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Harper

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Everything posted by Harper

  1. The only reason I've kept my old 360 is for one reason; Other than that, I'll stick with my PC unless some amazing game (thats better than V, if thats possible) releases on it.
  2. The only police roleplay in V will be the tried and tested formula Steals Police Car Accesses very small database Chases and kills random ped ???? Repeat.
  3. A very simple script like: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using GTA; namespace OffDuty { public class OffDuty : Script { public OffDuty() { //set interval Interval = 20000; //bind keydown event. this.KeyDown += new GTA.KeyEventHandler(testKeyDown); } public void testKeyDown(object sender, GTA.KeyEventArgs e) { if (e.Key == Keys.Q) { player.wantedlevel = 0 Game.DisplayText("You have shown your badge to the officer"); } } } Might work. Note: I ripped this from something I'm working on, I haven't tested it, nor do I think I've set it up properly (I cut some stuff out), this was just a quick mock up of what you could do.
  4. Could be possible with EPM I suppose
  5. Not possible. There's a system like this for ArmA 2 called A.C.R.E but that uses teamspeak and the in-game VOIP
  6. Nice idea. Very original
  7. So does this link all players together and allow us to send callouts / suspect ID's to other people via the program?
  8. .wft = The final exported state of the project file .z3d = The project file, used to make edits to the model Are you attempting to import a .wft or merge textures and work from another .z3d project? I'm having some trouble understanding your problem
  9. Harper commented on STEVETHEGAMER's gallery image in GTA IV Galleries
  10. The wheel dummies aren't in the correct place (the small blue squares) They need to be moved into the centre of each relevant wheel.
  11. *cough cough* Small 'eh? I was working on this a while ago, lost interest due to conflicting real life issues. Would be nice to see more of these and not just the BPM version
  12. The point of any list is to usually include statistics or a legitimate way of obtaining the results, I'm not surprised to be honest, it is from Yahoo after all. Not to mention the CVPI has been in service for countless years and has been praised by LEO's for its acceleration and moderate speed, it just baffles me the guy decided not to include it because "it could only keep up with a doughnut truck" Another stereotype of LEOs.
  13. I can't even begin to afford Horizon so I'm stuck with FM4 for now. Although, its still an epic game. I've built up a collection of awesome competitive cars (I mainly race A-Circuit and S-Circuit) Chevrolet Corvette ZR1 - A600 This thing is a beast on almost every track, it grips the corners perfectly then uses its powerful engine to catch up to the Ferrari's on the straights (once I hit 4th gear) I have a custom-made Top Gear paintjob on this one Additionally, I have an S-Class tune for the same car which makes it a force to be reckoned with, the acceleration and top speed on the thing is unbelievable. Lamborghini Gallardo - A600 Yup, this thing can be put into the A series if you switch out its drivetrain with a RWD. This is more suited for short / medium tracks as it can get left behind on the straights Honda Mugen Civic-R - A600 Fitted with a Matt Neal BTCC livery to match, this car handles like a piece of heaven on the short tracks thanks to its FWD drivetrain. I've also got some cars that I used to run but had to retire for certain reasons, the main one being the DLC cars which seem to own lobbies now left me in the dust) Ferrari F430 - A600 (No Aero Mods) This thing wasn't for the newcomer to the game, the lack of a spoiler caused the rear end to kick outwards as you accelerated out of a turn but was a very nice machine to drive when you kept it under control Ford GT - A600 Had the speed on the straights but lacked in the corners. Aston Martin Vantage V12 - A600 This was my go-to car. My friends runs a F430 and it took a lot of testing and credits to find a car that could keep up with him, I found it in the vantage. Note: I'll be willing to put my retired cars on the storefront for a very cheap price if I still have them and anybody is interested.
  14. Played GT5 Prologue many years ago when I had a PS3. I've stuck to Forza 3 & 4. I find them more appealing
  15. "Although popular then, and still today, the Crown Vic can intercept a truck filled with doughnuts and not much else." And just like that, I stopped reading. That reporter obviously lacks the knowledge and is picking cars he likes.
  16. Looks more like a CVPI now. Awesome.
  17. Alright guys, I appreciate your help so far. I'm beginning to understand this. Thing is, the topic on gta forums is clustered and only gives a structure for a script that'll spawn you a vehicle or whatever, I may need more help than I thought with structuring the script and also creating the classes for each vehicle.
  18. Awesome thanks. I've already for the documentation working on windows 7, currently having a read through it. As for the class files, the forum did touch upon them slightly but I'll have to look deeper into making them store data for each car model (possibly variants too like an admiral can be stolen or have no insurance etc.). Soon as I get a foothold on this, I'll look into metadata and such By looking at the test scripts included, I've located some functions that could possibly be used in an ANPR script: SelectedCar = World.GetClosestVehicle(Player.Character.Position, 5.0F); if (!Exists(SelectedCar)) return; Am I correct in thinking this?
  19. Let me start by saying the only amount of scripting / coding I've done in my 18 years on this planet is simple HTML page design. I've been looking into starting for IV (and possibly V in the future if we see a PC release) and I've decided on what should be a very simple script. Main Idea: The script would essentially be an Automatic Number Plate Recognition system, or ANPR for short. I'm aware there has been one already made that has these functions but many people reported it to be unrealistic in the sense that it flagged too many vehicles and included emergency service vehicles. The script would scan a determined area in-front of and behind the player's vehicle to simulate ANPR cameras and then randomly determine if the vehicle should be flagged, with accompanying textdraws etc. If a flag is set, the reason will be displayed in a red text and an audible sound will be played, much like in real life. The sound could be changed by the player (like the ambient music script) My experience: I've only started tonight, I've read through the topic at the gtaforums and whilst I understand most of the terminology, there is nothing to mention how to grab the details of a random AI vehicle (like the name) and apply a random variable from a pre-set list. I can understand this'll frustrate people but I'm asking for some simple help, I'm at the same situation I was back last year when I started using zModeler (which I now understand completely and how to get a vehicle working ingame) so it's just going to take a fair month or two. I'd mainly need a list of native functions within IV that I can use, a complete list would be nice but the basic's to what I'm looking to create would be nice. If anyone has any information that could help me, I'd appreciate it greatly. After all, we all have to start somewhere right? Thanks in advance, Harper
  20. Agreed. I haven't used this program, but EFLC is generally more stable than IV for me
  21. I'd advise to set up a private multiplayer match and just playing there. You don't need Traffic Flow online, which is weird but it works.
  22. That file seems to have just deleted everything in ShockingEvents.dat .. I'll look into it some more, if not I'm sure something can be scripted to stop them.
  23. Right, I've been trying to find a way to stop this from happening for a few good hours now but I can't seem to get it to work. As we know, its a pain in the ass getting into gunfights on GTA IV because peds decide to abandon their vehicles and run a mile, leaving you to clear up the mess they've left when you're done. I looked in my ShockingEvents.dat and found this line: Priority Ranges WatchTimes Norm Ped Mission Ped InCar Ped Player As Source ; Life Vis Aud Min Max % H W G A F % H W G A F % H W G A F % H W G A F GunshotFired 3 7 45 100 2 10 100 0 0 0 0 8 0 0 0 0 0 0 60 2 0 0 0 0 100 0 0 0 0 8 I tried changing the values of InCar Ped and Player As Source to 0 but that caused every spawned AI in the area to leave their vehicles and run a mile. I've seen a mod that stops people becoming scared of the horn and I can imagine they've done the same thing to this file, anybody got any ideas on how I can get this working?

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