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LukeD

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Everything posted by LukeD

  1. I look forward to seeing what you've come up with and I'm glad you've learnt a lot from your project. Don't hesitate to pop into this forum section in the future if you need us 🙂
  2. I am closing this thread to prevent an influx of spam, this is a known issue and will be rectified eventually. No support threads are going to help at this time. Also to the OP, this is not a website issue it is a support issue. If you feel this topic has been closed in error, please report this post.
  3. This thread is being locked. If you have any different issues NOT relating to the latest GTA update and ScriptHook, please make a new forum thread. This is a known issue, you will need to either wait, revert your game or remove scripthook and it's scripts.
  4. This thread is being locked. If you have any different issues NOT relating to the latest GTA update and ScriptHook, please make a new forum thread. This is a known issue, you will need to either wait, revert your game or remove scripthook and it's scripts.
  5. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  6. Did you create a backup of your current game files using the RPH launcher? If not, then you're out of luck and will have to wait for RPH to be updated.
  7. Your formatting is off, as you have brackets surrounding if statements that are not needed. If you are not using an IDE I suggest using one, such as Visual Studio Community Edition or JetBrains Rider. You only need to call base.Process() once at the start of the Process() method. You're only getting the last line of dialogue because what you're trying to do is display each line in an array. This is fine but you're not giving each line time to display, so you tell it to display a subtitle and then increment the counter and then at the speed the code executes its being told to display the next line. This behaviour will override the previous subtitle until it gets to the last line which doesn't have another line after it to override it, therefore it is allowed the time to display it. Try adding GameFiber.Sleep(2000); after the dialogWithSuspectIndex++; (same with witness). This will mean the thread will stop processing for 2 seconds before allowing it to loop round again., you'll see each line in the text be displayed then.
  8. First thing I would do is try loading the game first (as normal, not with RPH). Wait for it to get to at least the R* splash screen, then alt + tab out and load RPH. This will allow RPH to auto-detect the game is running and therefore it doesn't have to try and load the game first before it hooks. I would also disable LSPDFR from loading at startup, let it have a chance to fully load RPH into your game first and then manually load LSPDFR. Load at startup works fine for me, but there are countless threads where people have issues with it. Let me know if these do or do not work 🙂
  9. Your topic has been moved to GTA IV & LCPDFR Support. Please post in the correct location in the future.
  10. Please stick to your other thread, otherwise people won't be able to provide support. If you feel this topic has been closed in error, please report this post.
  11. What Willhelm has said above is exactly right and a great explanation too. Generally speaking the lower you put your graphics settings, the better your performance will be. However there is usually a reasonable point between the two (nVidia's Geforce Experience would call this the "optimal" settings). In short this means you can get a certain quality of graphics out of your hardware without diminishing the performance beyond acceptable gameplay. The more VRAM (Video Memory) you have, the higher you can obviously push the work your GPU does. Side note, I've moved this thread to computers, tech and gaming as it's more suited to that section that it is GTA V 🙂
  12. You need to add base.Process(); Inside the process method as well. Additionally make use of logging, or displaying variables in game using subtitles etc. That way you can see if your code is actually reaching where you expect it to.
  13. Hi there, To allow us to better assist you with your issue, please can you do the following: 1) Remove all plugins and extra mods other than LSPDFR and see if the error continues 2) Upload your RagePluginHook.log file to this thread so that we can scan it for any error or issues. Be sure to read the Common Issues & Bugs Post to try and troubleshoot common issues. Please be aware this is a community forum, we do not have support staff only volunteers.
  14. Welcome to the forums, I've moved your support request to the correct location or you. With regards to your issue you can try increasing the plugin timeout threshold to 60,000 (ms), this setting is in the lspdfr.ini file. Make sure to run LSPDFR on it's own first before adding extra plugins also, as this will allow it to properly start-up and configure itself. If you run into any further issues, post your RagePluginHook.log as an upload, or copy the text into a spoiler tag in your reply. Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
  15. We don't condone any activity that goes against another person's hard work. Please contact the mod author in question to discuss the possibility of translating their work. Closing this thread. If you feel this topic has been closed in error, please report this post.
  16. This is now a different issue, please create your own thread.
  17. Do not post requests for support in other people's threads. Create your own support request thread. Any further replies to this thread that do not relate to the original post will be deleted and potentially result in warnings.
  18. Press and hold the right thumb stick in. You can find all the information on the various features in the wiki pages on this website. All controls are listed in GTA V > lspdfr > keys
  19. Bottom line, yes it will but don't expect ultra graphics and performance. The graphics card is good but depends if it is the 4 or 8Gb model as to how much you can get out of the game's graphics. The RAM is a slight issue, the game will run ok but the more mods you add the more memory you will use, so this may cause some rendering issues when you play the game. Processor speed is fine, although it doesn't tell us much. How many cores and how old is it?
  20. when you get a random small red dot on the map this is a previously lost/wanted suspect that has been re-found. To initiate the pursuit you need to hold B to call it in. This will pop up a red bar (bottom right corner) saying "reporting P..." once you fill the red bar an actual pursuit will be initiated, backup will then get involved. If you call backup before you initiate the pursuit you are only calling normal code 2 or 3 backup not pursuit backup.
  21. For everyone who is posting in this thread If you require support, make your own thread. DO NOT hijack other people's posts with your own issue. I will be hiding all replies not relevant to the original post, any further hijacks will result in warnings being issued.
  22. I have moved your topic as it is not a website issue. Additionally I have removed your formatting, there is no need to post in ll caps and bold in big letters. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  23. Rockstar have done this for a reason. the update means mods will not work. this is because the memory where the various functions exist for scripthook are not the same anymore. So the scripthook is no longer actually hooking into the game's process the way it used to. This is something that will no longer work for the foreseeable future, until someone clever enough to reverse engineer it chooses to do so. Given that GTA V and RDR2 are the current gen games it's not likely to be re-hooked any time soon.
  24. Doors are stored in an array. Use myVehicle.Doors[1] to retrieve each door (replace 1 with the integer you need) You can then add each integer to an enum for easy naming if you need it. In terms of "detecting" which door is which, the integer never changes so a 2 door car will cause an exception if the index doesn't exist. Simply catch that to determine if its a 2 door, 4 door etc. I know RPH has some implementation for VehicleDoor's but the documentation isn't complete on the website and I've personally never used it.
  25. This will likely be down to what your plugin is actually doing. Testing for "IsKeyDown" in a loop is fine but it will return true for every tick that it is considered "down". In other words, every time your while loop starts again it will test for if the key is down, this will happen faster than you can press a key on the keyboard. Therefore it will likely be triggering more than once and failing to spawn that type of car in the exact position because one already is being spawned there. To test the theory create a simple bool outside of your loop such as "IsCarSpawned = false", and test the bool before you test the key is pressed. If the bool is false it will go on to test the kyebind. If the key is down and you spawn the car at the end of the loop set the bool to true, so that the next time you tick round in the loop it will see the bool is true and wont evaluate if the key is pressed.

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