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GTAbear

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Everything posted by GTAbear

  1. Have you read all the info about needed installations addons, and are yours all there and updated? https://www.lcpdfr.com/downloads/gta5mods/scripts/49465-adam69-callouts/ If Yes on both accounts, contact the Dev and explain your issue
  2. Do you mean the name of the animation that makes a ped point its weapon downwards as the ped moves slowly ahead? It is not easy to find a specific animation because there are so many, but i can link you to the animation list: https://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm
  3. Ok, yes Thát is possible, but it is imo not a PIT but more like wrestling with cars 😋 The PIT i would like to see is where the pitting car just bump the burp-car ever so gently, and that makes the purp-car loose direction and it spins out of the road. Damages is only done to the purp-car
  4. Are you sure? I have made some experiments with forced directional changes, and it look a lot like cars that is blipped cant be directionally altered, whereas non-blipped cars can indeed be spun around witch is the same as having the direction changed by a force. Blipped cars seams to get vector-directions in every step, and wont spin around.
  5. successful PIT maneuver immediately disable the suspect’s vehicle causing engine stall out search and you will see that this has been up many times, and that there are some reasons that it is not done yet (afaik)
  6. I diddent know what 'red' was so i used google. 1. item shown : More than 3 hours of mod info https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DuD-1De4cdGI&ved=2ahUKEwiKmaTY9sCSAxXxFBAIHfBKBlMQwqsBegQINhAB&usg=AOvVaw2KOIofn945Ds-20Vn4JzU1 Also i doubt that this is relevant for lspdfr
  7. Was that the .exe-version (With installer) or the Manual-install-version. I have just fetched the manual-install, and i had no problems. The manual install is better that the exe anywitch. There are no 'leftovers' in browser-cache
  8. I believe there are features like that in Policing-redifined. It is not yet released, but should have most of the features from STP some from Compuserve, and many new ones. It is also a collp between some of the best mod-creators alive! (When PR will be ready, i do not know) btw.. You do know that any ped that is lying 'dead' can be reanimated From ~35->20 Healthpoints, by EMS-personal, if you are calling them in fast?
  9. That would be sooo nice. Trump would drown... And right back to you, and all on team! You are doing a fantastic job! 🎄Merry Christmas All🎄
  10. Yes, but it would pretty much be a one timer. The replay value would be limited. It would be possible to pick a new location, so that would be the replay. However R* has added a detective-story already. It is difficult and has several strong scenes. If you do not know about the Infinty-case, you should investigate, but do not use the net. It is full of spoilers. Anyone that does not know the case. First clue is in Saltom Sea. Find the burned shed.
  11. what do you mean "secure mods folder". Was your mods-folder' content changed after updating? The content should not be changed! The mods you have in that folder may not not work after an update, but that is a flaw that the mod-programmer need to fix. If that programmer does not, then the mod is, as i said -outdated. Over time a lot of mods has gone that way! Its like any other software update where there is no promised backward compatibility. R* only make sure their own stuff works. All the mods they dont care about -In fact they are said to dislike them, because they cant understand that mods help making the game popular. What mod has stopped working after the latest patch?
  12. Your LSPDfr should not get messed up from an update, provided that you have one GTA5 folder for GTA5 and one for LSPDfr. That dual folder setup is recommended, and absolute a must if you play GTA-online! What i do when R* makes a new update is to first update the game in my provider -I have EpicGame -After that has ended successfully id dl the zip-version of LSPDfr, and simply just copy everything to my LSPDfr installation GTA5-folder, and let windows overwrite all files -That include the new RPHook that is included in the dl, after that i am good to go. The MOD-folder is not altered, but there may be mods that now are outdated, because they are not compatible with the new R* update. As user You cant do anything about that. The programmer that made the now outdated mod, need to make changes to it, and make the new updated version available for DL. Some modders always do that. some do not, and then the mod is dead.
  13. If you go off duty, you can be arrested in basegame afaik, at least you will pursued if you grab a police-car while you are off-duty
  14. Is included already in basegame. If you want to do the whole case on your own i will not add any spoilers, but the case starts in the burned out house in Sandy Shores Find the first evidence there, and work your way through the case. It is the most chilling part of GTA5, and is a real challenge. The net has 10000+ of pages /stories related to the case, but dont search unless you are completely stuck Sorry, no i do not
  15. For single player? You essentially plan to build an AI that can simulate a whole crime-event-scene with the Player as one piece of puzzle, and the AI controls all NPCs in relation to that event?(!) Thát is a tall order.. In my opinion you should focus on fiveM, where players in a 'guild' like setup could play the various roles. Cant see LSPDfr SP do that. Not even GTA itself can. Story-mode is completely linearly
  16. You can see all LSPDfr.dll's functions in VS doubleclick the DLL in the references folder to the right, and you will see what functions it has in VS' OBJECT EXPLORER window. ---- I btw. made a list of DEV-tools that are nice to know some y. back https://www.lcpdfr.com/forums/topic/134944-new-programmer-or-aspiring-to-be-one/
  17. NPC AI is not geared for that type of behaviour. It is not possible in GTA.
  18. You mean stop Dispatch from calling Player? Functions.SetPlayerAvailableForCalls(false);//stop dispatch callouts
  19. Do you use an enhanced graphic mod?
  20. Not seen any object that resembles a spike-mat. Virtually there are no reason for not having tyre-punkture, there are methods for blowing tyres on a focused car, but it would look weird without a physical object. (Then on top of that there are the gameplay situation, because where is the gameplay in just throwing a spike-mat and catch the purps almost without afford..
  21. Isent it included when you buy enhanced?
  22. Callouts and plugins are in c#
  23. I have only released custom versions of features that i have in the plugin, that have been specifically asked for, so if you want the partner functionality that i have i can make a separate plugin with that. My complete plugin is not going to be released and never was meant to, that would simply not make sense, because there are other popular plugins that does everything i have already, so my plugin would be a HUGE reductant bloatware. I made the plugin because programming is the part that interests me and especially because i dont want to use others plugins.
  24. Cant, because i do not use plugins only my own and i have a 'call partner up to position' thingy. I cant remember if i have it in my demo-vid (signature) though. You need to make a new topic, and ask specifically for a control a partner plugin
  25. This you should know: https://www.lcpdfr.com/forums/topic/134944-new-programmer-or-aspiring-to-be-one/

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