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Matosh

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Everything posted by Matosh

  1. If you zoom-in you will see the names of the .img files which you can open and edit. Those .img files are located in pcdatamaps.
  2. LCPD:First Response focuses on the work of an everyday patrolman. SWAT and other special units are not on LCPD:FR Development Team's priority list, but with the API, someone might write a SWAT script which uses the LCPD:FR engine.
  3. Sam said in one of the topics that there are some real treats coming this month, but that month is almost coming to an end so probably the new version of LCPD:FR is coming out or ELS.net.
  4. I was telling you where you can find grass textures but I think I was wrong. I think that there is no single grass texture file that covers all the Liberty City. http://dl.dropboxusercontent.com/u/18649105/wbn-map.jpg
  5. http://www.gta4-mods.com/misc/total-vegetation-overhaul-f13518
  6. I gave you the starting point few post back with the BxBugs's Whelen Justice as an example or take a GTA stock model, study the materials, how their setup and learn the shader settings. I gave you the link for the GTA shader options. If you look through each material and look at it how it's structured like what texture comes 1st, 2nd, 3rd, etc you will start to figure things out. It could be intimidating but the more you mess around with it the faster you will learn. They need to be in this order: Basic texture (UV#1 Mod) Dirt texture (UV#2 M/A) Normal texture (UV#1 DontProduct3) Spec texture (UV#1 Spec M/A) As for the emerlights textures, i'm not sure what you exactly need to do but I think you have to rename one of the textures and mess around with it in the material editor. Someone who is more experienced with ZModeler can help you with that.
  7. You said that you are receiving a lot of warnings about the textures on export which means your materials aren't setup the right way.
  8. G17 IV Diagnostics tool is out of date, the tool thinks that the scripthook files are out of date but actually they are not.
  9. No, you can't prevent stuff like that, but what you can do is install those latest scripthook files.
  10. SInce you have digital version from amazon, how do you install GTA IV?
  11. There are no compatibility settings for LaunchGTAIV.exe on Windows 8, I think.
  12. Rockstar could earn a ton of money with PC version if they actually make the game mod friendly and not crackable. People from GTA communities like this one will make awesome modifications for it which will attract more buyers, more buyers means more cash, Rockstar rich and happy. I have doubts about GTA V not going to be moddable because of that taxi bug from the GTA IV.
  13. Then continue with the steps in my previous post.
  14. Turn back on UAC Go to your GTA IV root folder > right click on LaunchGTAIV.exe > Properties > Compatibility and set to run in "Windows 7" compatibility mode, also do the same for the GTAIV.exe Make sure that your EFLC root folder is (and every subdirectory) not set to "read-only". Download this and set to run as "Windows 7" compatibility mode: http://www.xbox.com/en-US/live/pc/downloadclient
  15. Well you can ask stinkace2 who took that screenshot because I can remember him saying that he changed the grass textures, so maybe he can tell you what files needs to be edited.
  16. You can try and install latest scripthook by extracting Scripthook.dll and ScripthookDotNet.asi files to your GTA IV root folder. (http://www.hazardx.com/details.php?file=83)
  17. As I suggested in one of your topics and I will do it again. In the future go to whatfontis.com or dafont.com forums and ask there because you will not get much of a support here on LCPD:FR for font identification. By the looks of it this could be Microgramma Bold Extended or Eurostile bold font, but as I said you can get accurate font identification from the people on those forums.
  18. From amazon, digital or disc version of the game?
  19. In-game go to your Display settings (not Graphics) and put contrast, brightness and saturation to zero.
  20. You need to know how to arrange the textures in the material editor. Use BxBugs' Whelen Justice as an example so that you can get things like that lightbar (i'm assuming that lightbar is causing texture warnings) to work. First import all the textures then import the Whelen Justice. Then open the material editor and look in to each material of the Whelen Justice and how the texture files are arranged it in each material. Then apply it to the lightbar you want to use.

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