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jb431

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Everything posted by jb431

  1. jb431 replied to jb431's topic in Legacy
    Yes. Other than the center part of the lightbar everything else functions properly,
  2. Using the Bay Area pack and I'm having an issue with the center of the lightbar staying on. VCF lists it as extra 10, but it doesn't have a complete line with color, offset, etc. I tried copying and pasting from another line of the VCF, but it still stays lit up. Any suggestions? <Extra10 IsElsControlled="true" />
  3. Anyone else having an issue with the ELS causing the middle of the lightbar to stay on? It's shown as extra 10 when you view it in OIV, but the VCF doesn't have the normal listings like color, offset, etc. <Extra10 IsElsControlled="true" />
  4. Or know what texture I need to fix, darken, etc?
  5. Aww, you could've cleaned those things up before you took the snaps! Lol, na this pack looks legit. I like that the design changes up for different models, but keeps the horizontal theme and colors.
    Its an auto 5 star lately for each model. The change up to the red lights surprised me after the last couple spaceships were blue. It just creates the issue which do I replace? Good work, as usual, even though I'm afraid all that poly will melt my machine.
  6. All good. Nothing to keep it from being used, just didn't know if I screwed something up.
  7. I know it says you changed the FPIU to match the Charger, but the rear lights on the Charger still flash bright AF (white). Extra 5 & 6 still have the same color in the back as the takedowns do in the front. Easy fix, but just FYI in case you do any updates.
  8. Did you try to disable env lighting in the VCF, or at least disable it for some of the extras?
  9. Interesting color choice though...💩? Lol just playing. I do like the addition of the warning decals on the back bumper, and the fact that they aren't bright ass colors like a firetruck.
  10. Lol, not trying to be that guy, but I'm trying to make sure I didn't screw something up in my suspension metas. Is there a wee bit of a lean on the passenger side? Like you have a fat ass partner riding shotgun? At first I thought maybe I was on a slope, but I moved around to different spots, faced different directions, but it didn't change. Then again, my head might just be crooked.
  11. I haven't tried yet. I planned on overwriting the polmav vehicle meta with the svolito data. I figured as long as I kept the name right it should work, in theory... Would also have to change the model name to polmav as well.
  12. Ok, thx. I have one, but didn't know if the one on the model rotated as well.
  13. It's in mpapartment. There's also a Supervolito2, but I don't know the difference. I'll paste the metas, etc. <Item> <modelName>supervolito</modelName> <txdName>supervolito</txdName> <handlingId>SVOLITO</handlingId> <gameName>SVOLITO</gameName> <vehicleMakeName>BUCKING</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_HELI_SVOL</layout> <coverBoundOffsets>SUPERVOLITO_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_HELI_CAMERA</cameraName> <aimCameraName>HELI_AIM_CAMERA</aimCameraName> <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName> <povCameraName>HELI_SWIFT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" /> <FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" /> <FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" /> <FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" /> <PovCameraOffset x="0.000000" y="-0.025000" z="0.725000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="false" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.137000" /> <wheelScaleRear value="0.144000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.0050000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.400000" /> <damageOffsetScale value="0.400000" /> <diffuseTint value="0xcf101010" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 20.000000 40.000000 100.000000 200.000000 1000.000000 1000.000000 </lodDistances> <minSeatHeight value="1.24" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.350000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_3</swankness> <maxNum value="999" /> <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_REAR_SEAT_ACTIVITIES FLAG_USE_LIGHTING_INTERIOR_OVERRIDE</flags> <type>VEHICLE_TYPE_HELI</type> <plateType>VPT_NONE</plateType> <dashboardType>VDT_MAVERICK</dashboardType> <vehicleClass>VC_HELICOPTER</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_M_Gentransport</driverName> <npcName>Pilot</npcName> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="true" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>HELI_REAR_ROTOR_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_FRONT_LEFT</Item> <Item>HELI_FRONT_RIGHT</Item> <Item>HELI_FROGGER_REAR_LEFT</Item> <Item>HELI_FROGGER_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> <Item type="CHandlingData"> <handlingName>SVOLITO</handlingName> <fMass value="6500.000000" /> <fInitialDragCoeff value="9.000000" /> <fPercentSubmerged value="75.000000" /> <vecCentreOfMassOffset x="0.000000" y="-0.750" z="0.000000" /> <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" /> <fDriveBiasFront value="0.000000" /> <nInitialDriveGears value="1" /> <fInitialDriveForce value="0.300000" /> <fDriveInertia value="1.000000" /> <fClutchChangeRateScaleUpShift value="1.300000" /> <fClutchChangeRateScaleDownShift value="1.300000" /> <fInitialDriveMaxFlatVel