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Leonov

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Everything posted by Leonov

  1. I gotta agree with the post whole way around, while the mod needs some tweaking here and there, this is a REALLY good mod so far! I love how the pursuit and response system seems to work so far, as well as the Ped Interface system as well (though it would be nice if you didn't have to stay aimed at them the whole time, perhaps I'm doing something wrong there...) As for the Sunglasses, yeah, they're the sunglasses that Niko can but for himself I recall. Not too big of a deal, I'm pretty sure plenty of sites offer re-textures of things like that. Once we get better stability out of this, I can say with a fair amount of certainty the vanilla LCPD:FR it'll blow every previous version, even with additional script mods out of the water.
  2. I'm actually running with dsound and not xlive, also don't use ELS (the cars I use are not made for it anyways). I'm happy to know that as well! I'm still able to use the normal Sirens/lights via the "G" key, if that helps as well, and I'm sure others can attest to that as well.
  3. Well, assuming you're running a 1) a Legit copy and 2) either Windows 7 or 8, you should be able to open up Windows Explorer, and eventually find your way to the GTA Root directory (It's the file that has GTAIV.exe, and the LCPDFR directory.) Follow the directions given here then: http://www.lcpdfr.com/page/tutorials/index.action/_/script-data-file-modification-tutorials/how-to-uninstall-lcpdfr-r19 To make sure you're in good shape, assuming you're using the automatic installer, reinstall LCPD:FR 1.0 to get stuff like Advancehook and such put back in (or if you're using the manual option, you can try to put it back in there yourself.)
  4. First off, make sure you fully removed any old versions of LCPD:FR. You have to do this step as the way the game Identifies the taser and how it behaves has been slightly changed. If this isn't done, I read it can cause issues with the game. To get the taser out in 1.0 now, I believe that key has been changed to just "T" as well.
  5. Well, I guess first versions of any big releases like this will have issues. I guess as long as logs get posted and it helps the devs pinpoint where the problem is coming from, we can say that it certainly isn't for nothing and helps the devs figure out where issues are occurring from quicker, which I guess helps save everyone time and prevents more headaches!
  6. I don't know, in some ways, I feel it is a MASSIVE improvement. For example, I no longer feel it necessary to mash "E" 50,000 times to get something done, in other words, the game seems way more stable there. Do agree it takes a while to get a call, but it doesn't bother me all that much, as it seems that the callouts are finally behaving and are more diverse (as compared with previous versions.) In other ways, there does need to be a fix, as I too am suffering from the "Lighting Mode CTD", and am trying to see how I can set up the game to have the Dialogue controls from the previous version. It seems those have Function Keys (F9, F10, etc) to do that, rather than the numpad (Numpad 1,4,7) as the keys. That in itself doesn't necessarily kill the mod, and after a couple tweaks, I'm sure this will become the version most people prefer. Anyone remember the issues folks had with 0.95RC1? I found myself having to use 0.91 until a fix was made.
  7. Same issue here, try to switch the lighting mode and it CTDs.
  8. Great script! I also like how responsive you are to people having issues as well. So anyways, I have gotten to use the script for the first time tonight and found that it was pretty good! The only downside is the stuff which is mentioned, which is the script randomly crashing in the game. The Crash I had involved me driving to a Welfare Check in Western Side of Bohan and I was code 2, while on the way, the script announced that it had crashed. The other scripts I use (ALPR, Fuel Gauge, LCPDFR, Speed Radar) seem to be fine though. Will have to check to see if there is a way to turn the script back on if it crashes without having to restart the game.
  9. Glad to see that it did roll over to 27! I "don't know" what to expect in those 27 days, but I think I'll be most pleased with what it is! This thread is also becoming most fun to read too as t approaches infinity!
  10. Well, I think that it was possible in 0.91, but since 0.95, I think you're only lmited to having one at a time. Been a while since I played 0.91 though as it's obsolete now.
  11. I read the whole thread. But Just waiting to see if it does roll over. I'm personally pretty happy, and I have some pretty high hopes. After all, in the Blog they did state that the release would be sometime before the end of the year.
  12. Well, after reading another thread on the subject, this might have to do with a release date, but only if that 28 changes to a 27 later today (I'm assuming it might be set to change at 00:00 US Pacific time.) Even with the officials saying it meant nothing. Then again, it could just be nothing and a scripting error that pops up. Quite honestly, if it comes out, great, I'll certainly update to it! If it doesn't, well, plenty of other things to enjoy too.
  13. Leonov commented on Leonov's gallery image in GTA IV Galleries
  14. I don't think I ever had anyone just start shooting an Uzi right out of the window like that recently. Usually they just say something along the like "f-you!" and run off or get out of the car and start shooting like a lunatic. I think I have had it happen before in order versions though, can't recall it ever happening in 0.95RC2.
