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waynieoaks

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Everything posted by waynieoaks

  1. Dunno I am afraid... You could try asking in the developers forum, someone there may know... https://www.lcpdfr.com/forums/forum/892-tutorials-questions/
  2. Sorry to raise this again but the last support ticket in Discord closed without me seeing a response and my messages in Discord chat and on the LSPDFR website are being missed/lost? While I love SimpleCtrl and it would replace multiple plugins in one go, as well as address the auto reverse issue I now face since Manual Transmission is no longer available. Unfortunately I cannot use it in my setup as the hud gets stretched in my screen resolution (image attached). Would it be possible to allow the reposition and size of the hud so that anybody with a funny resolution can fix this themselves? Either in the .ini or as a .json file with the default values ready for most and tweakers then able to tweak the numbers to suit them? I understand if you do not want to do this, as this is your mod and code - but I just need to know if this is something you can / cannot consider so I can either hold on for the possibility of a fix or move on and stick with different mods. Again, sorry to re-raise this but so far I have not seen an answer.
  3. So in simple trainer, under options (it may be vehicle options) there is on page 2 an option for auto seatbelt. If that is enabled, you will not be able to get out of the car with this mod. So you need to disable that option for this mod to work. That is what it was for me... This will be the same with any other trainer or mod that gives you a seatbelt.
  4. If you are using a trainer or other mod that does an auto seatbelt - this was what the problem was for me - I had Simple Trainer preventing me from getting out. Once I disabled it in Simple Trainer it worked OK for me. If you are using a trainer or other mod that does an auto seatbelt - this was what the problem was for me - I had Simple Trainer preventing me from getting out. Once I disabled it in Simple Trainer it worked OK for me.
  5. Love this mod as it would replace several others I currently use in one go. Only issue I have with it, is that I play on a 3440x1440 monitor and the hud is stretched as a result. Any chance of making size and position configurable somehow? Read from the .ini file maybe?
  6. Some people have been suggesting Xbox 360 Controller Emulator to map the wheel to but I tried this in a FiveM server a while back and couldn't get it to work properly for me - but you could always try and see...
  7. The author recently explained that he sadly does not have the time or energy to look to fix the issues for the foreseeable future - and unfortunately a small number of the (GTA) community has been quite abusive in response with just discourages authors to try to fix such issues, but as Cyan points out it is open source and there are others looking at the code to see if they can apply a fix to the issues. So hopefully (I am hoping) there will be a possible fix or workaround soon.
  8. Well, now it HAS been announced (for console in 2025) I am looking forward to the PC release in circa 2028 (if I am still alive by then) and the equivalent ..PDFR mods so that we can go arrest that crocodile/alligator for tresspassing 🤣
  9. Apologies if this has already been requested - I did a search before posting... The new "Updated" and "Downloaded" tags on the downloads are amazing. When trying to maintain our installs and ensure we have the latest updates. It would be good if this could be built into the filter system so that, for example we could see all the updated files we need to update or even hide the downloaded ones so we only see stuff we haven't tried yet 🙂
  10. Hi - I have not been online for a while but am the author of the delete vehicle plugin... My source code is open source and on GitHub if you also wanted to look at vehicle (or other object) deletion as well... https://github.com/waynieoaks/RPH_Delete_Vehicle I am by no means a great plugin developer - and a lot of my projects are really basic and to address specific needs I had 🙂
  11. Hey @69will69, If you drop into my Discord and upload your RagePluginHook log file I'll have a look to see if I can see the issue. Also the scripthook logs may help me see if there is an issue on the ELS side of things. https://discord.com/channels/814201479363297337/814208859777269841
  12. Hi, This is odd and not something I have seen in my use of the plugin. Could there be another mod interferring at all? Do yo u have the latest Rage NativeUI installed which is what drives the menu? If you want to raise a ticket on my Discord with your RagePluginHook log I can have a look but i don't know what could be causing this other than some kind of conflict. https://discord.com/invite/9tkGM4Tcpm
  13. Thank you for being so quick 🙂 Seriously this plugin is one of my "must haves" in the game 🙂
  14. Hi Thanks for the temporary fix of the modified backup unit issue. Unfortunately now while cars are now OK I am getting multiple cops with manual placement that don't go away when you remove the road blocks. Rage Plugin Hook attached mentions: [10/14/2022 6:04:56 PM.377] LSPD First Response: Automatic Roadblocks: [ERROR] Failed to create instance slot, Index was out of range. Must be non-negative and less than the size of the collection. [10/14/2022 6:04:56 PM.377] Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) [10/14/2022 6:04:56 PM.377] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.DoInternalOutfitVariation(Ped ped, PedData pedData) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 197 [10/14/2022 6:04:56 PM.377] at AutomaticRoadblocks.Lspdfr.LspdfrDataHelper.RetrieveCop(EBackupUnit unit, Vector3 position) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Lspdfr\LspdfrDataHelper.cs:line 82 [10/14/2022 6:04:56 PM.377] at AutomaticRoadblocks.RedirectTraffic.RedirectTraffic.CreateCop(Vector3 position, Single heading) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\RedirectTraffic\RedirectTraffic.cs:line 253 [10/14/2022 6:04:56 PM.377] at AutomaticRoadblocks.RedirectTraffic.RedirectTraffic.<InitializeCop>b__59_0(Vector3 position, Single heading) in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\RedirectTraffic\RedirectTraffic.cs:line 231 [10/14/2022 6:04:56 PM.377] at AutomaticRoadblocks.Instances.InstanceSlot.Spawn() in D:\projects\github\AutomaticRoadblock\AutomaticRoadblock\Instances\InstanceSlot.cs:line 92 [10/14/2022 6:04:56 PM.377] LSPD First Response: Automatic Roadblocks: [WARN] Created a 'null' instance for AutomaticRoadblocks.Instances.InstanceSlot: Type: CopPed, Position: X:446.3078 Y:-2000.167 Z:22.05746, Heading: -136.6847 RagePluginHook.log
