Everything posted by jb431
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Ocean Township Charger
I can give it a shot. You'll need to send the pictures of whatever you are requesting since I am not familiar.
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Tipton County Sheriff's Office Skin Pack
I can give it a shot. Don't know how long it might take, depending on schedule. You'd just need to get some good photos of whatever you are requesting.
- Ocean Township Charger
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Car suddenly unstable
Soooo, I put the model in a different slot and it does the same thing. I have no idea why a model is doing this while I can insert any other vehicle that isn't a newer Charger and it works just fine.
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Car suddenly unstable
Not sure myself. I left the handlingid as police and simply put a different car in that spot. I'm going to try putting the car I was having difficulty with in a different slot to see if the issue happens again.
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Car suddenly unstable
I have no idea what the issue is. The <handlingid> says POLICE, I was using a new model charger and could not get it to work properly. I tried a few newer model Chargers and the issue was the same. I swapped in a 2014 Charger with the older body style and it is working with no issue now. SMH? I had a similar issue with one of Gump's Chargers as well.
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Car suddenly unstable
I have replaced the default pranger files with a charger. Swapped vehicle metas, handling, etc and I've had no issue. Suddenly I'm having issues with the vehicle rolling over. I have replaced the original handling and metas I was using just in case I accidentally made a change somewhere, but it's still rolling. Looking for any suggestions for what I might be overlooking. Thanks
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Ocean Township Charger
- 92 downloads
- Version 1.0.1
Based off of Ocean Township, NJ. Was just looking for a different skin for newer body style Charger, saw the picture and gave it a shot. May not be completely accurate since I couldn't find any pics of a new Charger, and don't know if they're still in use. Uses the template created by Officer Underwood. -
(4K)Idaho State Police Vehicle + Uniform Combo Pack
- 19 comments
- 6 reviews
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Small LSPD Pack [All Blue]
- 10 comments
- 5 reviews
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Tipton County Sheriff's Office Skin Pack
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Whats the best car to replace police4 slot?
Use OIV and the livery will be in the ytd file, just erase it and make it one solid color. The file should be listed as cvpi sign, chgr sign, expl sign, etc
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(4K)Idaho State Police Vehicle + Uniform Combo Pack
- 19 comments
- 6 reviews
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Whats the best car to replace police4 slot?
This CVPI has a good bit of lights. There are other slicktops that have excessive amounts of lights as well. Just change the livery to a solid color and you have an unmarked car.
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Base texture templates
Just get the templates you want, and check out videos like the one in the link.
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Small LSPD Pack [All Blue]
- 10 comments
- 5 reviews
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Tipton County Sheriff's Office Skin Pack
- 160 downloads
- Version 2.0
First skin pack for me of local Sheriff's Office. All vehicles use all blue lights, and I tried to find models that were at least reasonably close to the actual light set ups. I have attached links to many of the packs that have models these skins will fit. Special thanks to all of those who put in the effort to create these great models. Some models may have a strong glare or reflection during the day that I usually fix by changing the paint to matte 'Ice White' using the trainer. Some of the vehicles in the screenshots have been changed since they were taken, but you can at least get a general idea of what they look like. Some files are 2K and others are 4K, I mostly use 2K and must not have saved the original 4K versions when I resized the files. -
Emergency Lighting System
Have you maybe changed some of the keybindings that are overriding the ELS controls? Try pasting this into your visualsettings.dat. I started out using make visuals great again and tweaked some of the settings. # MAKE VISUALS GREAT AGAIN 2.6 BY KOMPETENZZ # # stores intial values for configuration of in game elements #Name Value #Values to use with height based reflection map heightReflect.width 140.00 heightReflect.height 225.00 heightReflect.specularoffset 0.15 heightReflect.waterspeed 1.00 #Values to use with rain collision map raincollision.specularoffset 1.00 raincollision.waterspeed 1.00 #Values for rain GPU particle effect rain.NumberParticles 3500 rain.UseLitShader 1.00 # rain.gravity 0.00 0.00 -0.98 rain.gravity.x 0.00 rain.gravity.y 0.00 rain.gravity.z -0.98 rain.fadeInScale 2.00 rain.diffuse 1.00 rain.ambient 0.40 rain.wrapScale 0.60 rain.wrapBias 0.40 # rain.defaultlight 1.00 1.00 1.00 rain.defaultlight.red 1.00 rain.defaultlight.green 1.00 rain.defaultlight.blue 1.00 rain.defaultlight.alpha 16.00 #General weather configuration weather.CycleDuration 165 weather.ChangeCloudOnSameCloudTypeChance 0.1 weather.ChangeCloudOnSameWeatherTypeChance 0.1 #Config for static values for skyhat sky.sun.centreStart 0.98 sky.sun.centreEnd 1.00 sky.cloudWarp 0.00 sky.cloudInscatteringRange 1.00 sky.cloudEdgeSmooth 1.00 sky.sunAxiasX 1.00 sky.sunAxiasY 0.00 sky.GameCloudSpeed 1.00 #config values for cloud