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Abraxas

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Everything posted by Abraxas

  1. I have some bug reports so it looks like we have one more version before my vacation, but without any new features, so it will be 0.9.6.1 I'll wait with turning on the notice about new version in game for other players until I resolve those bugs. PS: One of two main problems in METT/Coroner mod is resolved :) But don't expect to see anything for 2-3 weeks.
  2. For me it was mostly Warhammer, but also great sessions on Call of Cthulhu and CyberPunk. Sadly, when all my group went to different colleges we was not able to play more. I've done one LARP... here:
  3. Can you send me also scripthookdotnet log? that error is really weird, I have never seen something like this. Do you stand very far from car or see it? Also what other mods do you use? And did previous version worked for you?
  4. I've just uploaded new version. Can someone tell me if it works? I have to change online update notice and want to be sure that it works for others ;)
  5. @Someone22 It is for changing units between yards and meters and date format between MM//DD/YYYY and DD/MM/YYYY @STARTairsoft780 I know but I'm unable to test it in multi :( Maybe new version will improve somehow, but some of features are very tricky. I would just turn off some of them in multiplayer, but for some users they work, for some not.
  6. Custo I think about players with custom cars ;) I'm afraid that I can't do anything about that. GTA function to measure model dimensions is not very accurate. If I move him further he will work with your car, but will be too far from other cruisers.
  7. They should. I've fixed some more things there. Of course I have no idea if they work online. I'll send you this version also. To all you guys that may be pissed that it's not officially released yet: As I said before there may be a really serious bug crashing to desktop and it has to be tested. If I will get reports today that everything is fine I will release new version tomorrow.
  8. Yeah, that's the weirdest part as I was playing in single and have no modded cars :D Maybe it has something to do with that ELS.
  9. 23 for now No. I have SAMP60 error sometimes and have no idea why. Maybe it's because I'm using ELS with non ELS cars (had to install it for testing).
  10. Thank you guys. I really appreciate all your support. NEWS UPDATE I hoped for Sunday release, but one serious bug appeared and I have to test more to see if I've fixed it. I've added road block policemen accuracy setting. Many of bugs have been fixed, but I still have to find some time to test it as sometime game crashes to desktop without any notice in logs. I'll just leave you one small screen as a teaser (PSD with original skin and this one will be available) ;)
  11. I will change default controls in new versaion. Totally forgot that by default F is for getting into a car.
  12. Yes. When you have policehelper and tow script 1.0.5 installed you can call tow truck by policehelper device, not only by keybinding. You can also disable keybinding in tow script settings.
  13. Custo if I manage how to cool them down I will leave option to make them aggressive, I like it when user can decide how his game work. PD-Freak don't expect many new features. For now I focus on bug fixing. Next version will have 2 (yup, there is another one) features. Ability to set preffered car for road block and for all customisation lovers... custom skins :) To be honest I have only one idea for new real feature for PoliceHelper but I still don't know if I am able to make it work. Next on my list is METT mod. There are two problems that I have to solve, for now I have no idea how. But then I'm back to PH and callouts. I have draft of 3 new callouts and ideas for more but that will take a lot of time to finish. PS: PoliceHelper was started 2830 times yesterday. Amazing. Don't worry I don't spy you ;) PoliceHelper on start connects with my server to check if there is new version available.
  14. My pc is quite weak so I'm not able to record, but while testing yesterday I had epic pursuit. Thief in bait car was fleeing in Sultan (damn that thing is fast for a common sedan) alongside Middle Park. Then at full speed he managed to fit in that hole in the wall over metro tunnel entrance. I stopped near that hole and suddenly next police car decided that it is good idea to jump onto tracks. Guess what appeared few seconds later. Yes, TWO trains. Total apocalypse. 3 officers down, 2 cars and... thief survived :D
  15. Replace Biff an then see tow script aettings file. There are settings to change towed car offset for custom tow trucks.
  16. Thank you. It's really cool to watch that others have fun with your work :) NEWS UPDATE I'm tracing and fixing bugs every day. It's great to see that most people instead of complain, try to help fix bugs. Many bugs has been removed from barriers/cones section. It still needs some work, but it's better. Also in new version there will be error logging system and system that will try to prevent script and game from crashing even when error in one feature happens. I've also added ability to choose specific car for road block, so if you prefer patriots on roadblocks it will be possible in new version. Bad news: I still have no idea how to make policemen on roadblocks less aggressive. My car is still broken so I loose time for commuting by bus or tram (weather is horrible so no motorcycle riding for me) and I don't have as much time for work on mod as I want to. I can't guarantee that new version will be available this week, but I will try. I have to fix a bug with thief driving away (not fleeing) when you pull him over, that one is crucial for me. Thank you for all input guys. I really appreciate it.
  17. Read the manual. You have to install TowingServices 1.0.5.
  18. Try to change your key for barriers and cones in ini file. If it doesn't help PM me.
  19. OfficerPatrol if you find bugs fell free to report them. Without reports I can't fix anything.
  20. That's still weird as I set them to hate every cop AND player. Hate means they try to kill him. I'll try it with clubfit, maybe he is treated as another type.
  21. So it's probably not a memory leak. Try to request police car next time it happens, and observe how cop that is delivering the car behaves. If he just sits and do noting it can be memory leak, if he delivers the car as he should, problem is somewhere else and to be honest I have no idea where.
  22. They should shoot at you. When that happens does guy that delivers bait car or police car behaves correctly or is frozen? How are you starting LCPD:FR. ALT+P and go to police station, ALT+P then CTRL+P, only CTRL+P, or you haven't started LCPD:FR at all that time? Oh, and did thief managed to get out of the bait car, or is still sitting in it?
  23. rcamirabal I'm sorry but I have no idea how to fix your problem. I'm quite sure that it has something to do with ENB/ICE settings. Nutt had similar problems maybe he could help. Sadly I have no idea why LCPD:FR computer works and my device is not. Faracus, thanks for report. I'll see what I can do here but as I said before because of many things multiplayer is not priority. As Custo said multi behaves way different than single player mode and some of my features may not be able to achieve there.
  24. nickson236 thank you for all your input 1. you have to be stopped to put barrier from cat. Maybe that's it. 2. Was that car just a traffic or was it bait car or some other "important" car 3. This part of the script is very CPU unfriendly. I'll try to improve it but I can't promise anything. This part is very very tricky and dirty coded. You can't imagine how weird things is that script doing to control traffic. 4. I will try to make script more stable and to keep it working even if one feature crash. We'll see if that helps.
  25. Some users have problems with those. I try.to figure out what.is.going on.

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