value="160.000000" /> <fBrakeForce value="0.400000" /> <fBrakeBiasFront value="0.600000" /> <fHandBrakeForce value="0.700000" /> <fSteeringLock value="35.000000" /> <fTractionCurveMax value="1.300000" /> <fTractionCurveMin value="1.200000" /> <fTractionCurveLateral value="12.000000" /> <fTractionSpringDeltaMax value="0.100000" /> <fLowSpeedTractionLossMult value="0.000000" /> <fCamberStiffnesss value="0.000000" /> <fTractionBiasFront value="0.500000" /> <fTractionLossMult value="1.000000" /> <fSuspensionForce value="3.500000" /> <fSuspensionCompDamp value="1.500000" /> <fSuspensionReboundDamp value="3.000000" /> <fSuspensionUpperLimit value="0.70000" /> <fSuspensionLowerLimit value="-0.10000" /> <fSuspensionRaise value="-0.0850000" /> <fSuspensionBiasFront value="0.2500" /> <fAntiRollBarForce value="0.000000" /> <fAntiRollBarBiasFront value="0.000000" /> <fRollCentreHeightFront value="0.000000" /> <fRollCentreHeightRear value="0.000000" /> <fCollisionDamageMult value="1.500000" /> <fWeaponDamageMult value="0.500000" /> <fDeformationDamageMult value="3.000000" /> <fEngineDamageMult value="1.200000" /> <fPetrolTankVolume value="100.000000" /> <fOilVolume value="8.000000" /> <fSeatOffsetDistX value="0.000000" /> <fSeatOffsetDistY value="0.000000" /> <fSeatOffsetDistZ value="0.200000" /> <nMonetaryValue value="52000" /> <strModelFlags>2004000</strModelFlags> <strHandlingFlags>401000</strHandlingFlags> <strDamageFlags>20</strDamageFlags> <AIHandling>AVERAGE</AIHandling> <SubHandlingData> <Item type="CFlyingHandlingData"> <fThrust value="0.5750" /> <fThrustFallOff value="0.032500" /> <fThrustVectoring value="0.400000" /> <fYawMult value="-1.500000" /> <fYawStabilise value="0.001800" /> <fSideSlipMult value="0.004000" /> <fRollMult value="1.850000" /> <fRollStabilise value="0.011000" /> <fPitchMult value="1.630000" /> <fPitchStabilise value="0.001100" /> <fFormLiftMult value="1.000000" /> <fAttackLiftMult value="2.900000" /> <fAttackDiveMult value="2.900000" /> <fGearDownDragV value="0.100000" /> <fGearDownLiftMult value="1.000000" /> <fWindMult value="0.000300" /> <fMoveRes value="0.035000" /> <vecTurnRes x="0.80000" y="0.720000" z="0.80000" /> <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" /> <fGearDoorFrontOpen value="110.000000" /> <fGearDoorRearOpen value="95.000000" /> <fGearDoorRearOpen2 value="90.000000" /> <fGearDoorRearMOpen value="90.000000" /> <fTurublenceMagnitudeMax value="0.000000" /> <fTurublenceForceMulti value="0.000000" /> <fTurublenceRollTorqueMulti value="0.000000" /> <fTurublencePitchTorqueMulti value="0.000000" /> <fBodyDamageControlEffectMult value="0.400000" /> <fInputSensitivityForDifficulty value="0.400000" /> <fOnGroundYawBoostSpeedPeak value="1.000000" /> <fOnGroundYawBoostSpeedCap value="1.000000" /> <fEngineOffGlideMulti value="1.000000" /> <handlingType>HANDLING_TYPE_FLYING</handlingType> </Item> <Item type="CVehicleWeaponHandlingData"> <uWeaponHash> <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item> <Item /> <Item /> </uWeaponHash> <WeaponSeats content="int_array"> 0 0 0 </WeaponSeats> <fTurretSpeed content="float_array"> 1.000000 0.000000 </fTurretSpeed> <fTurretPitchMin content="float_array"> 0.000000 0.000000 </fTurretPitchMin> <fTurretPitchMax content="float_array"> 0.000000 0.000000 </fTurretPitchMax> <fTurretCamPitchMin content="float_array"> 0.000000 0.000000 </fTurretCamPitchMin> <fTurretCamPitchMax content="float_array"> 0.000000 0.000000 </fTurretCamPitchMax> <fBulletVelocityForGravity content="float_array"> 0.000000 0.000000 </fBulletVelocityForGravity> <fTurretPitchForwardMin content="float_array"> 0.000000 0.000000 </fTurretPitchForwardMin> <fUvAnimationMult value="0.000000" /> <fMiscGadgetVar value="0.000000" /> <fWheelImpactOffset value="0.000000" /> </Item> <Item type="NULL" /> </SubHandlingData> </Item>
  14. You have to install them using OIV. When you do so, you change the model name to whatever slot you want it to occupy. Then when you open up the trainer in game you simply pick the name of the model slot you assigned it to. The Charger in the screenshot is assigned to the PRANGER slot, and the CVPI is assigned to the POLICEB spot.
  15. Ahhh, learn something new everyday. Thanks for the answers. I just wanted to be sure I had everything installed properly.
  16. Do you have a trainer installed? If so, just spawn whatever vehicle slot you have it assigned to.
  17. Gotcha, it appears that they all are. I was making sure either VCF in your pack worked with any of the cars. I have never created a model and thought flashy lighting would have to be on a model with more lights. Kind of like the antennas or less antennas on your previous Charger.
  18. On some of the FPIU models I use, the puddle light or whatever you call it, on the bottom of the driver side mirror stays on as long as my headlights are on. Not a super big deal, but if anyone knows how to fix that, or what texture I can possibly darken to block the light it would be greatly appreciated. Screenshot attached, as well as the link to the vehicle. Thanks
  19. Ok, so either VCF works with any car in the pack?
  20. Sorry if I missed it, but what is the inaccurate lighting VCF for?
  21. Is there a way to operate/move the spotlight?
    • 164 downloads
    • Version 1.0.0
    Just a basic Sheriff skin for Candice's Air Ambulance MedEvac Helo EC-135. There are two versions, one is the version I created and badged for my own use and the second has a generic Los Santos Co. badge.

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