shadows shadows.cloudtexture.scale 1.00 shadows.cloudtexture.rangemin 0.00 shadows.cloudtexture.rangemax 1.00 #config values for vehicle settings # car.interiorlight.color 1.00 1.00 0.70 car.interiorlight.color.red 1.00 car.interiorlight.color.green 1.00 car.interiorlight.color.blue 0.70 car.interiorlight.intensity 1.75 car.interiorlight.radius 2.10 car.interiorlight.innerConeAngle 0.00 car.interiorlight.outerConeAngle 90.00 car.interiorlight.day.emissive.on 0.00 car.interiorlight.night.emissive.on 0.00 car.interiorlight.day.emissive.off 0.00 car.interiorlight.night.emissive.off 0.00 car.interiorlight.coronaHDR 1.00 car.interiorlight.coronaSize 1.00 # car.fatinteriorlight.color 1.00 1.00 0.70 car.fatinteriorlight.color.red 1.00 car.fatinteriorlight.color.green 1.00 car.fatinteriorlight.color.blue 0.70 car.fatinteriorlight.intensity 1.75 car.fatinteriorlight.radius 3.10 car.fatinteriorlight.innerConeAngle 0.00 car.fatinteriorlight.outerConeAngle 90.00 car.fatinteriorlight.day.emissive.on 0.00 car.fatinteriorlight.night.emissive.on 0.00 car.fatinteriorlight.day.emissive.off 0.00 car.fatinteriorlight.night.emissive.off 0.00 car.fatinteriorlight.coronaHDR 1.00 car.fatinteriorlight.coronaSize 1.00 car.platelight.color.red 1.00 car.platelight.color.green 1.00 car.platelight.color.blue 1.00 car.platelight.intensity 0.75 car.platelight.radius 0.90 car.platelight.innerConeAngle 0.00 car.platelight.outerConeAngle 90.00 car.platelight.day.emissive.on 0.00 car.platelight.night.emissive.on 0.00 car.platelight.day.emissive.off 0.00 car.platelight.night.emissive.off 0.00 car.platelight.coronaHDR 1.00 car.platelight.coronaSize 1.00 car.platelight.falloffExp 64 car.dashlight.color.red 1.00 car.dashlight.color.green 0.85 car.dashlight.color.blue 0.60 car.dashlight.intensity 0.50 car.dashlight.radius 1.50 car.dashlight.innerConeAngle 0.00 car.dashlight.outerConeAngle 90.00 car.dashlight.day.emissive.on 0.00 car.dashlight.night.emissive.on 0.00 car.dashlight.day.emissive.off 0.00 car.dashlight.night.emissive.off 0.00 car.dashlight.coronaHDR 1.00 car.dashlight.coronaSize 1.00 car.dashlight.falloffExp 4 car.doorlight.color.red 1.00 car.doorlight.color.green 0.85 car.doorlight.color.blue 0.95 car.doorlight.intensity 0.15 car.doorlight.radius 1.10 car.doorlight.innerConeAngle 0.00 car.doorlight.outerConeAngle 90.00 car.doorlight.day.emissive.on 0.00 car.doorlight.night.emissive.on 0.00 car.doorlight.day.emissive.off 0.00 car.doorlight.night.emissive.off 0.00 car.doorlight.coronaHDR 1.00 car.doorlight.coronaSize 1.00 car.doorlight.falloffExp 4 # car.taxi.color 1.00 1.00 0.60 car.taxi.color.red 1.00 car.taxi.color.green 1.00 car.taxi.color.blue 0.60 car.taxi.intensity 0.20 car.taxi.radius 0.20 car.taxi.innerConeAngle 0.50 car.taxi.outerConeAngle 1.00 car.taxi.coronaHDR 0.20 car.taxi.coronaSize 0.00 car.neon.defaultcolor.red 1.00 car.neon.defaultcolor.green 0.00 car.neon.defaultcolor.blue 1.00 car.neon.intensity 22.0 car.neon.radius 1.50 car.neon.falloffexponent 128.0 car.neon.capsuleextent.sides 1.2 car.neon.capsuleextent.frontback 0.6 car.neon.clipplaneheight -0.014 car.headlights.angle -0.5 car.headlights.split 0.0 car.headlights.global.HeadlightIntensityMult 2.9 car.headlights.global.HeadlightDistMult 3.0 car.headlights.global.ConeInnerAngleMod 1.0 car.headlights.global.ConeOuterAngleMod 1.0 car.headlights.global.OnlyOneLightMod 1.0 car.headlights.global.Fake2LightsAngleMod 1.0 car.headlights.global.Fake2LightsDisplacementMod 0.20 car.headlights.submarine.Fake2LightsAngleMod 0.830 car.headlights.submarine.Fake2LightsDisplacementMod 0.0 car.headlights.fullbeam.IntensityMult 0.9 car.headlights.fullbeam.DistMult 3.0 car.headlights.fullbeam.CoronaIntensityMult 1.5 car.headlights.fullbeam.CoronaSizeMult 1.8 car.headlights.aim.fullbeam.mod 0.0 car.headlights.aim.dippedbeam.mod -0.2 car.headlights.aim.fullbeam.angle 0.0 car.headlights.aim.dipeedbeam.angle 0.0 car.headlights.player.intensitymult 0.8 car.headlights.player.distmult 0.64 car.headlights.player.exponentmult 3.0 # car headlight volume lights data car.headlights.volume.intensityscale 0.001 car.headlights.volume.sizescale 1.0 car.headlights.volume.outerintensity 0.0 car.headlights.volume.outerexponent 50.0 # car.headlights.volume.outerVolumeColor car.headlights.volume.outerVolumeColor.red 0.00 car.headlights.volume.outerVolumeColor.green 0.00 car.headlights.volume.outerVolumeColor.blue 0.00 car.coronas.MainFadeRatio 0.25 car.coronas.BeginStart 50.0 car.coronas.BeginEnd 300.0 car.coronas.CutoffStart 280.0 car.coronas.CutoffEnd 300.0 car.coronas.underwaterFade 0.4 car.sirens.SpecularFade 5.0 car.sirens.ShadowFade 5.0 # heli poslight heli.poslight.nearStrength 20.0 heli.poslight.farStrength 80.0 heli.poslight.nearSize 0.25 heli.poslight.farSize 1.00 heli.poslight.intensity_typeA 12.0 heli.poslight.intensity_typeB 6.0 heli.poslight.radius 2.5 # heli.poslight.rightColor 0.00 1.00 0.00 heli.poslight.rightColor.red 0.00 heli.poslight.rightColor.green 1.00 heli.poslight.rightColor.blue 0.00 # heli.poslight.leftColor 1.00 0.00 0.00 heli.poslight.leftColor.red 1.00 heli.poslight.leftColor.green 0.00 heli.poslight.leftColor.blue 0.00 #heli white head lights heli.whiteheadlight.nearStrength 15.0 heli.whiteheadlight.farStrength 60.0 heli.whiteheadlight.nearSize 0.25 heli.whiteheadlight.farSize 2.00 heli.whiteheadlight.intensity 4.0 heli.whiteheadlight.radius 2.5 # heli.whiteheadlight.color 1.00 0.00 0.00 heli.whiteheadlight.color.red 1.00 heli.whiteheadlight.color.green 1.00 heli.whiteheadlight.color.blue 0.80 #heli white tail lights heli.whitetaillight.nearStrength 15.0 heli.whitetaillight.farStrength 60.0 heli.whitetaillight.nearSize 0.25 heli.whitetaillight.farSize 2.00 heli.whitetaillight.intensity 4.0 heli.whitetaillight.radius 2.5 # heli.whitetaillight.color 1.00 0.00 0.00 heli.whitetaillight.color.red 1.00 heli.whitetaillight.color.green 0.00 