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Corrupt412

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  1. Does the FiveM version simply go into my plugins folder?
  2. Corrupt412 changed their profile photo
  3.    Jakeus reacted to a post in a topic: LSPDFR 0.5.0
  4.    Akid reacted to a post in a topic: LSPDFR 0.5.0
  5.    marwaan reacted to a post in a topic: LSPDFR 0.5.0
  6.    OfficerAlexis reacted to a post in a topic: LSPDFR 0.5.0
  7.    Cugli reacted to a comment on a file: Immersive Callouts
  8. I would recommend simplifying a few calls. For example, the attempted stolen vehicle could be dispatched as an "Attempted Grand Theft Auto," and the hostage situation could be something like an "Armed Robbery with Hostage." Overall, a pretty good callout pack!
  9.    Corrupt412 reacted to a post in a topic: Classic Theme (April 1st 2023)
  10.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  11.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  12.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  13.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  14. Yes, it still happens. Some lspdfr.ini configuration there is my suggestion. Thanks to all for reading!
  15. Whenever I initiate a traffic stop and exit my vehicle, traffic moves slightly over into the center. While on small roads, I've had traffic smash into each other, and I find it a little unnatural on the freeway. I'm not sure if that is a native LSPDFR function or the aforementioned UB/STP feature. I hope this clarifies it. Sorry for the confusion.
  16. I don't know if you understood my message. If you did, my apologies. But I'm referring to the LSPDFR feature which slightly moves over traffic once the player initiates a vehicle pullover. My request is to make it configurable because I don't like it in certain areas. I removed StopThePed and the same thing happens, so I assume it is already a native function.
  17.    riquebr reacted to a post in a topic: LSPDFR 0.5.0
  18.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  19. I definitely agree that improving road closures would be nice. Expanding on the idea of incorporating UB/STP features, an option to hold backup units at a specific location would be cool, as it could assist with scene control. As mentioned, it might be good to reduce dependency on those plugins. Also, this is a trivial issue, but it would be nice to disable vehicles yielding to traffic stops. Particularly on smaller roads, I've noticed that vehicles slightly shifting to the left can collide with opposing traffic. An option to configure that feature within the lspdfr.ini would be much appreciated. Please correct me if I am wrong, but I've been told that is a native LSPDFR feature. Thank you again for reading my ideas!
  20.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  21.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  22.    Corrupt412 reacted to a post in a topic: LSPDFR 0.5.0
  23. Thank you! Yes, making it configurable within the lspdfr.ini is a good idea.
  24.    UnknownBastion reacted to a post in a topic: LSPDFR 0.5.0
  25. @Cyan No clue if these features are possible or already exist, but here are my ideas: Tricky Foot Bails If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects. Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants. Traffic Stop Reactions Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle. Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops. Conclusion As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation. Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  26. Corrupt412 started following LSPDFR 0.5.0
  27. Corrupt412 started following Officerporci
  28. Sent you a message with my Discord info. Much appreciated, thanks!
  29. Hello all. My friend group has been trying to find a way to access LCPDFR MP for version 1070. None of us originally had Games for Windows LIVE, so I've been told that there's no workaround to play an online session. None of us have keys that could be generated to play together. If anyone could provide some insight, I would appreciate it!
  30. Corrupt412 started following ItsClonkAndre
  31. I've heard that since the new update RAGE Plugin Hook had to more aggressively disable online features, which removes the EUP decals. However, if you launch RAGE after completely loading into story mode, that might be a workaround. Personally, it has not worked for me.
  32. Chris Lopez     Performed a traffic stop on a Black Baller LE with registration 84KWF296 in Little Seoul, Vespucci Blvd
  33. Chris Lopez     Finished responding to a Offensive Weapon Reported in La Mesa, Popular St
  34. Chris Lopez     Responded to a Offensive Weapon Reported in Mission Row, Sinner St
  35. Chris Lopez     Finished responding to a Vehicle Fire in Mission Row, Sinner St
  36. Chris Lopez     Finished responding to a [UC] Jewellery Robbery In Progress in Rockford Hills, Eastbourne Way
  37. Chris Lopez     Responded to a [UC] Jewellery Robbery In Progress in Little Seoul, San Andreas Ave
  38. Chris Lopez     Finished responding to a Arson in Vespucci Canals, South Rockford Dr
  39. Chris Lopez     Finished responding to a [UC] Suspicious ATM Activity in Vespucci Canals, South Rockford Dr
  40. Chris Lopez     Was killed by Dylan Kelly in Harmony, Route 68
  41. Chris Lopez     Went on-duty at Sandy Shores Sheriff Station in Mission Row, Atlee St
  42. Steven McCain     Finished responding to a Large Vehicle Pursuit in Paleto Bay, Paleto Blvd
  43. Steven McCain     Responded to a Large Vehicle Pursuit in Sandy Shores, Algonquin Blvd
  44. Steven McCain     Performed a traffic stop on a Matte Desert Tan Mesa with registration 04HXN744 in Sandy Shores, Nowhere Rd
  45. Steven McCain     Finished responding to a CC Illegal Offroading in Sandy Shores, Nowhere Rd
  46. Steven McCain     Performed a traffic stop on a Matte Desert Tan Mesa with registration 04HXN744 in Sandy Shores, Marina Dr
  47. Steven McCain     Responded to a CC Illegal Offroading in Grapeseed, Seaview Rd
  48. Steven McCain     Finished responding to a Manslaughter in Grapeseed, Joad Ln
  49. Steven McCain     Performed a traffic stop on a Chrome Primo with registration 82ORR146 in Grapeseed, Seaview Rd
  50. Steven McCain     Responded to a Manslaughter in Sandy Shores, Algonquin Blvd
  51. Steven McCain     Finished responding to a Property Checkup in Sandy Shores, Algonquin Blvd
  52.    Echooo reacted to a comment on a file: Improved Pursuit AI
    Great work and looking forward to future updates!

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