Everything posted by GTAbear
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Time to search for suspect
Never worked for me. The chase still timeout and most annoying just about when i am about to catch up, then.. Should say that i only have vanilla lspdfr running, there are no plugins. This is my .ini:
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using Peds as your Officer
Natively, No you can not, but in Simple-Trainer you can do just about anything. It is however a bulgy dl and it need several other heavy plugins (scripthooks) to be installed in order to work, some with i do not know if they are updated for current RPHook(?) The whole process is explained in details in many videos on yTube
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Single Player LSPDFR Civilian and Police Vehicles
Nono The property is for Vehicle::Entity Eg Health is inherited from RAGE.Entity to all subclasses. But you should not need to bother with Vehicle.Health It should be possible to find the META, but it has to be done for each vehicle -unless you have some batch-method in Open IV(?) Did you check the time-stamp on the files you have edited? I know from experience that modding files sometimes will look just fine, but the second you close that file it reverts to orr. content. Check it!
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My Callout
One reason is that you do not have an assembly-statement. That is mandatory. The assembly goes right after your last uses-declaration, and sets some checks: [assembly: Rage.Attributes.Plugin("Plugin_name", Description = "bla bla ", Author = "You bla bla")] Try that. Then if you still have termination insert some debug fields into the code, that will help you understand where in the code the problem lies: Game.LogTrivial("Entering process "); If that does not shows in Rageplugin.log, then you know that the callout stepped out before you got to that point in the code. I dont think there are other issues than the missing assembly, btw.
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Behavioural bug? Freeing cop makes freed cop attack Player
Correct. ? The Ped-Cop leaves the car, (also in high speed) It will then pull its weapon and aim at Player. If Player drives away it will sometimes shoot directly on the police-car/ Player. The cop is created inside the Police-car, as a Partner. Code used: ( Sorry for the formatting, The spoiler-block seems to dislike VS sex is only a switch between having a male or a female partner. EmegencyVehicle is Players.Current-vehicle. ) The glitch will only happen if a callout is active, and only when the suspect is close enough to show its blip. I think the definition of far-cop could be the glitch A Cop 'next' to Player should not be defined as far ao freed as it results in the Cop being removed from chase as part of Mandatory gameplay.
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Behavioural bug? Freeing cop makes freed cop attack Player
When a cop in seat-index 0 is part of a pursuit it can be freed by game-engine (why?) this Freed cop attacks Player, and may shoot at Player after entering combat with Player. This behaviour is contraindicative to expected fellow cop-behaviour, where the Cop in seat-index 0 also is removed from current chase (Mandatory). The question is why default-game-engine at all frees a Ped that is inside Player.Character.Current.Vehicle, and of-cause why a defined Cop starts fighting.against (entered combat) Player.Character at all. There seem to be a definition of 'far'cop that influences the freeing event The complete sequence: The yellow events are the strange ones. The orange are the hostile events against Player. I am tagging you @LMS because of the possible bug-nature.
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Very bad colour scheme
And is much better. Ty.
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Very bad colour scheme
Slightly less dark purple text on dark-purple background is simply not functional! On top of that Purple colours in general, should be avoided in general, because they have a tendency to 'bleed' and look 'fuzzy' Current design is against all ergonomic guidelines.
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Single Player LSPDFR Civilian and Police Vehicles
Inside LSPDFR cars are controlled with the property Health. It is simple to change this in a plugin. Why the META-value is not doing what you expect is a bit strange, my guess is that you have not edited the correct file(s), ao those files are read-only, so your edits are not saved! Thats where i would start investigating this Check if the time-date changes when you make an edit, and check what permissions you have on these files.
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Suggestion: ifBlippedPedIsDismissedRemoveBlip
It can takes long time before an suspect-transported blipped Ped has the blip removed. If the blip was removed imediately when the suspect is dismissed the minimap/ map would be less messy. A support method would be IfAPedInAnyEmergencyVehicleDismisPed() ( This is also an issue caused by GetAttachedBlip() & GetAttachedBlips() are not working properly )
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Backup unit detection radius and passenger drop off distance
I have an odd feeling that you are talking about a specific plugin that you are using? This forum is not for that. This forum is for C#-coding in either callOuts or Utility-plugins.