heli.whitetaillight.color.blue 0.00 #heli interior light heli.interiorlight.color.red 1.00 heli.interiorlight.color.green 0.20 heli.interiorlight.color.blue 0.05 heli.interiorlight.intensity 1.50 heli.interiorlight.radius 2.10 heli.interiorlight.innerConeAngle 0.00 heli.interiorlight.outerConeAngle 90.00 heli.interiorlight.day.emissive.on 0.00 heli.interiorlight.night.emissive.on 0.00 heli.interiorlight.day.emissive.off 0.00 heli.interiorlight.night.emissive.off 0.00 heli.interiorlight.coronaHDR 1.00 # the corona size is actually used as the bone offset for this particular light heli.interiorlight.coronaSize -0.25 # plane poslight plane.poslight.nearStrength 1.0 plane.poslight.farStrength 10.0 plane.poslight.nearSize 1.0 plane.poslight.farSize 15.0 plane.poslight.intensity_typeA 12.0 plane.poslight.intensity_typeB 12.0 plane.poslight.radius 2.0 plane.poslight.rightColor.red 0.00 plane.poslight.rightColor.green 1.00 plane.poslight.rightColor.blue 0.00 plane.poslight.leftColor.red 1.00 plane.poslight.leftColor.green 0.00 plane.poslight.leftColor.blue 0.00 # plane whiteheadlight plane.whiteheadlight.nearStrength 1.0 plane.whiteheadlight.farStrength 10.0 plane.whiteheadlight.nearSize 1.25 plane.whiteheadlight.farSize 15 plane.whiteheadlight.intensity 4.0 plane.whiteheadlight.radius 1.75 # plane.whiteheadlight.color 1.00 0.00 0.00 plane.whiteheadlight.color.red 1.00 plane.whiteheadlight.color.green 1.00 plane.whiteheadlight.color.blue 0.80 # plane whitetaillight plane.whitetaillight.nearStrength 1.0 plane.whitetaillight.farStrength 10.0 plane.whitetaillight.nearSize 0.5 plane.whitetaillight.farSize 15.0 plane.whitetaillight.intensity 6.0 plane.whitetaillight.radius 1.75 # plane.whitetaillight.color 1.00 0.00 0.00 plane.whitetaillight.color.red 1.00 plane.whitetaillight.color.green 0.00 plane.whitetaillight.color.blue 0.00 # plane control-panel light plane.controlpanel.light.color.red 0.00 plane.controlpanel.light.color.green 0.00 plane.controlpanel.light.color.blue 1.00 plane.controlpanel.light.intensity 3.00 plane.controlpanel.light.falloff 1.00 plane.controlpanel.light.falloff.exponent 32.00 # plane right emergency light plane.emergency.right.light.color.red 1.00 plane.emergency.right.light.color.green 0.50 plane.emergency.right.light.color.blue 0.00 plane.emergency.right.light.intensity 0.00 plane.emergency.right.light.falloff 8.00 plane.emergency.right.light.falloff.exponent 32.00 plane.emergency.right.light.inner.angle 60.00 plane.emergency.right.light.outer.angle 65.00 plane.emergency.right.light.rotation 270.0f # plane left emergency light plane.emergency.left.light.color.red 1.00 plane.emergency.left.light.color.green 0.50 plane.emergency.left.light.color.blue 0.00 plane.emergency.left.light.intensity 32.00 plane.emergency.left.light.falloff 10.00 plane.emergency.left.light.falloff.exponent 32.00 plane.emergency.left.light.inner.angle 60.00 plane.emergency.left.light.outer.angle 65.00 plane.emergency.left.light.rotation 270.0f # plane inside hull light plane.insidehull.light.color.red 1.00 plane.insidehull.light.color.green 1.00 plane.insidehull.light.color.blue 1.00 plane.insidehull.light.intensity 0.00 plane.insidehull.light.falloff 6.00 plane.insidehull.light.falloff.exponent 4.00 plane.insidehull.light.inner.angle 60.00 plane.insidehull.light.outer.angle 85.00 # luxe 2 cabin light plane.luxe2.cabin.color.red 1.00 plane.luxe2.cabin.color.green 1.00 plane.luxe2.cabin.color.blue 1.00 plane.luxe2.cabin.intensity 5.0 plane.luxe2.cabin.radius 2.4 plane.luxe2.cabin.innerConeAngle 20.0 plane.luxe2.cabin.outerConeAngle 180.00 plane.luxe2.cabin.falloffExp 8.0 plane.luxe2.cabin.useDynamicShadows 1.0 # luxe 2 cabin strip light plane.luxe2.cabin.strip.color.red 1.00 plane.luxe2.cabin.strip.color.green 1.00 plane.luxe2.cabin.strip.color.blue 1.00 plane.luxe2.cabin.strip.intensity 3.0 plane.luxe2.cabin.strip.radius 1.63 plane.luxe2.cabin.strip.falloffExp 128.0 plane.luxe2.cabin.strip.capsuleLength 4.7 # luxe 2 cabin tv light plane.luxe2.cabin.tv.color.red 0.07 plane.luxe2.cabin.tv.color.green 0.22 plane.luxe2.cabin.tv.color.blue 0.97 plane.luxe2.cabin.tv.intensity 3.0 plane.luxe2.cabin.tv.radius 1.5 plane.luxe2.cabin.tv.innerConeAngle 20.0 plane.luxe2.cabin.tv.outerConeAngle 180.00 plane.luxe2.cabin.tv.falloffExp 8.0 # luxe 2 cabin lod light plane.luxe2.cabin.lod.color.red 1.00 plane.luxe2.cabin.lod.color.green 1.00 plane.luxe2.cabin.lod.color.blue 1.00 plane.luxe2.cabin.lod.intensity 1.1 plane.luxe2.cabin.lod.radius 1.0 plane.luxe2.cabin.lod.falloffExp 1.0 plane.luxe2.cabin.lod.capsuleLength 6.5 # luxe 2 cabin window lights plane.luxe2.cabin.window.color.red 1.0 plane.luxe2.cabin.window.color.green 1.0 plane.luxe2.cabin.window.color.blue 1.0 plane.luxe2.cabin.window.intensity 0.5 plane.luxe2.cabin.window.radius 1.3 plane.luxe2.cabin.window.innerConeAngle 0.0 plane.luxe2.cabin.window.outerConeAngle 90.0 plane.luxe2.cabin.window.falloffExp 32.0 plane.luxe2.cabin.window.useSun 1.0 # swift 2 cabin light heli.swift2.cabin.color.red 1.00 heli.swift2.cabin.color.green 1.00 heli.swift2.cabin.color.blue 1.00 heli.swift2.cabin.intensity 5.0 heli.swift2.cabin.radius 1.5 heli.swift2.cabin.innerConeAngle 20.0 heli.swift2.cabin.outerConeAngle 180.00 heli.swift2.cabin.falloffExp 16.0 heli.swift2.cabin.useDynamicShadows 1.0 # boat lights boat.intensity 10 boat.radius 0.7 # boat.color 1.00 1.00 0.70 boat.color.red 0.40 boat.color.green 0.40 boat.color.blue 1.00 boat.light.interiorshutdowndistance 100.0 boat.light.fadelength 10.0 boat.light.shutdowndistance 60.0 boat.corona.fadelength 20.0 boat.corona.size 4.0 boat.corona.intensity 1.0 boat.corona.zBias 0.02 sub.lightOne.color.red 1.00 sub.lightOne.color.green 1.00 sub.lightOne.color.blue 1.00 sub.lightOne.intensity 0.00 sub.lightOne.radius 1.00 sub.lightOne.falloffExp 8.0 sub.lightOne.innerConeAngle 0.00 sub.lightOne.outerConeAngle 45.00 sub.lightOne.coronaHDR 