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SeaHawk14

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Everything posted by SeaHawk14

  1. Yeah, that'll be really good, dependent on the level of trim you (if it's your car) or your parents have, the luxury models tend to have a different interior trim. Post them here if you'd like, I'm sure it'll go a long way to helping create the interior. Take as many as possible, with the dashboard & speedometer, (passenger and driver), door panels and all the rest. Thanks
  2. SeaHawk14 commented on Alex_Ashfold's gallery image in GTA V Galleries
  3. Ahhh, okay. I thought perhaps I'd found images different to what's used. I wouldn't want to be providing the wrong information. Thanks
  4. Were the images I found wrong?
  5. The link Steleb has provided is for the sedan (saloon car, not the SUV, Americans call them sedans) , the sedan has a different dashboard to the Ford Utility. The one's I posted are correct. The Explorer Utility's dashboard above The Ford Interceptor Sedan. The only thing they seem to have similar is the steering wheel, everything else is completely different.
  6. afraid not, that's far too fancy for what the police have. They buy their vehicles with the most basic equipment, makes it cheaper and less likely to get damaged. This is is more like it:
  7. Just to bring this back to life, it's not working for me... I've set both the vehicle livery and vehicle components to 0 and neither work.
  8. SeaHawk14 commented on Han'SGarage's gallery image in GTA V Galleries
  9. Well, better than nothing! Looks very detailed, carry on with the good work.
  10. How's progress Desmond? Any new images of the interior?
  11. Oh dear, you don't know much do you? A RageHook plugin was literally released yesterday at 16:00 yesterday, the authors don't take long at all to create a new RageHook plugin. And it's not "fucking impossible" to back it up, literally most people do, so that the game can be played. I haven't because I'm not addicted to playing a game, but as far as I'm aware RageHook offers to back up the current game. It's literally one of the first things shown when the plugin is installed! A message appears saying "important alert" and asks if you want to back up the game. So, download the new RageHook plugin, this time read carefully what it says, it offers to make a back-up. Create the back up and that should prevent your current situation Edit: What did I say? Literally exactly what I said, you can backup your game "to revert to a previous game version if the game is updated". So before having a tantrum and hating Rockstar for creating something that most people are excited about, I really do suggest you look through the RageHook plugin settings Originally I said that the vehicle mods wouldn't be affected, turns out I was wrong. Apologies, the mods folder prevents the game being launched, and causes it to crash, it's due to some older files not being compatible with the new vehicles or something, so unfortunately that means the mods need to be reinstalled and the handling etc. as well. Although if Lundy managed to edit the files and keep the mods then that would be interesting to know how he managed.
  12. SeaHawk14 commented on Element's gallery image in GTA V Galleries
  13. Relax, I get it's frustrating, I've never been online so all updates bring nothing for me. If I did, I'd be really grateful to Rockstar for creating new content to keep the game interesting. It's a really cool update, and most likely 80% of GTA V players will use it, if not playing LSPDFR for a few days is a problem you may want to re-evaluate your life. The backup function is available, and provided by the RageHook plug-in, next time I suggest you use it.
  14. I've placed it in PolPatriot, why does it only come out white?
  15. Yup: C++ x86, that's the one you mean I assume?
  16. Already had them installed. I looked at the pinned topic, don't assume that I didn't check those out first. I downloaded them, and when I tried installing them it said "You have a more updated version" so I kept the new one.
  17. Well, the LCPDFR install automatically installs the AdvancedHook files, both the ASI And the .dll, I reckon the sole problem is going to be the MSVCR110.dll problem, the Diagnostics tool has pointed that out, I've never had that error before.
