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Corrupt412

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Everything posted by Corrupt412

  1. Does the FiveM version simply go into my plugins folder?
  2. I would recommend simplifying a few calls. For example, the attempted stolen vehicle could be dispatched as an "Attempted Grand Theft Auto," and the hostage situation could be something like an "Armed Robbery with Hostage." Overall, a pretty good callout pack!
  3. Yes, it still happens. Some lspdfr.ini configuration there is my suggestion. Thanks to all for reading!
  4. Whenever I initiate a traffic stop and exit my vehicle, traffic moves slightly over into the center. While on small roads, I've had traffic smash into each other, and I find it a little unnatural on the freeway. I'm not sure if that is a native LSPDFR function or the aforementioned UB/STP feature. I hope this clarifies it. Sorry for the confusion.
  5. I don't know if you understood my message. If you did, my apologies. But I'm referring to the LSPDFR feature which slightly moves over traffic once the player initiates a vehicle pullover. My request is to make it configurable because I don't like it in certain areas. I removed StopThePed and the same thing happens, so I assume it is already a native function.
  6. I definitely agree that improving road closures would be nice. Expanding on the idea of incorporating UB/STP features, an option to hold backup units at a specific location would be cool, as it could assist with scene control. As mentioned, it might be good to reduce dependency on those plugins. Also, this is a trivial issue, but it would be nice to disable vehicles yielding to traffic stops. Particularly on smaller roads, I've noticed that vehicles slightly shifting to the left can collide with opposing traffic. An option to configure that feature within the lspdfr.ini would be much appreciated. Please correct me if I am wrong, but I've been told that is a native LSPDFR feature. Thank you again for reading my ideas!
  7. Thank you! Yes, making it configurable within the lspdfr.ini is a good idea.
  8. @Cyan No clue if these features are possible or already exist, but here are my ideas: Tricky Foot Bails If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects. Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants. Traffic Stop Reactions Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle. Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops. Conclusion As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation. Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  9. Sent you a message with my Discord info. Much appreciated, thanks!
  10. Hello all. My friend group has been trying to find a way to access LCPDFR MP for version 1070. None of us originally had Games for Windows LIVE, so I've been told that there's no workaround to play an online session. None of us have keys that could be generated to play together. If anyone could provide some insight, I would appreciate it!
  11. I've heard that since the new update RAGE Plugin Hook had to more aggressively disable online features, which removes the EUP decals. However, if you launch RAGE after completely loading into story mode, that might be a workaround. Personally, it has not worked for me.
    Great work and looking forward to future updates!

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