0.00 sub.lightOne.coronaSize 0.00 sub.lightTwo.color.red 1.00 sub.lightTwo.color.green 1.00 sub.lightTwo.color.blue 1.00 sub.lightTwo.intensity 0.50 sub.lightTwo.radius 1.00 sub.lightTwo.falloffExp 8.0 sub.lightTwo.innerConeAngle 0.00 sub.lightTwo.outerConeAngle 45.00 sub.lightTwo.coronaHDR 0.00 sub.lightTwo.coronaSize 0.00 # train settings train.light.r 1.0 train.light.g 1.0 train.light.b 0.8 train.light.intensity 3 train.light.falloffmax 2.1 train.light.fadingdistance 100.0 train.light.fadelength 10.0 train.ambientvolume.intensityscaler 2.0 # emissive bits car.headlight.day.emissive.on 10.00 car.headlight.night.emissive.on 10.00 car.headlight.day.emissive.off 0.00 car.headlight.night.emissive.off 0.00 car.taillight.day.emissive.on 25.00 car.taillight.night.emissive.on 25.00 car.taillight.day.emissive.off 0.00 car.taillight.night.emissive.off 0.00 car.indicator.day.emissive.on 500.00 car.indicator.night.emissive.on 800.00 car.indicator.day.emissive.off 0.00 car.indicator.night.emissive.off 0.00 car.reversinglight.day.emissive.on 20.00 car.reversinglight.night.emissive.on 3.00 car.reversinglight.day.emissive.off 0.00 car.reversinglight.night.emissive.off 0.00 car.defaultlight.day.emissive.on 2000.00 car.defaultlight.night.emissive.on 750.00 car.defaultlight.day.emissive.off 0.00 car.defaultlight.night.emissive.off 0.00 car.brakelight.day.emissive.on 60.00 car.brakelight.night.emissive.on 60.00 car.brakelight.day.emissive.off 0.00 car.brakelight.night.emissive.off 0.00 car.middlebrakelight.day.emissive.on 150.00 car.middlebrakelight.night.emissive.on 150.00 car.middlebrakelight.day.emissive.off 0.00 car.middlebrakelight.night.emissive.off 0.00 car.extralight.day.emissive.on 190.00 car.extralight.night.emissive.on 90.00 car.extralight.day.emissive.off 0.00 car.extralight.night.emissive.off 0.00 car.emissiveMultiplier 2.00 # Lod distances for vehicles car.lod.distance.high 90.00 car.lod.distance.low 180.00 # search lights... defaultsearchlight.length 100.0 defaultsearchlight.offset -0.13 defaultsearchlight.color.red 0.030 defaultsearchlight.color.green 0.030 defaultsearchlight.color.blue 0.030 defaultsearchlight.mainLightInfo.falloffScale 2.0 defaultsearchlight.mainLightInfo.falloffExp 8.0 defaultsearchlight.mainLightInfo.innerAngle 0.0 defaultsearchlight.mainLightInfo.outerAngle 5.0 defaultsearchlight.mainLightInfo.globalIntensity 4.0 defaultsearchlight.mainLightInfo.lightIntensityScale 20.0 defaultsearchlight.mainLightInfo.volumeIntensityScale 0.125 defaultsearchlight.mainLightInfo.volumeSizeScale 0.5 defaultsearchlight.mainLightInfo.outerVolumeColor.color.red 0.0 defaultsearchlight.mainLightInfo.outerVolumeColor.color.green 0.0 defaultsearchlight.mainLightInfo.outerVolumeColor.color.blue 0.0 defaultsearchlight.mainLightInfo.outerVolumeIntensity 0.0 defaultsearchlight.mainLightInfo.outerVolumeFallOffExponent 00.0 defaultsearchlight.mainLightInfo.enable 1.0 defaultsearchlight.mainLightInfo.specular 1.0 defaultsearchlight.mainLightInfo.shadow 1.0 defaultsearchlight.mainLightInfo.volume 1.0 defaultsearchlight.mainLightInfo.coronaIntensity 8.0 defaultsearchlight.mainLightInfo.coronaIntensityFar 12.0 defaultsearchlight.mainLightInfo.coronaSize 5.5 defaultsearchlight.mainLightInfo.coronaSizeFar 35.0 defaultsearchlight.mainLightInfo.coronaZBias 0.3 defaultsearchlight.mainLightInfo.coronaOffset 0.4 defaultsearchlight.mainLightInfo.lightFadeDist 40.0 helisearchlight.length 130.0 helisearchlight.offset -0.13 helisearchlight.color.red 0.030 helisearchlight.color.green 0.030 helisearchlight.color.blue 0.040 helisearchlight.mainLightInfo.falloffScale 2.0 helisearchlight.mainLightInfo.falloffExp 8.0 helisearchlight.mainLightInfo.innerAngle 0.0 helisearchlight.mainLightInfo.outerAngle 8.0 helisearchlight.mainLightInfo.globalIntensity 6.0 helisearchlight.mainLightInfo.lightIntensityScale 30.0 helisearchlight.mainLightInfo.volumeIntensityScale 0.125 helisearchlight.mainLightInfo.volumeSizeScale 0.5 helisearchlight.mainLightInfo.outerVolumeColor.color.red 0.10 helisearchlight.mainLightInfo.outerVolumeColor.color.green 0.10 helisearchlight.mainLightInfo.outerVolumeColor.color.blue 0.50 helisearchlight.mainLightInfo.outerVolumeIntensity 0.0 helisearchlight.mainLightInfo.outerVolumeFallOffExponent 50.0 helisearchlight.mainLightInfo.enable 1.0 helisearchlight.mainLightInfo.specular 1.0 helisearchlight.mainLightInfo.shadow 1.0 helisearchlight.mainLightInfo.volume 1.0 helisearchlight.mainLightInfo.coronaIntensity 100.0 helisearchlight.mainLightInfo.coronaIntensityFar 50.0 helisearchlight.mainLightInfo.coronaSize 5.5 helisearchlight.mainLightInfo.coronaSizeFar 50.0 helisearchlight.mainLightInfo.coronaZBias 0.3 helisearchlight.mainLightInfo.coronaOffset 0.4 helisearchlight.mainLightInfo.lightFadeDist 80.0 boatsearchlight.length 100.0 boatsearchlight.offset -0.110 boatsearchlight.color.red 0.030 boatsearchlight.color.green 0.030 boatsearchlight.color.blue 0.030 boatsearchlight.mainLightInfo.falloffScale 2.0 boatsearchlight.mainLightInfo.falloffExp 8.0 boatsearchlight.mainLightInfo.innerAngle 0.0 boatsearchlight.mainLightInfo.outerAngle 5.0 boatsearchlight.mainLightInfo.globalIntensity 4.0 boatsearchlight.mainLightInfo.lightIntensityScale 10.0 boatsearchlight.mainLightInfo.volumeIntensityScale 0.125 boatsearchlight.mainLightInfo.volumeSizeScale 0.5 boatsearchlight.mainLightInfo.outerVolumeColor.color.red 0.0 boatsearchlight.mainLightInfo.outerVolumeColor.color.green 0.0 boatsearchlight.mainLightInfo.outerVolumeColor.color.blue 0.0 boatsearchlight.mainLightInfo.outerVolumeIntensity 0.0 boatsearchlight.mainLightInfo.outerVolumeFallOffExponent 50.0 boatsearchlight.mainLightInfo.enable 1.0 boatsearchlight.mainLightInfo.specular 1.0 boatsearchlight.mainLightInfo.shadow 1.0 boatsearchlight.mainLightInfo.volume 1.0 boatsearchlight.mainLightInfo.coronaIntensity 6.0 boatsearchlight.mainLightInfo.coronaIntensityFar 