  18. By the way, as you are probably aware, ELS, Emergency Lighting System is being developed by Lt. Caine, however it's probably likely to take a fairly long amount of time, in the meantime EVL is being developed by XPlicitStorm (YouTube name). I've attached a video to show what he's developed so far, look through his past videos and you should see what he's doing. https://www.youtube.com/watch?v=o6RouHXqJzU https://www.youtube.com/watch?v=MAUYAseTEhw Apparently the conversion is really easy, if you'd like, you can speak to him, it'll add many more lights, traffic advisor, pushbar LED's, corner strobes etc. It'll be really good i hope. **UPDATE** The author has now released EVL on LSPDFR: http://www.lcpdfr.com/files/file/9218-evl-beta/
  19. I'm unable to launch LCPDFR, I'm using the latest version (1.1c (?) if I remember correctly). When I launch I get the this is " LCPDFR_Loader.Loader" Error, this is the log : [Asi loader] Using dsound [ScriptHookDotNet] Found [ScriptHookDotNet] Valid [System dependencies] Verifying dependencies integrity [System dependencies] Checking MSVCR110.DLL [System dependencies] Failed to find MSVCR110.DLL [System dependencies] Checking MSVCP110.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Failed to resolve MSVCR110.dll from C:\WINDOWS\SysWOW64\MSVCP110.DLL [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking MSCOREE.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking SCRIPTHOOK.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll [System dependencies] Check passed [System dependencies] Checking MSVCR100.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking D3DX9_43.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved msvcrt.dll to C:\WINDOWS\SysWOW64\msvcrt.dll [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll [System dependencies] Check passed [System dependencies] Checking ScriptHookDotNet.asi [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ScriptHook.dll [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll [System dependencies] Resolved d3dx9_43.dll to C:\WINDOWS\SysWOW64\d3dx9_43.dll [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll [System dependencies] Check passed [System dependencies] v2.0.50727 2.0.50727.4927 SP2 v3.0 3.0.30729.4926 SP2 v3.5 3.5.30729.4926 SP1 v4 Client 4.6.00079 Full 4.6.00079 v4.0 Client 4.0.0.0 [System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1) [System dependencies] Checking ADVANCEDHOOK.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved ScriptHook.dll to C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ScriptHook.dll [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll [System dependencies] Resolved PSAPI.DLL to C:\WINDOWS\SysWOW64\PSAPI.DLL [System dependencies] Resolved dbghelp.dll to C:\WINDOWS\SysWOW64\dbghelp.dll [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll [System dependencies] Resolved SHELL32.dll to C:\WINDOWS\SysWOW64\SHELL32.dll [System dependencies] Failed to resolve MSVCR110.dll from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ADVANCEDHOOK.DLL [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll [System dependencies] Check passed [System dependencies] Checking ADVANCEDHOOKINIT.ASI [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved VERSION.dll to C:\WINDOWS\SysWOW64\VERSION.dll [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll [System dependencies] Failed to resolve MSVCR110.dll from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ADVANCEDHOOKINIT.ASI [System dependencies] Resolved MSVCP110.dll to C:\WINDOWS\SysWOW64\MSVCP110.dll [System dependencies] Check passed [System dependencies] Checking SLIMDX.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved MSVCR100.dll to C:\WINDOWS\SysWOW64\MSVCR100.dll [System dependencies] Resolved KERNEL32.dll to C:\WINDOWS\SysWOW64\KERNEL32.dll [System dependencies] Resolved ole32.dll to C:\WINDOWS\SysWOW64\ole32.dll [System dependencies] Resolved USER32.dll to C:\WINDOWS\SysWOW64\USER32.dll [System dependencies] Resolved GDI32.dll to C:\WINDOWS\SysWOW64\GDI32.dll [System dependencies] Resolved WINMM.dll to C:\WINDOWS\SysWOW64\WINMM.dll [System dependencies] Resolved ADVAPI32.dll to C:\WINDOWS\SysWOW64\ADVAPI32.dll [System dependencies] Resolved MSVCP100.dll to C:\WINDOWS\SysWOW64\MSVCP100.dll [System dependencies] Resolved mscoree.dll to C:\WINDOWS\SysWOW64\mscoree.dll [System dependencies] Check passed [LCPD First Response] Checking LCPDFR installation [LCPD First Response] No problems found [Log Check] Checking log files [Log Check] asilog.txt lists failed load: 0x00000000 [Log Check] // -- GTA IV ASI LOADER LOG -- // //-- (C) Alexander Blade 2008 -- // C:\WINDOWS\system32\dsound.dll is loaded, address 0x71010000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x71056110 Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x7106D320 Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x7106D340 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x7103BAF0 Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x71051070 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x7106D220 Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x7106D2E0 Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x7106D300 Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x7106D630 Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x7106D360 Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x7105B770 Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x7106D150 Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\AdvancedHookInit.asi ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\AdvancedHookInit.asi, Address 0x00000000 Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ScriptHookDotNet.asi ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\ScriptHookDotNet.asi, Address 0x5DB50000 Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Trainertbogt.asi ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Trainertbogt.asi, Address 0x5CC00000 Loading ASI C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Trainertlad.asi ASI loaded : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto IV Episodes from Liberty City\EFLC\Trainertlad.asi, Address 0x5C800000 [Log Check] ScriptHookDotNet.log lists one or more errors [Log Check] 2015-10-20 18:24:10 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1) 2015-10-20 18:26:53 - Direct3D device created! 