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Corrupt412

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  1. Like
    Corrupt412 got a reaction from Jakeus in LSPDFR 0.5.0   
    @Cyan No clue if these features are possible or already exist, but here are my ideas:
     
    Tricky Foot Bails
    If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects.

    Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants.
     
    Traffic Stop Reactions
    Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
     
    Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.
     
    Conclusion
    As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation.
     
    Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  2. Like
    Corrupt412 got a reaction from Akid in LSPDFR 0.5.0   
    I definitely agree that improving road closures would be nice. Expanding on the idea of incorporating UB/STP features, an option to hold backup units at a specific location would be cool, as it could assist with scene control. As mentioned, it might be good to reduce dependency on those plugins.
     
    Also, this is a trivial issue, but it would be nice to disable vehicles yielding to traffic stops. Particularly on smaller roads, I've noticed that vehicles slightly shifting to the left can collide with opposing traffic. An option to configure that feature within the lspdfr.ini would be much appreciated. Please correct me if I am wrong, but I've been told that is a native LSPDFR feature.
     
    Thank you again for reading my ideas!
  3. Like
    Corrupt412 got a reaction from marwaan in LSPDFR 0.5.0   
    Whenever I initiate a traffic stop and exit my vehicle, traffic moves slightly over into the center. While on small roads, I've had traffic smash into each other, and I find it a little unnatural on the freeway. I'm not sure if that is a native LSPDFR function or the aforementioned UB/STP feature. I hope this clarifies it. Sorry for the confusion.

  4. Like
    Corrupt412 got a reaction from OfficerAlexis in LSPDFR 0.5.0   
    @Cyan No clue if these features are possible or already exist, but here are my ideas:
     
    Tricky Foot Bails
    If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects.

    Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants.
     
    Traffic Stop Reactions
    Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
     
    Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.
     
    Conclusion
    As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation.
     
    Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  5. Like
    Hello everyone,

    I hope you're having a fantastic springtime and looking forward to the summer!
     
    It's been a long time since we've posted a website roundup update, but there's a few changes we're really excited to let you know about. Some of these changes you may have already seen, some will definitely be new.
     
    File Tagging System Rollout
    We've started Phase 1 of our file tagging system rollout. This update went live today and additionally we've spent some time tagging the first few pages of Vehicle Models to introduce you to it.
     

    A look at some files with new tags, different tag types are distinctively coloured.
     
    One of the reasons we have not used the built-in tagging system that comes with the software we are using is because it lacks a lot of features a community our size needs. The new home-grown solution combines the tagging solution that comes with our software natively, but extends it with many features:
    The ability for our moderation staff to manage tags Tag "categories" with distinctive features, for example; Vehicle Brands, Vehicle Year, System Tags Ability for us to easily see tag use Ability for members to easily navigate tags Ability for authors to find the tags they want to apply easily, and with tag categories, ensure they're picking the correct tags. System and gated tags. For example, the tags fivem and lml will be automatically applied to files and cannot be applied manually. Certain tags can also be gated as author-only, or site-staff only for future expansion. We have started the system today with some vehicle-specific tags (Vehicle Brand, Vehicle Year and Vehicle Country). More tags and tag categories will come as we move into the other phases of this new tagging system.
    If you've got any feedback on what tags and tag categories we could further add, feel free to leave feedback on this post.

    Here's a small list of what we're working on for future updates:
    Community and reputation based tagging (users can tag old files to help tag files which are never going to be updated) A new part of the site where you can see all tags on a certain page, and sort by their uses. Automatic tagging based on image analysis and OCR. A page where anyone can recommend tags (and perhaps tag categories) which can be voted on. Making it easier to tag files, by not allowing arbitary input into the tag box.
     
    Using the new downloads tag page to find tags that have files you're interested in.
     
     




    Authors, you can get started today tagging your files, just hit the 'Add Tag' button next to your file title.
    Tagging is always optional, but helps users find your file in the sea of uploads.
      thorium_9XtQr4UChBbmgLFCyZI0AGJu1.mp4  
    A short video showing how to tag files.

    AI alt-text and Image Precheck
    We now automatically generate an alt-text for all images uploaded. You can see these on image attachments on the forum, as well as file screenshots. These will help discovery both via LCPDFR.com site search (these tags are now inserted into our search index) and Google as well as aid to make the site a bit more accessible.
    Along with this, images are now checked via our Image Precheck system for compliance with our Community Guidelines. Images which may not be in compliance with our Community Guidelines may be held for approval or rejected. We hope this keeps the community safer.
     
    Speed & Performance
    We fixed two major causes of latency for logged in users over the past few weeks. Both of these were caused by bad database queries.
    We've shaved off around ~4s worst case of viewing the LCPDFR.com homepage, and around ~1.5s worst case of latency per file listing.
    Thank you to the ULSS Discord Server for bringing this to my attention (specifically @SuperPyroManiac).
     