12.0 boatsearchlight.mainLightInfo.coronaSize 1.5 boatsearchlight.mainLightInfo.coronaSizeFar 20.0 boatsearchlight.mainLightInfo.coronaZBias 0.3 boatsearchlight.mainLightInfo.coronaOffset 0.235 boatsearchlight.mainLightInfo.lightFadeDist 40.0 #Config values for traffic lights # trafficLight.red.color 1.00 0.20 0.05 trafficLight.red.color.red 1.00 trafficLight.red.color.green 0.003 trafficLight.red.color.blue 0.0001 # trafficLight.amber.color 1.00 0.30 0.05 trafficLight.amber.color.red 1.00 trafficLight.amber.color.green 0.30 trafficLight.amber.color.blue 0.001 # trafficLight.green.color 0.10 1.00 0.50 trafficLight.green.color.red 0.01 trafficLight.green.color.green 1.00 trafficLight.green.color.blue 0.135 trafficLight.walk.color.red 1.0 trafficLight.walk.color.green 1.0 trafficLight.walk.color.blue 1.0 trafficLight.dontwalk.color.red 1.00 trafficLight.dontwalk.color.green 0.003 trafficLight.dontwalk.color.blue 0.0001 trafficLight.near.na.color.red 1.00 trafficLight.near.na.color.green 1.00 trafficLight.near.na.color.blue 1.00 trafficLight.near.intensity 1.75 trafficLight.near.radius 1.5 trafficlight.near.falloffExp 4.0 trafficLight.near.innerConeAngle 0.10 trafficLight.near.outerConeAngle 10.00 trafficLight.near.coronaHDR 10.0 trafficLight.near.coronaSize 1.5 trafficLight.farFadeStart 200.0 trafficLight.farFadeEnd 250.0 trafficLight.nearFadeStart 100.0 trafficLight.nearFadeEnd 130.0 #Config values for Tree Imposters imposter.color.blendRange 54.00 imposter.color.blendBias 128.00 imposter.color.size1 128.00 imposter.color.amt1 12.00 imposter.color.size2 64.00 imposter.color.amt2 12.00 # imposter.backgroundColor 0.20 0.20 0.10 imposter.backgroundColor.red 0.20 imposter.backgroundColor.green 0.20 imposter.backgroundColor.blue 0.10 imposter.shadow.blendRange 12.00 imposter.shadow.blendBias 128.00 imposter.shadow.size1 256.00 imposter.shadow.amt1 12.00 imposter.shadow.size2 128.00 imposter.shadow.amt2 64.00 #Config values for peds ped.ambientvolume.maxstrength 1.000 ped.ambientvolume.fadestart 16.000 ped.ambientvolume.fadeend 20.000 ped.ambientvolume.baseintensity 0.000 ped.incarAmbientScale 0.4 pedLight.color.red 1.000 pedLight.color.green 1.000 pedLight.color.blue 1.000 pedlight.intensity 6.000 pedlight.radius 6.000 pedlight.innerConeAngle 30.000 pedlight.outerConeAngle 45.000 pedlight.coronaHDR 1.000 pedlight.coronaSize 2.087 pedlight.falloffExp 32.000 pedlight.volumeIntensity 0.300 pedlight.volumeSize 0.400 pedlight.volumeExponent 70.000 pedLight.volumeColor.x 1.000 pedLight.volumeColor.y 1.000 pedLight.volumeColor.z 0.500 pedLight.volumeColor.w 1.000 pedlight.fade 20.000 pedlight.shadowFade 15.000 pedlight.specularFade 10.000 pedFpsLight.color.red 1.000 pedFpsLight.color.green 1.000 pedFpsLight.color.blue 1.000 pedFpslight.intensity 6.000 pedFpslight.radius 16.000 pedFpslight.innerConeAngle 30.000 pedFpslight.outerConeAngle 45.000 pedFpslight.coronaHDR 1.000 pedFpslight.coronaSize 2.087 pedFpslight.falloffExp 128.000 pedFpslight.volumeIntensity 0.0500 pedFpslight.volumeSize 0.400 pedFpslight.volumeExponent 70.000 pedFpsLight.volumeColor.x 1.000 pedFpsLight.volumeColor.y 1.000 pedFpsLight.volumeColor.z 0.500 pedFpsLight.volumeColor.w 1.000 pedFpslight.fade 20.000 pedFpslight.shadowFade 15.000 pedFpslight.specularFade 10.000 # Lod distances for peds ped.lod.distance.high 25.00 ped.lod.distance.medium 50.00 ped.lod.distance.low 80.00 pedincar.lod.distance.high 7.00 pedincar.lod.distance.high.x64 15.00 #Config Values for Camera Events Val start Val End MB start MB End # cam.followped.blur.zoom 0 0.10 0.00 0.025 cam.followped.blur.zoom.x 0 cam.followped.blur.zoom.y 0.10 cam.followped.blur.zoom.z 0.00 cam.followped.blur.zoom.w 0.025 # cam.followped.blur.damage 0 10.00 0.00 0.025 cam.followped.blur.damage.x 0 cam.followped.blur.damage.y 10.00 cam.followped.blur.damage.z 0.00 cam.followped.blur.damage.w 0.025 # cam.followped.blur.falling 3 10.00 0.00 0.1 cam.followped.blur.falling.x 3 cam.followped.blur.falling.y 10.00 cam.followped.blur.falling.z 0.00 cam.followped.blur.falling.w 0.1 # cam.followped.blur.beta 0.045 0.05 0.00 0.01 cam.followped.blur.beta.x 0.045 cam.followped.blur.beta.y 0.05 cam.followped.blur.beta.z 0.00 cam.followped.blur.beta.w 0.01 cam.followped.blur.damage.time 500 cam.followped.blur.damage.attacktime 0.1 cam.followped.blur.damage.decaytime 0.3 cam.followped.blur.cap 0.3 # cam.aimweapon.blur.zoom 0 0.10 0.00 0.1 cam.aimweapon.blur.zoom.x 0 cam.aimweapon.blur.zoom.y 0.10 cam.aimweapon.blur.zoom.z 0.00 cam.aimweapon.blur.zoom.w 0.1 # cam.aimweapon.blur.damage 0 10.00 0.00 0.1 cam.aimweapon.blur.damage.x 0 cam.aimweapon.blur.damage.y 10.00 cam.aimweapon.blur.damage.z 0.00 cam.aimweapon.blur.damage.w 0.1 cam.aimweapon.blur.damage.time 1000 cam.aimweapon.blur.interp 0.05 cam.aimweapon.blur.damage.attacktime 0.1 cam.aimweapon.blur.damage.decaytime 0.3 cam.aimweapon.blur.cap 1 # cam.followvehicle.blur.zoom 0 0.10 0.00 0.025 cam.followvehicle.blur.zoom.x 0 cam.followvehicle.blur.zoom.y 0.10 cam.followvehicle.blur.zoom.z 0.00 cam.followvehicle.blur.zoom.w 0.025 # cam.followvehicle.blur.speed 25 50.00 0.00 0.2 cam.followvehicle.blur.speed.x 25 cam.followvehicle.blur.speed.y 50.00 cam.followvehicle.blur.speed.z 0.00 cam.followvehicle.blur.speed.w 0.2 # cam.followvehicle.blur.damage 50 100.00 0.00 0.03 cam.followvehicle.blur.damage.x 50 cam.followvehicle.blur.damage.y 100.00 cam.followvehicle.blur.damage.z 0.00 cam.followvehicle.blur.damage.w 0.03 cam.followvehicle.blur.damage.time 500 cam.followvehicle.blur.cap 0.3 cam.game.blur.wasted 0.1 cam.game.blur.wasted.fadetime 1000 cam.game.blur.busted 0.1 cam.game.blur.busted.fadetime 1000 cam.game.blur.cap 1 cam.fpsweapon.blur 0.001 cam.fpsweapon.sniperinitime 300 cam.fpsweapon.blur.cap 1 cam.intermezzo.stuntjump.blur 0.02 # Containers LOD lod.container.caploddist 750 # distant lights distantlights.inlandHeight 0.0 