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Annoying behaviour in EPIC gameLauncher
What i did was to open R* launcher Well what do you know.. R*-launcher only have one launch-option: Launch game on EPIC And what do you think happens when that option is selected.. Yep.. It opens only ONE option: Update Game It means that there is no way to launch the penultimate version if the game is from EPIC. Only the fully updated game can be launched. That game cant use current RPHook/LSPDFR There is no solution to this.. This sucks : /|
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Annoying behaviour in EPIC gameLauncher
I have made new plugin-code, and would like to test it.. I thought i had covered myself against a R* GTAV update after i month ago changed auto-update for GTAV to NO-AUTO-UPDATE (-as seen in the red ring) However as seen in the yellow-rimmed inserted launch-button, there are no option for launching the game, the only option is Update. Is that just EPIC being dumb, and simply not allowing to launch without updating at all, or is there a way to launch the 'old' GTAV version that will work with current RPHook & LSPDFR. If GTAV from EPIC simply cant be launched if it is not updated, it seam really strange to have a button that disable auto-update ..🥴
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Airport and Port Callouts
Do you have ideas for gameplay that would be specific for that map-region? That is a must for a plugin that targets a regional area It would be very simple to locate pursuits into that map-region, (and that happens often in the default pursuits) -But there a definitively map-elements on the harbour that could used for confined space gameplay. Interior of the ships are sadly not existing, but exterior is. The same goes for many of the storage buildings. Perhaps involving: * Customs * Terrorists * Protection-rackets, involving one of the default crime-groups (Oddly no Italians around; -so fogeddabouditd : )
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Looking to start writing some LSPDFR callouts? Look here 👀
Sublime Text? You need a compiler so what is that? Further -It was MSVS-Community-version, that was vindicated not Visual-code. The obvious reason for choosing MSVS-Community is that the tutorials on this site, relates to MSVS-Community.
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Actual Character Customization For Lspdfr
I know that this is not everybody' pow, but i dare to go with it anywitch.. I have to ask how other skin/wireframed Peds can improve gameplay ? I cant see any benefit from having odd models unless a zombie-game-variation is the subject, but without the suitable behavioural change even that would be futile window-dressing. Adding custom wireframe models to a game could even harm the gameflow. Creating models without face-flaws is an art, and often the modellers uses optimations that a hobby-modeller does not know. The result : Low framerate and laggy game.. Not an improvement. Some type of games lives and dies depending on models, that would be the type "Second-life", where appearances is the gameplay, but action games like CS used the same models for ages, and when they reached CSGO polygons and new skins was all that was made, because it is an action-game! I would say that GTA is much more related to CS than to Second-life, so Ped-skins and polygon-details are approaching insignificances. ( Some chars are however in higher poly-count- The _Hooker model i would estimate has a factor 10 higher count, than any _CIV Ped, so does the main-characters in storymode)
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lspdfr in callout crash
Thanks i will take notice.
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lspdfr in callout crash
A few outdated plugins: ImmersiveDispatch, SimpleCallouts, SuperCallouts, Are in need of updating. You need to disable them and try without If you still have issue post a new log, from *after* you done the disabling
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when i open graphics tab in settings game crashes
Even though this game is old, i am not sure you can use Windows 7 Home Premium (64-bit) Some updating in directX could be missing. Dont know if dx11 can run on win7 Can you load lspdfr if you do not attempt to change any settings? You crash before you are loaded. One plugin is being probed for loading: Restrain The Deceased: The probe says There is no update available I would disable the plugin as a test, then restart GTAV and then lspdfr
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Creating Custom Police Scanner Audio
You just place the wave-file in the folder with the soundfiles inside your plugins-sub-domain like myPlugin. Lets say you have the sound-file backMeUp.wav Then where you want this sound to be played you write: Functions.PlayScannerAudioUsingPosition("GTAV\lspdfr\audio\scanner/myPlugin/sounds/backMeUp.wav"); If you on the other hand want to replace sounds from lspdfr with your own, then you substitute a file from ..GTA5\GTAV\GTAV\lspdfr\audio\scanner with your own file.
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LSPDFR.dll has shut down
two issues Your plugin-timeout is too short Open RPHook and choose cogwheel (settings) change key: PluginTimeoutThreshold from value: 10000 to 60000 and save and TrafficPolicer, AssortedCallouts, BasicCallouts, DeadlyWeapons, NoMoreMelee, PoliceSmarTRadio SpeedyPursuit, SuperCallouts, SwatResponseCallouts, Are all in need of updating. You need to disable them and try without If you still have issue post a new log, from *after* you done the disabling
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Crash Problem in Lspdfr
Open RPHook and choose cogwheel (settings) change key: PluginTimeoutThreshold from value: 20000 to 60000 and save ChaosCallouts, TrafficPolicer, DeadlyWeapons, DefinitiveCallouts, NoMoreMelee, SuperCallouts, Are all in need of updating. You need to disable them and try without If you still have issue post a new log, from *after* you done the disabling
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LSPDFR keeps crashing
AutomaticSirenCutout, DeadlyWeapons, ImmersiveDispatch, PlainSight, RiskierTrafficStops, Are all in need of updating. You need to disable them and try without If you still have issue post a new log, from *after* you done the disabling
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Game crashes after I press F to enter the FBI2 car
Open RPHook and choose cogwheel (settings) change key: PluginTimeoutThreshold from value: 10000 to 60000 and save
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Creating LSPDFR Plugin in VS Code
I dont know why the link was corrupted https://www.lcpdfr.com/applications/core/interface/file/attachment.php?id=21026 It is right here on this site and so is the example project https://www.lcpdfr.com/applications/core/interface/file/attachment.php?id=21025 i would appreciate if you would remove the quote with my dl-historic -please