    Other Fixes & Changes
    Introduced WebAuthn 2FA support. While this is going to be used mostly internally for securing administrative accounts, this option is also available to all users. Show a warning when using colors in the website editor, reminding users of the different themes. LSPDFR Sync no longer shows deactivated members' characters. Fixed an issue with recording and displaying file checksums on the post-download page. Fixed file embeds from rendering an entire page on error. Fixed an issue IPS refuses to fix, correctly lazyloaded content between paginations. Added a game filter to user download special pages. Fixed an issue with file comments/reviews being removed from the search index. Guest views now correctly increment content view counts. ...And numerous other backend changes that would be too expansive to list.  
    Cyan.
  6. Love
    Corrupt412 reacted to Cyan in Classic Theme (April 1st 2023)   
    Welcome to the old new* LCPDFR.com design!
     
    A stylish makeover, the new LCPDFR.com design incorporates everything a modern 2013-era site might need. Featuring the Tahoma font, we hope to bring a freshness and modernness to LCPDFR.com!
     
    *
     
  7. Like
    Corrupt412 reacted to UnknownBastion in LSPDFR 0.5.0   
    Sadly, this is just GTA V AI. There isn't exactly much they can do to improve this.

    Other than that, those are some pretty solid ideas!
  8. Like
    Corrupt412 reacted to UnknownBastion in LSPDFR 0.5.0   
    I believe you can face the moving car and double tap E. Ive done it a few times by accident. 😂
  9. Like
    Corrupt412 reacted to UnknownBastion in LSPDFR 0.5.0   
    Well yeah...there isnt really a way to stop a fast moving car by foot. Both in LSPDFR and real life. 😂
  10. Like
    Corrupt412 reacted to Marc03 in LSPDFR 0.5.0   
    Hi!

    I'm so thrilled to know that the works for LSPDFR 0.5 is already rolling. All the more, the staff of the Community is hearing what the community wants to see in the future of LSPDFR. I guess I will take the opportunity as well to chip in a few things I want to see myself.

    > Are we like able to add callouts which requires you to investigate and crack puzzles of some sort? (More of like when doing FBI Duty or Detective just so they have something to do)

    > I have this thread I have read a few days back and it was discussing the possibility of adding probability on the type of pursuit where it will not always be a high speed chases but also includes regular once (moderate speeds).

    > Callouts that will be focus on gang raids or major shootouts to cater deploying SWAT or NOOSE.

    > Ability to process suspects in the police station such as pressing charges and taking mugshots etcetera, biometrics and all that stuff to better the immerssion.

    > Lastly, update the flash badge to have the option to flash the badge of whichever agency you choose to be on duty for.

    I am not sure if any of this stuffs are already implemented as I'm relatively new in the community but yeah, hopefully this things gets considered. 🙂
     
  11. Like
    Corrupt412 got a reaction from riquebr in LSPDFR 0.5.0   
    @Cyan No clue if these features are possible or already exist, but here are my ideas:
     
    Tricky Foot Bails
    If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects.

    Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants.
     
    Traffic Stop Reactions
    Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
     
    Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.
     
    Conclusion
    As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation.
     
    Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  12. Like
    Corrupt412 reacted to Tom S. in LSPDFR 0.5.0   
    Happy to hear another version is in the works, there are a few things I would like to see improved upon if at all possible.
     
    It would be nice to see the 'Close Nearby Roads' feature expanded a bit further with more options, being able to select which road or roads for example near to you in a menu  rather than just block of a whole junction. Often times I've found you have to guess which roads the traffic will turn away from depending where you're located, having markers/blips indicating where on the map would be helpful for the player.  Other options like being able to block traffic with your police car and place barriers for scene control (e.g. after a pursuit) would be nice to have to prevent the AI from having a meltdown and running the player or everyone else over.
     
    The police AI could also do with some improvements, I've noticed they have a hard time getting around AI traffic without crashing into them and sometimes taking too long to stop as they approach a corner or myself and other units. Maybe this is caused by how fast the pursuits are in LSPDFR, I'm not 100% sure.
     
    Lastly, a complaint I have with the backup in this mod is sometimes they often despawn especially if you're in the county. If you're a distance away from the pursuit and there are already other AI units pursuing, I don't think they should despawn that easily. Maybe some feature like 'Backup Persistence' could be useful where units will only despawn till either the suspect gets away or they're caught by AI units/player. 
     
    Thanks for the regular updates in maintaining this and I look forward to future announcements regarding a LSPDFR 0.5.
     