distantlights.size 1.1 distantlights.sizeReflections 0.8 distantlights.sizeMin 8.0 distantlights.sizeUpscale 1.5 distantlights.sizeUpscaleReflections 1.5 distantlights.flicker 0.0 distantlights.twinkleAmount 1.0 distantlights.twinkleSpeed 0.05 distantlights.carlightZOffset 2.0 distantlights.hourStart 20.0 distantlights.hourEnd 6.0 distantlights.streetLightHourStart 20.0 distantlights.streetLighthourEnd 6.0 distantlights.sizeDistStart 0.0001 distantlights.sizeDist 0.0001 distantlights.speed0 0.2 distantlights.speed1 0.35 distantlights.speed2 0.4 distantlights.speed3 0.6 distantlights.density0Spacing 15.0 distantlights.density15Spacing 1.0 distantlights.speed0Speed 0.3 distantlights.speed3Speed 0.1 distantlights.randomizeSpeed.sp 0.5 distantlights.randomizeSpacing.sp 0.25 distantlights.randomizeSpeed.mp 0.5 distantlights.randomizeSpacing.mp 0.5 distantlights.carlight.HDRIntensity 7.0 distantlights.carlight.nearFade 375.0 distantlights.carlight.farFade 450.0 distantlights.carlight1.spacing.sp 2.0 distantlights.carlight1.speed.sp 40 distantlights.carlight1.spacing.mp 3.5 distantlights.carlight1.speed.mp 35 distantlights.carlight1.color.red 1.0 distantlights.carlight1.color.green 0.95 distantlights.carlight1.color.blue 0.91 distantlights.carlight2.spacing.sp 3.0 distantlights.carlight2.speed.sp 20.0 distantlights.carlight2.spacing.mp 3.0 distantlights.carlight2.speed.mp 20.0 distantlights.carlight2.color.red 1.0 distantlights.carlight2.color.green 0.01 distantlights.carlight2.color.blue 0.0 distantlights.streetlight.HDRIntensity 19.0 distantlights.streetlight.ZOffset 12.0 distantlights.streetlight.Spacing 25.0 distantlights.streetlight.color.red 1.0 distantlights.streetlight.color.green 0.43 distantlights.streetlight.color.blue 0.03 # Emissive night values emissive.night.start.time 20 emissive.night.end.time 6 # Misc Values misc.DOFBlurMultiplier.HD 1 misc.DOFBlurMultiplier.SD 0.5 misc.Multiplier.heightStart 100 misc.Multiplier.heightEnd 250.00 misc.Multiplier.farClipMultiplier 1 misc.Multiplier.nearFogMultiplier 1 misc.3dMarkers.FrontLightIntensity 10.00 misc.3dMarkers.frontLightExponent 32 # coronas misc.coronas.sizeScaleGlobal 0.45 misc.coronas.intensityScaleGlobal 0.3 misc.coronas.intensityScaleWater 0.5 misc.coronas.sizeScaleWater 0.5 misc.coronas.sizeScaleParaboloid 0.9 misc.coronas.screenspaceExpansion 0.0 misc.coronas.screenspaceExpansionWater 0.0 misc.coronas.zBiasMultiplier 30.0 misc.coronas.zBiasDistanceNear 50.0 misc.coronas.zBiasDistanceFar 1500.0 misc.coronas.zBias.fromFinalSizeMultiplier 0.1 misc.coronas.occlusionSizeScale 0.5 misc.coronas.occlusionSizeMax 32.0 misc.coronas.flareCoronaSizeRatio 0.17 misc.coronas.flareMinAngleDegToFadeIn 30.0 misc.coronas.flareScreenCenterOffsetSizeMult 200.0 misc.coronas.flareColShiftR 0.005 misc.coronas.flareColShiftG 0.01 misc.coronas.flareColShiftB 0.03 misc.coronas.baseValueR 0.0 misc.coronas.baseValueG 0.0 misc.coronas.baseValueB 0.0 misc.coronas.zBias.min 0.0 misc.coronas.zBias.max 0.35 misc.coronas.zBias.additionalBias.WaterReflection 5.0 misc.coronas.zBias.additionalBias.EnvReflection 1.0 misc.coronas.zBias.additionalBias.MirrorReflection 2.0 misc.coronas.dir.mult.fadeoff.start 30.0 misc.coronas.dir.mult.fadeoff.dist 80.0 misc.coronas.flareScreenCenterOffsetVerticalSizeMult 120.0 misc.coronas.underwaterFadeDist 4.0 misc.coronas.m_doNGCoronas 1.0 misc.coronas.m_rotationSpeed 0.05 misc.coronas.m_rotationSpeedRampedUp 0.15 misc.coronas.m_layer1Muliplier 0.5 misc.coronas.m_layer2Muliplier 0.5 misc.coronas.m_scaleRampUp 1.5 misc.coronas.m_scaleRampUpAngle 20.0 misc.coronas.flareScreenCenterOffsetVerticalSizeMult 0.95 misc.coronas.screenEdgeMinDistForFade 0.95 misc.BloomIntensityClamp.HD 8 misc.BloomIntensityClamp.SD 8.00 misc.CrossPMultiplier.RimLight 1.00 misc.CrossPMultiplier.GlobalEnvironmentReflection 6.00 misc.CrossPMultiplier.Gamma 1.10 misc.CrossPMultiplier.MidBlur 1.00 misc.CrossPMultiplier.Farblur 1.00 misc.CrossPMultiplier.SkyMultiplier 1.20 misc.CrossPMultiplier.Desaturation 1.00 misc.HiDof.nearBlur 2 misc.HiDof.midBlur 0.82 misc.HiDof.farBlur 2.10 misc.cutscene.nearBlurMin 0.2 misc.HiDof.nearBlur 2.00 misc.HiDof.midBlur 0.80 misc.HiDof.farBlur 2 misc.cutscene.nearBlurMin 0.2 misc.PedKillOverlay.duration 250.0f misc.DamageOverlay.RampUpDuration 75 misc.DamageOverlay.HoldDuration 600 misc.DamageOverlay.RampDownDuration 100 misc.DamageOverlay.ColorBottom.red 0.90 misc.DamageOverlay.ColorBottom.green 0.90 misc.DamageOverlay.ColorBottom.blue 0.90 misc.DamageOverlay.ColorTop.red 0.90 misc.DamageOverlay.ColorTop.green 0.90 misc.DamageOverlay.ColorTop.blue 0.90 misc.DamageOverlay.GlobalAlphaBottom 0.25 misc.DamageOverlay.GlobalAlphaTop 0.25 misc.DamageOverlay.SpriteLength 0.70 misc.DamageOverlay.SpriteBaseWidth 0.40 misc.DamageOverlay.SpriteTipWidth 0.20 misc.DamageOverlay.HorizontalFadeSoftness 1.00 misc.DamageOverlay.VerticalFadeOffset 0.50 misc.DamageOverlay.AngleScalingMult 0.00 misc.DamageOverlay.FP.RampUpDuration 75 misc.DamageOverlay.FP.HoldDuration 600 misc.DamageOverlay.FP.RampDownDuration 100 misc.DamageOverlay.FP.ColorBottom.red 0.90 misc.DamageOverlay.FP.ColorBottom.green 0.90 misc.DamageOverlay.FP.ColorBottom.blue 0.90 misc.DamageOverlay.FP.ColorTop.red 0.90 misc.DamageOverlay.FP.ColorTop.green 0.90 misc.DamageOverlay.FP.ColorTop.blue 0.90 misc.DamageOverlay.FP.GlobalAlphaBottom 0.25 misc.DamageOverlay.FP.GlobalAlphaTop 0.25 misc.DamageOverlay.FP.SpriteLength 0.15 misc.DamageOverlay.FP.SpriteBaseWidth 0.27 misc.DamageOverlay.FP.SpriteTipWidth 0.10 misc.DamageOverlay.FP.HorizontalFadeSoftness 1.00 misc.DamageOverlay.FP.VerticalFadeOffset 0.50 misc.DamageOverlay.FP.AngleScalingMult 0.00 misc.DamageOverlay.ScreenSafeZoneLength 0.45 misc.SniperRifleDof.Enabled 0 misc.SniperRifleDof.NearStart 0.0 misc.SniperRifleDof.NearEnd 0.0 misc.SniperRifleDof.FarStart 5000.0 misc.SniperRifleDof.FarEnd 5000.0 misc.MoonDimMult 