  15. With the western half of Bohan being my usual place, with the Eastern half getting some action from me due to the need to refuel (I have a gas guage mod running), here are some areas that I frequently catch certain traffic violations in Bohan that I have noticed a lot: -Red Light runners: 1) Intersection of Applejack and Wallkill. This intersection especially seems to have a large amount of drivers who refuse to stop, especially while driving Westbound. 2) Intersection of Folsom and Grand 3) Whole stretch of Guantanamo Ave. seem to be trouble areas. 4) Attica might also be another trouble area too between Lotus and Hallowback. 5) The Northern Expwy district also has a lot of cars that run the red lights between Planch and Downrock. For Speeders, it is rare for me to make a traffic stop outside of the Northern Expwy and the sunken in portion of Grand that connects East and West divisions of Bohan, with violating drivers there typically going up to 30% above the posted speed limit. Butterfly/Greene St. might also be an area for reckless/speeding drivers too considering the large amount of road without traffic signals Between the Uprock and Darkhammer intersections, though with the ocassionas I travel up there, I can't even recall the last time I had pulled over anyone for a speeding violation on that stretch. In fact, I think at least 75% of the Traffic Violations I pull over in West Bohan ARE Red Light Runners, with maybe 15-20% being cars that are in bad condition (typically missing both lights in the back) and the rest for other violations, such as speeding or reckless driving.
  16. It could be spring of 2013, it could be this Christmas, until they post a date of when to expect it, it's all up for debate. Personally, when it comes to a PC version I hope they work on it to make sure it works a bit better on the PC platform than IV did. I think that was the biggest complaint most people had about GTA IV on PC.
  17. Well the choice I'd say wasn't up there. Basically no, but won't make them suffer for it. Basically the reasoning is that I don't have one of those newer consoles (last console I have gotten was the Wii, and for now, that is the plan) you can get on the market these days. Hopefully this has changed, but when PS3 and XB360 were came out, they also were having a habit of putting out partially completed games and making you pay out the rear end to complete it with "DLC", two games that came into mind for that was one of the Katamari games and Ace Combat 6. You get Payware DLC too with PC games, but you can also add to the game via mods you can get for free if the community is active enough.
  18. I wouldn't consider this topic to be that old (a month that is.) I usually would consider 3+ months to be worthy of that (though I guess that's for the mod/admin team to determine.) Anyways, this is how I usually determine what to send out in the PRL mod during free play (the newest beta that was released last year.) Fire Brigade services: -As standard practice for me, when it starts dispatch 2 STAR 25s Fire Trucks to the western side of the FP map, and send them to 2 places I determined to be Community Offices (one in the NE and one in the SE parts of the map (these take the roles of Volunteer fire fighters. May also consider dispatching Zuk OSP vans to go with them in the future.) These should help cut down response times in emergencies in these areas before they get too out of hand. -For Gas Pipe Explosions, as well as other larger incidents that result in a structure fire, what I would try to do immediately is dispatch 2-3 STAR 266s Fire Trucks, with an equal amount of Tatra 138 tanker trucks to go with them (then all 8 firefighters can connect to a truck without needing to find a hydrant.) Sometimes send out a STAR 25 to help keep things ok from a distance. -Car Crashes and Car Fires: Send a STAR 25 or a Zuk van (with 3 firefighters) to scene. Dispatch a Milicja Officer as well to the location to help with traffic control, as well as enough Jelcz Tow trucks and Class W Nysa Ambluances to fit the needs (though no Ambulance will be dispatched for Car Fires). - Small fires, Usually send out a STAR 25. -In cases where forest fires are too large to be reasonably done in a timely manner by ground forces, a PZL Mielec M-18 Dromader will be dispatched to help quell the firest. Medical Services: -Person fallen and slightly injured, Food Poisoning: Usually dispatch a Class T Nysa Ambulance, or sometimes a Fiat 125p or Warszawa Ambulance (depending on distance.) May Change when I rethink "stations" for Ambulances, Like I did with a Volunteer Fire Brigade and Stationed Police officers. -Heart Attack, Cardiac Collapse, Stroke, as well as well as other highly life threatening situations: Class R Nysa Ambulance. -Shock, Fire Fighter, Milicja Officer or others hurt on the job, or beat up by Criminal: Class W Nysa Ambulance. Civil Milicja: -Standard Procedure when starting up: 4 Fiat 125p Cruisers moved to reasonable areas of the "4 quadrants" of the map. Also 1 Nysa van with 4 officers moved to a central location. This helps cut down times for rioting civilian, shop lifter, etc. Unauthorized Protest: This one is one where I put in the most planning. What I first and foremost start out with is 2-3 Milicja Nysa Vans, each with 6 officers. Use those officers to close off the roads and sidewalks leading to the area (so no others will join in, and capture suspects leaving the demonstration afterwards too.) After the area is isolated, the next step is to set up a Paddy Wagon (forgot what type it is in the game), a Jelcz P-420 Hydromil (water cannon), and 2 Milicja SCOT APCs, usually with 6 ZOMO officers each. Use them to break up the demonstration. Afterwards, send out Army Nysa Ambulances to get the injured Protestors and Class W/T Nysa Ambulances to get injured officers. Kidnapping: Like with the Unauthorized Protest, I first start out by dispatching fully loaded Nysa Vans to secure and isolate the area, after that, I send in an officer and a Negotiator, as well as a SKOT APC with 5 ZOMO officers and 1 Scout, as well as 1 Army Ambulance and 1 Class W ambulance. After this, I check the area with the scout, and have the Negotiator do his thing, if suspect refuses to leave (by requesting a getaway vehicle, which I don't know how to get), take out 2 ZOMO officers, one gets the Flash Grenade, and the other one goes in to arrest the suspect. Once suspect neutralized, and site cleaned up end of that. The rest is normally predictable, like tech services fixing lights and crossings and so forth.