2015-10-20 18:26:54 - SEARCHING FOR SCRIPTS... 2015-10-20 18:26:54 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ... 2015-10-20 18:26:54 - ...found script 'LCPDFR_Loader.Loader'! 2015-10-20 18:26:54 - ...found script 'LCPDFR_Loader.PublicScript'! 2015-10-20 18:26:54 - DONE! 2 valid scripts found! 2015-10-20 18:26:54 - STARTING SCRIPTS... 2015-10-20 18:26:54 - INFO: Phone number checks are not available! 2015-10-20 18:26:54 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2015-10-20 18:26:54 - ...successfully started script 'LCPDFR_Loader.Loader'! 2015-10-20 18:26:56 - Error during Tick in script 'LCPDFR_Loader.Loader': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. The specified module could not be found. at ‮‪‭‪‭‌‬‮‪‍‏‎‮‬‬‍‌‌‬‪‮‍‬‪‪‏‮.‬‭‭‮‪‏‍‬‮‏‌‌‫‬‏‏‏‍‪‮(String ) at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 234 at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e) at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2015-10-20 18:29:52 - Direct3D device lost! 2015-10-20 18:29:53 - Direct3D device created! 2015-10-20 18:31:28 - Direct3D device lost! 2015-10-20 18:31:28 - SCRIPTS TERMINATED! [Log Check] ScriptHook.log doesn't start AdvancedHook thread [Log Check] Log start: Tue Oct 20 18:24:10 2015 ----------------------------------------------- [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized [INFO] Process base address: 0x910000 [INFO] Auto detecting game version [INFO] Using game version EFLC 1.1.2 [INFO] [SimpleTrainer_TBOGT] Thread started [INFO] [SimpleTrainer_TLAD] Thread started [INFO] [ScriptHookDotNet] Thread started [INFO] Car model available... spawning it! [INFO] Car model available... spawning it! [INFO] [ScriptHookDotNet] Thread killed [INFO] [SimpleTrainer_TLAD] Thread killed [INFO] [SimpleTrainer_TBOGT] Thread killed [INFO] Script Hook - Shutdown [Log Check] LCPDFR.log doesn't finish initialize [Log Check] LCPDFR.log lists one or more errors [Log Check] ------------------------ [INFO - 9:35:41 PM] [Log] Started [INFO - 9:35:41 PM] [Main] Main: Initializing... [INFO - 9:35:41 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 9:35:41 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 9:35:42 PM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. The specified module could not be found. File name: 'AdvancedHook.dll' at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮.‏‫‮‫‍‏‪‫‪‬‌‎‎‏‌‮‌‭‏‍‮() at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮.‮‪‏‫‌‫‎‮‪‏‬‍‪‏‪‏‫‭‮‭‫‌‫‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 117 at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 14 at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162 at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222 ------------------------ [INFO - 6:26:55 PM] [Log] Started [INFO - 6:26:55 PM] [Main] Main: Initializing... [INFO - 6:26:55 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 6:26:55 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 6:26:56 PM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. The specified module could not be found. File name: 'AdvancedHook.dll' at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮.‏‫‮‫‍‏‪‫‪‬‌‎‎‏‌‮‌‭‏‍‮() at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮.‮‪‏‫‌‫‎‮‪‏‬‍‪‏‪‏‫‭‮‭‫‌‫‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 117 at ‭‬‏‏‌‭‭‭‎‪‌‬‎‭‮‮‭‌‏‌‫‌‮‪‮..ctor() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\PoolUpdaterUnmanaged.cs:line 14 at LCPD_First_Response.Engine.Main.‬‬‍‎‪‬‫‏‭‫‪‭‪‌‪‭‪‎‫‭‪‌‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 162 at LCPD_First_Response.Engine.Main.‎‏‌‌‬‏‎‍‏‮‬‎‌‭‮‏‪‎‪‌‮‭‭‫‬‍‌‎‮() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 222
  20. SeaHawk14 commented on Fartknockr's gallery image in GTA V Galleries
  21. SeaHawk14 commented on Fartknockr's gallery image in GTA V Galleries
  22. I see what you mean now. That's something I'd like to mirror using the preventive patrol lights, so if I get to a crash or a pullover, instead of having the flashing lights I can just have something like that, which seems more like what they use in Cali.
  23. xD you mustn't look very hard, the CHP in particular have steady burn on everywhere, wing mirrors and push bars are set to steady burn at crashes and pullovers, as Mitchell said, it's required by law. There's plenty of videos and photos on the Internet showing the CHP and LAPD using steady burn.
    I like the exterior model, it's very well modelled, the interior is also very nice, the the dividing prisoners cage adding a more realistic feel. I like the addition of the antenna on the top, it's Dislikes: I feel that the hubcaps are too big for the car, they look stretched, this was noted in previous screenshots by me and VooDoo. Also the Arjent is peculiar, I like the idea of traffic advisor, but I prefer F5544's Arjent because it's more realistic, and looks better. Plus with both the spotlight and central white lights it's really practical the corner strobes look like bike lights stuck onto the headlights, whilst they're more accurate than the grill lights they protrude significantly, and are very noticeable.
  24. SeaHawk14 commented on Fartknockr's gallery image in GTA V Galleries

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