0.4 misc.NextGenModifier 1.0 # See Through seeThrough.PedQuadSize 0.35 seeThrough.PedQuadStartDistance 0 seeThrough.PedQuadEndDistance 1500 seeThrough.PedQuadScale 12 seeThrough.FadeStartDistance 50 seeThrough.FadeEndDistance 1100 seeThrough.MaxThickness 10000 seeThrough.MinNoiseAmount 0.25 seeThrough.MaxNoiseAmount 1 seeThrough.HiLightIntensity 0.5 seeThrough.HiLightNoise 0.5 # seeThrough.ColorNear 0.06 0.02 0.14 1 seeThrough.ColorNear.red 0.06 seeThrough.ColorNear.green 0.02 seeThrough.ColorNear.blue 0.14 # seeThrough.ColorFar 0.03 0.05 0.16 1 seeThrough.ColorFar.red 0.03 seeThrough.ColorFar.green 0.05 seeThrough.ColorFar.blue 0.16 # seeThrough.ColorVisibleBase 0.78 0 0 1 seeThrough.ColorVisibleBase.red 0.78 seeThrough.ColorVisibleBase.green 0 seeThrough.ColorVisibleBase.blue 0 # seeThrough.ColorVisibleWarm 1 0 0 1 seeThrough.ColorVisibleWarm.red 0.85 seeThrough.ColorVisibleWarm.green 0.65 seeThrough.ColorVisibleWarm.blue 0 # seeThrough.ColorVisibleHot 0 1 1 0 seeThrough.ColorVisibleHot.red 0.95 seeThrough.ColorVisibleHot.green 0.99 seeThrough.ColorVisibleHot.blue 1 Tonemapping.bright.filmic.A 0.3 Tonemapping.bright.filmic.B 0.23 Tonemapping.bright.filmic.C 0.1 Tonemapping.bright.filmic.D 0.2 Tonemapping.bright.filmic.E 0.01 Tonemapping.bright.filmic.F 0.3 Tonemapping.bright.filmic.W 4.0 Tonemapping.bright.filmic.exposure -0.5 Tonemapping.dark.filmic.A 0.3 Tonemapping.dark.filmic.B 0.23 Tonemapping.dark.filmic.C 0.2 Tonemapping.dark.filmic.D 0.2 Tonemapping.dark.filmic.E 0.0 Tonemapping.dark.filmic.F 0.3 Tonemapping.dark.filmic.W 4.0 Tonemapping.dark.filmic.exposure 3.0 # Exposure Exposure.curve.scale -106.200 Exposure.curve.power 0.007 Exposure.curve.offset 104.700 # Adaptation Adaptation.min.step.size 0.15 Adaptation.max.step.size 4.5 Adaptation.step.size.mult 1.5 Adaptation.threshold 0.0 Adaptation.sun.exposure.tweak -2 # Cloud generation cloudgen.frequency 10.0 cloudgen.scale 48.0 cloudgen.edge.detail.scale 16.0 cloudgen.overlay.detail.scale 8.0 # Cloud speeds cloud.speed.large 5.0 cloud.speed.small 1.0 cloud.speed.overall 1.0 cloud.speed.edge 1.0 cloud.speed.hats 1.0 # lod fade distances lod.fadedist.orphanhd 20.0 lod.fadedist.hd 20.0 lod.fadedist.lod 20.0 lod.fadedist.slod1 20.0 lod.fadedist.slod2 25.0 lod.fadedist.slod3 25.0 lod.fadedist.slod4 25.0 # sky plane skyplane.offset 512.0 skyplane.fog.fade.start 64.0 skyplane.fog.fade.end 128.0 // Rim lighting rim.lighting.width.start 0.1 rim.lighting.width.end 0.9 rim.lighting.transition.angle 0.0 rim.lighting.downmask.angle 0.4 rim.lighting.main.colour.intensity 1.3 rim.lighting.offangle.colour.intensity 0.4 // Reflection tweaks reflection.tweaks.interior.artificial.boost 3.0 reflection.tweaks.exterior.artificial.boost 3.0 reflection.tweaks.emissive.boost 5.0 // Light component cutoff lights.cutoff.distance 1000.0 lights.cutoff.shadow.distance 1001.0 lights.cutoff.specular.distance 1002.0 lights.cutoff.volumetric.distance 1003.0 lights.cutoff.nonGbuf.distance 75.0 lights.cutoff.map.distance 1004.0 // Bloom bloom.threshold.min 0.4 bloom.threshold.expsoure.diff.min 0.0 bloom.threshold.expsoure.diff.max 0.0 bloom.threshold.power 1.0 bloom.blurblendmult.large 0.5 bloom.blurblendmult.med 2.0 bloom.blurblendmult.small 1 // Dynamic bake paramaters dynamic.bake.start.min 0.7 dynamic.bake.start.max 1.9 dynamic.bake.end.min 0.3 dynamic.bake.end.max 1.3 // Minimap alpha UI.minimap.alpha 0.6 // Puddles puddles.scale 0.018 puddles.range 0.15 puddles.depth 1.6 puddles.depthtest 0.200 puddles.strength 0.5 puddles.animspeed 30.0 puddles.ripples.minsize 0.01 puddles.ripples.maxsize 0.02 puddles.ripples.speed 10 puddles.ripples.minduration 4.0 puddles.ripples.maxduration 5.0 puddles.ripples.dropfactor 0.8 puddles.ripples.windstrength 0.01 puddles.ripples.ripplestrength 0.5 puddles.ripples.winddamping 0.01 puddles.ripples.playerspeed 12.0 puddles.ripples.playermapsize 8 // LOD lights - do not change these ranges without talking to code because it requires data changes lodlight.small.range 250.0 lodlight.medium.range 750.0 lodlight.large.range 2500.0 lodlight.small.fade 50.0 lodlight.medium.fade 100.0 lodlight.large.fade 50.0 lodlight.small.corona.range 150.0 lodlight.medium.corona.range 180.0 lodlight.large.corona.range 1250.0 lodlight.corona.size 2.0 lodlight.sphere.expand.size.mult 2 lodlight.sphere.expand.start 50.0 lodlight.sphere.expand.end 500.0 // Bright Lights misc.brightlight.distculled.FadeStart 250.0 misc.brightlight.distculled.FadeEnd 270.0 misc.brightlight.notdistculled.FadeStart 200.0 misc.brightlight.notdistculled.FadeEnd 270.0 misc.brightlight.globalIntensity 12.0 misc.brightlight.railwayItensity 2.5 misc.brightlight.coronaZBias 1.0 // Vehicle Light Night/Day Settings vehicle.lights.sunrise 6.5 vehicle.lights.sunset 19.0 // Vehicle light fade distances vehicle.lights.fadeDistance.main 250.0 vehicle.lights.fadeDistance.secondary 250.0 vehicle.lights.fadeDistance.sirens 950.0 vehicle.lights.fadeDistance.AO 250.0 vehicle.lights.fadeDistance.neon 250.0 vehicle.lights.fadeLength 20.0 //Particle Shadow intensity particles.shadowintensity 5 // Dark Light dark.light.color.red 1.00 dark.light.color.green 1.00 dark.light.color.blue 1.00 dark.light.intensity 10.5 dark.light.radius 50.0 dark.light.falloffExp 128.0 dark.light.innerConeAngle 0.00 dark.light.outerConeAngle 40.00 dark.light.coronaHDR 1.00 dark.light.coronaSize 1.00 dark.light.offset.x 0.00 dark.light.offset.y 0.00 dark.light.offset.z 0.00 dark.fpv.light.offset.x 0.00 dark.fpv.light.offset.y 0.00 dark.fpv.light.offset.z 0.00 dark.useSpec 1.0 dark.useNormal 1.0 dark.useShadows 1.0 dark.useVolumes 1.0 dark.shadowNearCLip 0.2 dark.shadowBlur 8.0 dark.volumeIntensity 0.1 dark.volumeSize 0.05 dark.volumeExponent 0.0 dark.volumeColor.x 0.6 dark.volumeColor.y 1.0 dark.volumeColor.z 0.6 dark.volumeColor.w 1.0 dark.lightDirBase 0.5 // Secondary Dark Light dark.secLight.enable 