     
  13. Like
    Corrupt412 reacted to Deputy Konosuke in LSPDFR 0.5.0   
    @Cyan have AI K-9 units respond as backup and patrol randomly around also they command the Ai dog just like a player
     
    I would like to have more immersion like collecting pay or returning evidence and writing report on
    What,Where,Who’s, and it gets added to Court Case For like Compute Lite or Something 
     
    Also Assorted Callouts for Departments/ Jurisdictions 
    because I hated having Every type of callout and requested across the map
     
    Detective Work System for Investigation like “Core Evidence V2” From FiveM and collecting and dropped off like stated Above 

     
  14. Like
    Corrupt412 reacted to neversober81 in LSPDFR 0.5.0   
    @CyanI think adding some of the core Ultimate Backup and Stop The Ped features to LSPDFR would be a good idea. I think that result of the way the plugins have been managed, and now not updated for over a year, dependency on UB and STP isn't good.
     
    I think the most important features that should be a part of LSPDFR are having backup stick around a scene until you're finished, having some basic form of ped interaction menu and having an LSPDFR equivalent of the STP context menu.
     
    With having backup stick around, obviously there should be a way to dismiss individual units or all the units, but I think that the LSPDFR team would be able to come up with some good ideas for how backup should respond to the player and the situation while on scene, basically having backup responding more dynamically to their environment, and not just standing there and copying the player's every move. As regards backup, I also agree with @Deputy kei's suggestion for ambient and backup K9 units.
     
    Secondly, with a basic form of ped interaction menu, I envisage all the features that base LSPDFR allows when interacting with a ped to just be incorporated into a simple menu. I don't think that having every last feature that STP offers be incorporated into base LSPDFR is necessary, I think that an API (or something, idk code) that easily allows the community to add different features to this menu would be a better idea.
     
    Thirdly, I think an LSPDFR equivalent of the context menu (i.e. a scene menu) would be a good idea, if you were to incorporate key UB/ STP features into LSPDFR. It could possibly even be under the same keybind as the ped interaction menu, with a selection at the top for 'Ped Interaction' or 'Scene'. Key features of such a menu would be the ability to call a towtruck and call a coroner. It would be good as well to have any service be able to be customised in a data file. Again, I think that including the minimum amount of features that is necessary for decent gameplay would be enough, with the community being able to add extra features that they would like to see.
     
    Finally, thank you to the all LSPDFR team for all your hard work developing LSPDFR and keeping it up to date, and maintaining this website. Thank you also for taking the time to read my message!
  15. Like
    Corrupt412 reacted to UnknownBastion in LSPDFR 0.5.0   
    Love the ideas! Another option instead of them being rare would be to give them a setting in the lspdfr.ini that can increase or decrease how often they happen (or even to disable them altogether if someone didn't want to use them).
  16. Like
    Corrupt412 got a reaction from UnknownBastion in LSPDFR 0.5.0   
    @Cyan No clue if these features are possible or already exist, but here are my ideas:
     
    Tricky Foot Bails
    If the suspect vehicle receives extensive damage or the pursuit is prolonged, they could pick a specific location to foot bail. For example, if they happen to approach a metro station or a tight alleyway, the occupants could run toward that direction. If not on their toes, the player could easily lose the suspects.

    Similarly, the vehicle could temporarily stop to allow their passenger to foot bail while the driver continues. It might also work vice versa, as the driver could exit their vehicle and surrender to police, but the passenger takes the wheel. This scenario would be hectic especially with more occupants.
     
    Traffic Stop Reactions
    Drivers could act disobedient once a traffic stop is initiated. To elaborate, they could slam their breaks and exit their vehicle, subsequently yelling obscenities. Also, they could approach the officer or simply walk away from their vehicle.
     
    Likewise, a paranoid passenger could flee from the traffic stop or go on the offensive, so a pursuit would start. Meanwhile, their driver could surrender or flee. This would add even more uncertainty to 'routine' stops.
     
    Conclusion
    As I conclude, my idea is that these events would be fairly rare, so they're not ridiculously repetitive. If not a priority for the FR team, it would be interesting to see plugin developers pick these up, as they might be interested in these scenarios. I would love to see a similar implementation.
     
    Lastly, being an avid LSPDFR player, thank you and the team for such an amazing modification!
  17. Love
    Corrupt412 reacted to Cyan in LSPDFR 0.5.0   
    There is a new version of LSPDFR in the works, the compatibility updates are based on the maintenance branch.
    What specifically would you like to see in a LSPDFR 0.5?
  18. Like
    Corrupt412 got a reaction from brenden.iannetta in My sergeant patches do not appear on the uniform   
    I've heard that since the new update RAGE Plugin Hook had to more aggressively disable online features, which removes the EUP decals. However, if you launch RAGE after completely loading into story mode, that might be a workaround. Personally, it has not worked for me.

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