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LevLeo

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  1. Alex Hall     Reported a PC503 in Pacific Bluffs
  2. Alex Hall     Reported a PC148 in La Mesa
  3. Alex Hall     Finished responding to a Heavily Armored Gunman in Murrieta Heights
  4. Alex Hall     Was killed by Lewis Murphy in Murrieta Heights
  5. Alex Hall     Responded to a Heavily Armored Gunman in Textile City
  6. Alex Hall     Reported a PC503 in La Mesa
  7. Alex Hall     Finished responding to a Holdup in Textile City
  8. Alex Hall     Reported a PC148 in Strawberry
  9. Alex Hall     Responded to a Holdup in Mission Row
  10. Alex Hall     Went on-duty at Downtown Police Station in Mission Row
  11. Hello, everyone. I trying to get the first handgun in ped inventory with natives. Firstly, I trying to do that with RPH API, but it return from inventory only WeaponDescriptor, that don't contain any information about type weapon or it slots, only it hash and asset hash. Secondly, RPH don't have an any references to the inventory slots, only to objects in it. Maybe I just don't find the property/method/class for it, but I don't know. So, I tried to find a native for get access to the inventory, but I didn't. I try to use GET_WEAPONTYPE_SLOT and GET_WEAPONTYPE_GROUP, in parameters I specified "WeaponDescriptor.Hash" and "WeaponDescriptor.Asset.Hash", but it return "0" or crashes. After that I tried to get the simple values with natives (GET_PED_MONEY) and I get the "0" (look at screenshot). Please tell me, what am I doing wrong?
  12.    Officerporci reacted to a comment on a file: Radio Realism FR
  13. Thank you. I somehow missed the description of this function in the documentation.
  14.    LevLeo reacted to a comment on a file: Radio Realism FR
  15. Offtop (sorry about that, comments are closed on youtube) I just wanted to know what is the name of the animation mod that was demonstrated in the second video in the first minute when the player runs? A Google search yielded nothing.
  16. This mod requires an optional modifier key. And, perhaps, the inability to turn off the engine while driving. UPD: And it would be great if the engines remained on when leaving the car (if they were not turned off).
  17. Hello. Try setting the RPH value to 30000 or more in "Plugin timeout threshold". This helped me when LSPDFR was not responding and RPH was freezing the game.
  18. You're welcome. And you can run RPH after loading the storymode. So too is working.
  19. I found a solution, it helped me. Read replies.
  20.    thomaschi reacted to a post in a topic: Rockstar Game Launcher
  21. I too have this problem. I think that we need just wait for update RPH.
  22. Other author...
  23. It's strange...So I have a bad idea(( Maybe on LSPDFR duplicate the item "lights" and change the values of "Skip player" and "Siren(Horn)" to none? Again, I don't know how to do that...
  24. I know that and I'm looking for them "Maybe there is somewhere a vanilla model with the support of ELS ". After reading your comment to me came one idea. What if just copy the code 3 settings for code 2. Then can remove the code 1 from the settings and just get what I need. This should definitely work. I just don't know how to do it.
  25. I forgot to quote you for notifications.
  26. I tried to use these files, but the functions remain standard, so in fact they are useless. ELS is necessary for RP, for example: when you have a code 2 call or you transport a suspect to a police station, you turn on the lights and the drivers let you through. But with code 2, they shouldn't do that, although you have the right to break traffic rules. Or when you stop traffic and sit in a vehicle, drivers can also stop, although they shouldn't. ELS fixes this by adding 3 modes of lights.

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