1.00 dark.secLight.color.red 1.00 dark.secLight.color.green 1.00 dark.secLight.color.blue 1.00 dark.secLight.intensity 1.00 dark.secLight.radius 0.5 dark.secLight.falloffExp 32.0 dark.secLight.innerConeAngle 0.00 dark.secLight.outerConeAngle 90.00 dark.secLight.coronaHDR 1.00 dark.secLight.coronaSize 1.00 dark.secLight.offset.x 0.00 dark.secLight.offset.y 0.00 dark.secLight.offset.z 0.00 dark.secLight.useSpec 1.00 dark.secLight.lightDirBase 0.5 // Ped light ped.light.direction.x 0.000 ped.light.direction.y 0.000 ped.light.direction.z 0.000 ped.light.fade.day.start 0.0 ped.light.fade.day.end 0.0 ped.light.fade.night.start 19.99 ped.light.fade.night.end 20.0 //ped phone light properties ped.phonelight.color.r 1.0 ped.phonelight.color.g 1.0 ped.phonelight.color.b 1.0 ped.phonelight.intensity 4.0 ped.phonelight.radius 0.9 ped.phonelight.falloffexp 15.0 ped.phonelight.cone.inner 0.0 ped.phonelight.cone.outer 90.0 //Adaptive DOF - PC/NG Only adaptivedof.range.verynear 10 adaptivedof.range.near 40 adaptivedof.range.mid 2000 adaptivedof.range.far 6000 adaptivedof.range.veryfar 20000 adaptivedof.day.verynear.nearout -0.5 adaptivedof.day.verynear.nearin 1.0 adaptivedof.day.verynear.farin -10.0 adaptivedof.day.verynear.farout 300.0 adaptivedof.day.near.nearout -1.0 adaptivedof.day.near.nearin 2.0 adaptivedof.day.near.farin -800.0 adaptivedof.day.near.farout 8000.0 adaptivedof.day.mid.nearout -2.0 adaptivedof.day.mid.nearin 2.5 adaptivedof.day.mid.farin -1000.0 adaptivedof.day.mid.farout 25000.0 adaptivedof.day.far.nearout 0.0 adaptivedof.day.far.nearin 4.0 adaptivedof.day.far.farin 5000.0 adaptivedof.day.far.farout 25000.0 adaptivedof.day.veryfar.nearout -6.0 adaptivedof.day.veryfar.nearin 15.5 adaptivedof.day.veryfar.farin 13000.0 adaptivedof.day.veryfar.farout 25000.0 adaptivedof.night.verynear.nearout -0.5 adaptivedof.night.verynear.nearin 1.05 adaptivedof.night.verynear.farin -25.0 adaptivedof.night.verynear.farout 300.0 adaptivedof.night.near.nearout -1.0 adaptivedof.night.near.nearin 1.0 adaptivedof.night.near.farin -200.0 adaptivedof.night.near.farout 2500.0 adaptivedof.night.mid.nearout -0.5 adaptivedof.night.mid.nearin 2.0 adaptivedof.night.mid.farin -1000.0 adaptivedof.night.mid.farout 15000.0 adaptivedof.night.far.nearout 0.0 adaptivedof.night.far.nearin 4.0 adaptivedof.night.far.farin 5000.0 adaptivedof.night.far.farout 25000.0 adaptivedof.night.veryfar.nearout 0.0 adaptivedof.night.veryfar.nearin 15.5 adaptivedof.night.veryfar.farin 10000.0 adaptivedof.night.veryfar.farout 25000.0 adaptivedof.missedrayvalue 10000 adaptivedof.gridsize 15 adaptivedof.gridscalex 0.3 adaptivedof.gridscaley 0.5 adaptivedof.gridscalexincover 0.1 adaptivedof.gridscaleyincover 0.2 adaptivedof.gridscalexaiming 0.01 adaptivedof.gridscaleyaiming 0.01 adaptivedof.gridscalexrungun 0.02 adaptivedof.gridscaleyrungun 0.03 adaptivedof.smoothtime 0.85 adaptivedof.nearplayeradjust 5.5f adaptivedof.meleefocal.nearout 1.0 adaptivedof.meleefocal.nearin 1.0 adaptivedof.meleefocal.farin 1.0 adaptivedof.meleefocal.farout 1.0 adaptivedof.aimingfocal.nearout 1.0 adaptivedof.aimingfocal.nearin 1.0 adaptivedof.aimingfocal.farin 1.0 adaptivedof.aimingfocal.farout 1.0 adaptivedof.rungunfocal.nearout 1.0 adaptivedof.rungunfocal.nearin 1.0 adaptivedof.rungunfocal.farin 1.0 adaptivedof.rungunfocal.farout 1.0 adaptivedof.incoverfocal.nearout 1.0 adaptivedof.incoverfocal.nearin 1.0 adaptivedof.incoverfocal.farin 1.0 adaptivedof.incoverfocal.farout 1.0 adaptivedof.exposureDay -2.0 adaptivedof.exposureNight 1.0 adaptivedof.exposureMin -2.5 adaptivedof.exposureMax 2.5 bokeh.brightnessThresholdMin 4.0 bokeh.brightnessThresholdMax 3.0 bokeh.brightnessExposureMin -3.0 bokeh.brightnessExposureMax 1.0 bokeh.cocThreshold 0.1 bokeh.fadeRangeMin 1.320 bokeh.fadeRangeMax 0.05 bokeh.sizeMultiplier 2.3 bokeh.globalAlpha 1.0 bokeh.alphaCutoff 0.15 bokeh.shapeExposureRangeMin -3.0 bokeh.shapeExposureRangeMax 2.0 defaultmotionblur.enabled 1 defaultmotionblur.strength 0.1 procObjects.minRadiusForHeightMap 0.4 // Multipiers over final shadow cascade. fogray.fadestart 0.0 fogray.fadeend 1.0 //character lens flare lensflare.switch.length 990 lensflare.hide.length 495 lensflare.show.length 264 lensflare.desaturation.boost 1.6 // First person motion blur fpv.motionblur.weight0 1.0 fpv.motionblur.weight1 0.0 fpv.motionblur.weight2 0.8 fpv.motionblur.weight3 1.0 fpv.motionblur.max.velocity 32.0
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- 234 reviews
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[ELS] 2014 Gruppe 6 Dodge Charger, W/ 8K textures
- 18 comments
- 3 reviews
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Blaine County Sheriff's Office Mega Pack [ELS]
- 43 comments
- 16 reviews
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Wilderness Callouts
What are the peds that are highlighted by the green dots? Sometimes they are hunting, or have a gun, others are just walking around various locations of the map.
- 302 comments
- 66 reviews
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PeterUCallouts
Yup, reinstall, go in service from the locker room in the main precinct. It should give you the option just like if you add new buttons to Smart Radio.
- 546 comments
- 103 reviews
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Slicktop Silverado 1500 [ELS]
Definitely a great truck. Only issue I've had is the brush guard seems to fall off extremely easily with slight impacts.
- 39 comments
- 27 reviews
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Blaine County Sheriff's Office Mega Pack [ELS]
- 43 comments
- 16 reviews
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rotator lightbars
There are plenty, you just have to search. Some have the updated LED versions, but the rotators are out there also. http://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/?sortby=file_updated&page=1&since=all_time