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GTAbear

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Everything posted by GTAbear

  1. this LSPDFR-vanilla glitch will show at random. I have not been able to find a way to replicate it or seen any pattern -So a damn annoying glitch.. When The glitch appear it is after using E for stopping a Ped When the blue stopping-bar has terminated 5 options appears in top-left cornor. Here "Issue-citataion" is selected. T That opens the black input-field. Any value can be entered (would suggest a INI-file selection of ~5 amounts of distinct sizes instead : ) The glitch appear when enter is pressed The inputbox does not close, and entering a new value can be done indefinitely. The input box will not close. Only way to close the input box is to press escape. That results in a bell-sound, but the 'issue-citation-animation' is not played (That would be the scenario public static string WORLD_HUMAN_CLIPBOARD { get { return "WORLD_HUMAN_CLIPBOARD"; } } i believe(?) Log : Cant see any info in log..
  2. I do not know But i do not think umlaut ü is supported in the configuration-files Try if removing ü does anything, but i have no experience with modding stations, so ...
  3. No default option for that. Your loadout depends on what agency / officer-type you choose in PD. I would be very easy to make a loadout-plugin, though* There is a non-immersive way to get any weapon, but you must use console (f4) then type giveweapon LSPDFR will display a loooooooo+ooog list and you can cherry pick anything * When i say 'easy' i am referring to base-game. Asa you install any plugin There may be problems. For some reasons some devs feels that they have the rights to control what weapon Players should be able to use! That is beyond unacceptable! Infamously the plugin STP blocks for stungun usage. Other plugins blocks other weapons. Idiotics like those may block you from having/ using a favourite load-out, but for vanilla basegame i can make you a plugin, ot you can use console
  4. (I also.. second this second second request No honestly, that feature is really missed. There are so many situations where gameplay is blocked because a Ped in state arrested, cant change state pr code This missing option blocks: * Transporting caught Peds from ambient events ** These Peds 'cant' kneel, and cant be picked up by transports. * 'Fighting' AI-cops over arrested Peds ** This results in a lock where the arrested Ped does the Shimmy ao does infinite push-ups in Planck position.. Further are all cops in the scenario hereafter frozen and will not return to their vehicles (Which just to make things worse are 'parked' with wailing sirens on MAX Almost an unbearable noise) Only 'escape' is CleanWord(true....true), but that is not immersive, and the arrested Ped is also cleaned from the world. ( A somewhat similar state blockage is also seen when Peds are marked as Suspects (blipped orange) but that is a bit of the subject here, except a missing method to change state by code, is the same in both situations ) Please @LMSadd features to negate both suspect-state (orange-blipped) and Arrested-state
  5. Here it is. Toggle on/off key Numpad1 https://www.sendspace.com/file/t3n10e Please do virus scan after dl. Sendspace is public webspace! Hope it works like you want BR gB
  6. Sure np I should be able to make it over the weekend except if life catch up or something equally unexpected should happen
  7. I tried to make it with ini-file Long story short, fails I therefore make D1 (or '1') on the normal part of the KB to the toggle key: That key is also the key for barehand, and that wont do very well / be rather annoying, but if the music-initiating only can happen if Player is using a vehicle, it wont matter(?) If you prefer a different hotkey, let me know
  8. Absolutely! a large collection of implemented ideas is exactly the power of an active community. This would increase even more if more of the source was open -Not all as in open source, because 'baddies' would implement malware : /
  9. yee.. yT send me a message that it can only be 15 mins long, so i need to make a split 😕 Thanks for the heads up 👍
  10. Police-Utility is my LSPDFR-plugin. I made it because i was missing some features for immersive gameplay, and did not feel STP was an option for me. In this video part 1 i will demonstrate how to use any SP car as a police-cars, Next part(s) will show how to use car points and an economy feature. How 'dead' Peds not always are lost causes and i will introduce race-mode, where we really put the pedal to the metal. ~---------- Ratch.. 😕 YouTube wont host my video it is too long I will split it and then repost new links for the 2 parts Part 1 :
  11. Is That is done for each individual SP vehicle, or is there only one single file that need to be opened in openIV and edited?