  19. Leonov replied to seriGR's topic in Discussion
    As said, 0.91 is stable, so that one should work without too many issues (and it had a pretty decent arrest function.) 0.95 introduced so many new things, it basically revamped how it plays. The Police Computer, the Taser, and the ability to issue parking tickets, and vehicle searches. Aside from that, since it's not an official Stable release, it still has a way to go, the new abilities (parking tickets, vehicle searches) are still very temperamental, requiring you to be placed perfectly dispatching helis may crash the game, repeating calls at one location. But it shouldn't detract so much from the game. Basically said, if you want something that you know will work fine without too many issues, 0.91, if you want something with a lot of features with a few small bugs here and there (since it's not a stable release, but a Release Candidate), I'd definitely say 0.95.
  20. I don't know, the guys who run PETA are just a bunch of faceless suits, but the people in there are a bunch of attention whores. Of course, PETA always moans about stupid crap, like that one cooking game for the Wii, because it also had non-vegetarian dishes alongside vegetarian dishes, or that one time recently when they were moaning about Mario's Racoon Suit from Super Mario Brothers 3 (that's right, they're complaining about a game that's roughly as old as I am!) The whole organization and their shadiness (along with how brainwashed their membership is) worries me greatly though, but that's a different story. Needless to say, they'll do just what they did in these two instances, moan and groan like morons about it, and then like in those two instances make a crappy flash game that shows a more demonized version of the character killing animals (sorta like Cooking Mama kills animals, and Mario kills Tanooki). As for dogs in GTA, I think I seem to recall seeing them in 1969 London, but then again, maybe I didn't see right (since that god view in the GTA I/II era was really hard to make out stuff with sometimes. Of course, chances are there could be. There were dogs in the S.T.A.L.K.E.R. series, and I seem to recall Wolfenstein series having them too (granted, they're both FPSs, but also the type of games that get M ratings like GTA too), so chances are, we might see dogs in GTA V too if they wanted to add them, though I think chances might be higher to see them in a cut-scene.
  21. Racist? Really? Racist? Culturally deprived means that you are not too familiar with pop culture things that most other people are. Think of such an example of being Culturally deprived as meeting someone who has never played GTA or heard of the Simpsons. Maybe you should think things through before throwing around such libelous accusations.
  22. Well, technically, since LC is based off of NYC, I use their laws, and at least within Algoquin, all roads are limited to 30mph (though I myself use +5 Speed limit to make up for any "Calibration errors" and such, just like most officers in reality). In fact, the whole city for the most part seems to have the speed limit: http://www.nyc.gov/html/dot/html/about/knowthespeedlimit.shtml
  23. That certainly explains a lot. I do remember that with 0.91, it was completely possibly to hail cabs, even while on Duty, but I guess with the changes made within 0.95 (mostly not to have drivers slamming into the driver while you check their licnese I would guess) it likely caused this to become disabled. I found that keeping a savegame before the newest version of LCPD:FR is not a bad idea. So if people want to use taxis, best I can say is don't save after you're done with your shift. Just reload the savegame and then do what you want to save (like the main game, or whatever else), or just make a seperate savegame for regular stuff and LCPD:FR.
  24. Since most of my expeience is mostly within Algoquin itself, I can say that the Algoquin Ring Roads are perfect places to catch them (Union Drive). On Union Drive the Eastern Half, facing North, there is a place between Maganese and Silicon Street that I can say for sure is very good, as you can safely park in an area where the Guard Rail "breaks" for about the length of the car. Here you can simply park and turn on your speed radar (if you have the script for it.) As for the Union Drive area on the Western Half of Algoquin, usually parking at the intersections, or other car friendly (and non-blocking to pedestrians) places you can park is a good way to catch speeders here. In both instancse, it isn't uncommon to catch people going 40, even 50 mph.
  25. Really? I never knew about anything like a Rivalry between GPM and LCPD:FR sites. What's the story behind that?

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