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meszolym

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  1. Hey All! I made a mistake with v1.4.1 meaning that if you downloaded it, and it says there is an update, it's because I forgot to update the version in the assembly info. If you update again (to v1.4.1), I fixed it now, so it should be OK! The blips thing is a cool idea, I'll definitely look into that, as that annoys me too, especially when the mod crashes, and it stays on. I don't know how props are handled at all, but might look into that. Ped deletion is problematic in my opinion as it would require precise character placement by the user (peds can get really close to each other), and if you mess up, there's no going back, which might cause problems with certain callouts. If you have a github account, feel free to make these suggestions as issues on there!
  2. Couldn’t hold myself, started working on it already, it’s coming soon. The delete modifications from weapon part is a bit meh - the only way I could achieve it is by deleting the weapon and giving a fresh one. If anybody has any suggestions regarding a solution, please tell me. I have to fix something with the delete all weapons command, then I will publish it. I was also able to figure out how to do the confirmation, so that’s coming too. TL;DR: version 1.4 is on it’s way, including the requested commands and the confirmation of hotkeys. If you have any more suggestions regarding the mod, please don’t hesitate to ask! This might just turn into a trainer alternative afterall.
  3. Hi, i opened an issue on github for this, will look into it. I don’t know when I will have the time to work on the script, but when I will, I will surely add these!
  4. Hi All! I just released v1.3! This version now includes hotkeys aswell as the option to delete the nearest vehicle. You can get it here, until it is approved on LSPDFR.com. Thank you for all the support and everything! Also, please, if you encounter any bugs, open an issue on github, or post here!
  5. Thank you for commenting on this, I will take a look, and maybe get some code while I'm at it. 😄 (If so, I will surely reference you and make the project open source). Btw this project itself is basically just a plugin to address some of my specific needs without using trainers - Honestly I just don't like them.
  6. Hex Modifications started following meszolym
  7. Jesse Feeride     Was killed by Bosco Boscorelli in Paleto Bay, Procopio Dr
  8. Jesse Feeride     Was killed in Paleto Bay, Paleto Blvd
  9. Jesse Feeride     Was killed in Chiliad Wilderness, Great Ocean Hwy
  10. Jesse Feeride     Finished responding to a Escort2 in Hawick, Power St
  11. Jesse Feeride     Responded to a Escort2 in West Vinewood, Laguna Pl
  12. Jesse Feeride     Finished responding to a TrafficStopBackup in West Vinewood, Laguna Pl
  13. Jesse Feeride     Responded to a TrafficStopBackup in Vespucci Canals, Prosperity St
  14. Jesse Feeride     Finished responding to a ActiveShooter in Vespucci Canals, Cortes St
  15. Jesse Feeride     Responded to a ActiveShooter in La Mesa, Popular St
  16. Jesse Feeride     Finished responding to a [SC] Shots Fired in Textile City, Integrity Way
  17. Jesse Feeride     Responded to a [SC] Shots Fired in Textile City, San Andreas Ave
  18. Jesse Feeride     Was killed by Mark Gregory in Chiliad Wilderness, Great Ocean Hwy
  19. Jesse Feeride     Was killed by Jason Baye in Sandy Shores, Marina Dr
  20. Jesse Feeride     Was killed by Bill Crowley in Pacific Bluffs, Playa Vista
  21. Jesse Feeride     Finished responding to a ActiveShooter in Pacific Bluffs, Playa Vista
  22. Jesse Feeride     Responded to a ActiveShooter in Downtown Vinewood, Clinton Ave
  23. Jesse Feeride     Finished responding to a Holdup in Downtown Vinewood, Power St
  24. Jesse Feeride     Responded to a Holdup in Rockford Hills, Dorset Dr
  25. Jesse Feeride     Finished responding to a [UC] Reports of a Stolen Emergency Vehicle (1) in Rockford Hills, Mad Wayne Thunder Dr
  26. Jesse Feeride     Responded to a [UC] Reports of a Stolen Emergency Vehicle (1) in West Vinewood, Milton Rd
  27. This just started out as a bit of a learning thing for me, as I have never written RPH plugins before, so this is not a huge project for me, but I'll get around to it next week, see if I can do something about the delete car thing. (Although @Paladin Ranger linked an excellent mod for that.)
    Would be a great pack, I really like the scenarios, but sadly it lost support and it causes some crashes, so I had to delete it.
  28. Any updates? I'm not too confident with installing this as it was not updated in a year.
  29. I found the plugin in one of my GitHub repo's, so I'm just working on uploading the new version. 😉
  30. Sadly it seems I accidentally deleted this script from my PC, but when I can find time, I will rewrite it and make a remove flashlight command for you!
    • 1,036 downloads
    • Version v1.4.1
    Do you hate using trainers? I know I do! I don't need them, and I will not install one just for one simple little thing I want to accomplish... That's why I created this RPH plugin, that I aptly named DeleteWeapon. The plugin now has a lot more functionality, thanks to the community! You guys came up with wonderful ideas! Functionality: After loading it, a couple new commands become available in the Rage Console, with which you can achieve some new functions such as deleting weapons, weapon mods, vehicles etc. You can also set some functionality to hotkey with the provided INI file. Compatibility: Plugin is compatible with the unholster functionality of the Axon Signal system.* Showcase: (A new one would be nice, if anyone wants to make one 😁) Source code: Now available on GitHub! Image used: Seetwo via Vecteezy Some inspiration taken from @waynieoaks's project, available here. *The plugin sets your equipped weapon to fists, so it won't switch to something else, setting off the unholster detection.
  31. meszolym changed their profile photo
    Great mod! Missing the R&B lights, it'd be nice, but it's cool!

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