  15. Hi So I have this alongside Stop the Ped / Compulite which are plugins that are not available for download on this site... I use this for parked vehicles and Stop the Ped / Compulite to issue citations to the individual at a traffic stop.
  16. There is another plugin call "Clean All the things" It dismisses vehicles and peds in a given area (rather than delete one by one) but has a command "RemoveAllBlips" which should remove blips after a crash.
    Love it - amazing mod - Don't know what else to say... At the end of a chaotic pursuit which ended in a shootout was able to block off all three sections of a junction while we processed the scene.
  17. In my backup / recovery plugin the one thing I am struggling with is backing up the MP_M_FREEMODE_01 and MP_F_FREEMODE_01 peds as these will just come back as their default bald counterparts. I have found that for these specifically, I need to use the native Get_Ped_Head_Blend_Data which comes as a structure format. I have tried everything but am failing as I am not that good at coding. Does anybody have a working example or can help me work out how to do this? All I want to do is capture the information to write to xml so I can restore it later? I found a few discussions online but struggling to make head nor tail of them. Many thanks in advance.
  18. Hey @Wolfx101, OK - I have got this working for peds that are not MP_M_FREEMODE_01 or MP_F_FREEMODE_01 <-- the code will just ignore these to prevent issues. The reason I could not get it working previously as some peds would appear invisible and I could not really go through all of them to find out which ones did not work. I have found a way around this now. I am not going to be releasing it for a while as I need to do a lot of testing first but if you want to try out a debug version you can download the .dll direct from the GitHub: https://github.com/waynieoaks/RecovFR/tree/master/RecovFR/bin/Debug NOTE: You are using this at your own risk as it may cause a game crash I have not yet tested for. Walking styles: I cannot find a RPH method or GTA Native for walking styles and the LSPDFR API (which I do not call currently to keep this script usable even if LSPDFR is not loaded) only has a SET method and not a GET method so I cannot get the style to back it up. If anybody who is good at coding wants to help with fixing the freemode models, I am struggling to get the native function GetPedHeadBlendData to work and am not clever enough to figure it out and Google is hurting my head... 🙂
  19. OK - yes it is an issue with Stop the Ped, I assume taking control of the driver to stop the vehicles. Passengers seem unaffected. I'll start looking for a way to grab the driver of the vehicle I target in my code and delete them before deleting the car. Leave it with me and I'll try to get a fix ASAP. Thanks for reporting it 🙂
  20. Ah - OK - I'll do some tests with the traffic stopped. One thought - do you use the keep calm option in STP? I don't think I have that enabled and I am wondering if the keep calm takes control of the ped which is why it does not get deleted. I'll test that out too as there must be a way for me to find peds in a car and delete them before deleting the car.
  21. Hi I haven't seen this before. Is there anything special about the vehicle or the person in it? For example is is a specific vehicle that is affected? Could it be spawned in by LSPDFR or a callout pack / plugin which may be keeping hold of the ped?
  22. Hi I will try to do this as soon as I can but do bear in mind I have a full time job and a family as well so finding time can be difficult. Even if I get you a pre-release that you can test before releasing it properly. Ped walking style: https://github.com/waynieoaks/RecovFR/issues/17 <-- This will take longer as I will need to research if / how to capture this. Off the back of this people may also want voice captured if they change their characters voice -- again will need a bit of time to research to find out if it is even possible. FPS - I so wish I could do that, and if I could I would probably be earning a fortune as a game dev by now 🤣
  23. Ah - OK - I will look into putting in the logic to avoid the peds that cause issues (mp) and restore any that don't cause issues. Have put that in my issues log: https://github.com/waynieoaks/RecovFR/issues/16 You can watch the issue there if you wish.
  24. Hi, The problem I have had here is that restoring those models did not work (unless you wanted to be completely invisible - which is what was happening). I have tried for ages to find a way of capturing the features of the Character model so I could restore it and so far have not been able to, and asking on Developer forums have not had any answers on ways to do this. I wish I was clever enough but sadly, I am not 😞 If I ever find a solution, I will of course add it in. For now, all I do for my own gameplay is is let LSPDFR control the ped model for me. Sorry - I know that is not a very helpful answer.

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