  12. It is the ingame or 'baked' music that is really hard to get to -Eg the music that plays on the Radio-stations - Actually impossible imo. I havent even seen a catalogue with the file-names, and it is also more than likely that the DJ gobble is baked in the files too.. It would however be dead simple to make a plugin that would start to play a wave-file on a button-press. A wave-file that you have selected or made even yourself and then placed that in your plugin folder. We can also have like 5 wave-files in plugins | <someMusicPlayerPlugin> (Theoretically any number of wave-files -and have them play in random; -or as would be more like your first thought), having just one, and having that play asa you press that button. That is easy ..10 lines of code Would you like a plugin that could do that?
  13. First part of the absurd moronic work intense Animation-Video-library is now posted on youTube. I already know that i will have to downgrade my initial ambitions. The animation-system in GTAV has ..150K files. With one daily hour of recording, The library would be finished 2028 : P I need to see what can be done, and just seeing it is not good enough, its forgotten imediately So i need recordings, and then why not share them. Unfortunately i constantly hit a "not-key-frame-warning in my file-editor. That creates pixelations.. Each animation is aprox 30 secd, and the Ped is viewed from a series of angles. Both animation-folder on disk, and animation is shown on screen. Example: Folder: amb@code_human_cower@female@react_cowering Animation : base_left_exit Playlist: https://www.youtube.com/watch?v=XLqkhkmZ784&list=PLtDgmafyU7c1LljL-OFGluinZ2sU6DmUB&pp=gAQBiAQB
  14. Read the included readme, and follow the instructions, you are apparently missing some part of the installation (shameless comment: I have police-usage for every SP car in Police-utility -Link below
  15. STP rarely do........... You need to get the stopped car of the road. Use the LSPDFRoption follow-me when you have initiated the traffic-stop, then drive in front of the suspect to a convenient place with less traffic, and continue with the tasks Perhaps follow-me needs an overhaul Afair the option is displayed after thou have commanded the suspect to pull over
  16. Except for that ^^ It would be really simple. User chosen music would however be a nasty problem because even though it would be simple to add an option in an INI-file, there would be a pre-request for the user to know what diskname his preferred music has. disknames are not exactly normal user-friendly, goes in something like rock@use@tie@marquette@basic ..and there are 10000 'Someone' would need to make a 'translation-file' where diskfilenames were changed to easy readable normal-names. Good rithms, 'Someone' 🙄
  17. Yes, but things are even more complicated I thought i had PIT made, and i do, unless the car is actually a blipped car! Weather it is core GTA or LSPDFR that is the 'culpit' idk, but a fleeing and blipped car has pr. tick control! That results in re-direction and re-speed-setting every TICK! It is impossible to override this behaviour, so even though it is possible to alter the blipped cars movements by collision, the car will imediately re-enter the previous direction ao speed because it is controlled by 'showers' of instructions. That makes influencing blipped car-behaviour very difficult/ impossible. An other thing is that except in city-traffic the NPC cars will rarely drive at the allowed speed. Most vehicles drives at less than ½ the speed-zone speed. Only blipped cars drives faster than allowed zone speed. Again is this behaviour difficult to alter, because the cmds are updated constantly by the game engine, witch 'cant' be altered (can -if a hack into memory is done, and a plugin witch is doing that is being developed atm by a master (Khori))
  18. For some gfr i forgot the Animation list https://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm#amb@code_human_cower@female@enterSection
  19. I only know this one https://docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm#amb@code_human_cower@female@enterSection This will fetch the nearest Ped and make it strike a pose looping, if D3 is pressed if (Game.IsKeyDown(System.Windows.Forms.Keys.D3)) { Ped[] pGrp = Game.LocalPlayer.Character.GetNearbyPeds(1); if (pGrp[0]) { Ped dancer = pGrp[0]; dancer.BlockPermanentEvents = true; dancer.Tasks.PlayAnimation( "amb@world_human_prostitute@hooker@idle_a", "idle_a", -1f, AnimationFlags.Loop); dancer.KeepTasks = true; } Analysis: From the list i linked we have amb@world_human_prostitute@hooker@idle_a idle_a idle_b idle_c idle_d So in Default GTAV there is a folder named amb@world_human_prostitute@hooker@idle_a Inside that folder there are 4 animations idle_a.._d -1 is timeout == never AnimationFlags.Loop is one of several flags-See them via Intellisence There are overloads for starting and stopping animation, blendin , blendout in msecd Also see Intellisence for these
  20. This is a STP issue. STP dev bejo did not take default Functions in consideration, so some LSPDFR methods as well as Functions simply conflict with STP. The only way out of that is to not use STP
  21. I would say no. Most likely because this post never made it to sticky
  22. Have never seen it. I however find LSPDFR EMS-crew logic and behaviour not only bad, but directly damaging to immersive gameplay. LSPDFR Native EMS is a joke. Sadly not funny at all.

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