-mission where your story character is involved, you can avoid that by finishing that story-chapter or disregard it. Another reason for gang-action is if you fire a gun inside 'their hood' -but that is pr design in lspd
  12. Try this I have changed weapon-usage added a debug in process and used the default relationshipgroup instead of the one you used, witch was never mutual, and removed the STP meh from the file. Dont add that before the base works
  13. I get weirdness with Tasks.ClearImmediately, but you already also tried Attacker.Tasks.Clear, and that also failed.. Hmm.. Perhaps setting victim to the same relationship-group as Attacker or just changing the relation to mutual respect would stop Attacker chasing the Victim, but that does not explain the T-position after Attacker.Tasks.Clear Letme try something and come back to you
  14. Then you need to stop and clear that chase task before you start a task for fighting with Game.LocalPlayer.Character
  15. FightAgainstClosestHatedTarget is buggy as h... FightAgainst(Game.LocalPlayer.Character) instead
  16. One of either becomes true Insert debug message in both and test witch one it is that calls End Instead of IsDead i often use Health<20. IsDead has some oddness to it so my guess is that the issue is there, but simple LogTrivial debug will show you witch is failing
  17. Oh sorry i missed that Does it work now?
  18. I think i know why Here are your registered callouts: [6/23/2024 9:33:36 PM.636] LSPD First Response: VFive Callouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [6/23/2024 9:33:36 PM.764] LSPD First Response: We have 3 callouts registered [6/23/2024 9:33:36 PM.765] LSPD First Response: CalloutManager initialized They are defaults, or as lspdfr says Built-in But yours are not registered. Log says: ============================== [6/23/2024 9:34:39 PM.864] Failed to load plugin [6/23/2024 9:34:39 PM.864] ------------------------------ [6/23/2024 9:34:39 PM.864] Origin: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\VFive Callouts.dll [6/23/2024 9:34:39 PM.864] ------------------------------ [6/23/2024 9:34:39 PM.864] Exception type: System.IO.FileLoadException [6/23/2024 9:34:39 PM.864] Exception message: Could not load file or assembly 'System.Runtime, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER)) [6/23/2024 9:34:39 PM.864] ------------------------------ [6/23/2024 9:34:39 PM.864] Inner exceptions: [6/23/2024 9:34:39 PM.864] Exception type: System.NullReferenceException [6/23/2024 9:34:39 PM.864] Exception message: Object reference not set to an instance of an object. [6/23/2024 9:34:39 PM.864] ------------------------------ [6/23/2024 9:34:39 PM.864] Stack trace: [6/23/2024 9:34:39 PM.864] at Rage.RemotePlugin.OnAssemblyResolve(Object sender, ResolveEventArgs e) [6/23/2024 9:34:39 PM.864] at System.AppDomain.OnReflectionOnlyAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) The file is not loaded because of an IO exception I think this name is causing it VFive Callouts.dll Try VFive_Callouts.dll or VFiveCallouts.dll Filename-resolve properly stops at the space
  19. What does the log show. Default there are 3 callouts loaded. Does it say 3 or 4? The video-tutorial has a statement that i have not seen in other callouts-Main AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(LSPDFRResolveEventHandler); It may be that this statement is deprecated. but idk
  20. I read this as you having other plugins running as you tests your own callout. I wont recommend that. Use clean LSPDFR when you test own callouts, there are no reasons to add any possibility for conflicts when you are developing. Otherwise one of the common reasons for a plugin to fail loading is that the assembly statement is missing. ----- Edit I looked at the video, and the assembly statement is missing Add [assembly: Rage.Attributes.Plugin("Plugin_name", Description = "bla bla ", Author = "bub bub")] Ofcause with own sentences inside "" Place this assembly in your Main, directly under last using-statement
  21. STP has nothing to do with callout development. STP is a plugin, and afaik the dev has not released a assembly. I have made list of the most important files tutorial and dl that is needed for starting out You find it here: https://www.lcpdfr.com/forums/topic/134944-new-programmer-or-aspiring-to-be-one/

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