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Phaxol

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  1. Like
    Phaxol got a reaction from Jay-107 in Rageplugin Hook working...but not...   
    Try starting the game by the normal launcher, then before the game window pops up but after the launcher goes away launch RPH. It should say "waiting for game window..." and then hook into it automatically when the game window pops up . Then from there it should skip the part where you choose story mode/online and load directly into story mode. This is how I do it with and have had no issues
  2. Like
    Phaxol reacted to Pavy in RPH Update Issue   
    What phaxol said is correct you have an older version but he made a bit of a typo, just so you don't get confused.
    The version YOU have is 0.62
    The latest version is 0.63
  3. Like
    Phaxol got a reaction from Pavy in Stuck on loading screen   
    Sounds like you have an outdated update.rpf in your mods folder, did you recently update the game?
     
     
  4. Like
    Phaxol got a reaction from TheLocalMilitia in Car headlights and Initiate Traffic Stop same button   
    This mod is what you are looking for I believe:
     
  5. Like
    Phaxol got a reaction from Pavy in How do i make a car any colour ?   
    Nope, you want a fully transparent background except for what you want to see in game (for example just license plates). The texture should look something like this in most photo editing programs:
     

     
     
  6. Like
    Phaxol reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments (read: FiveM).
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. And yes, for those that know and enjoy it, I'm also planning to continue writing blog posts on UK road safety . If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now from studying a BSc in Computer Science, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  7. Like
    Phaxol reacted to Cyan in File Information Bug?   
    Should be fixed now.
  8. Like
    Phaxol got a reaction from SCPDUnit23 in File Information Bug?   
    Hello,
     
    Today I noticed that the recorded downloads for my plugin:
     
    is displaying on the page that it has 1,512 downloads but when I link it like above, it shows the correct ~3,500 downloads the file has. Also, since I have uploaded a new version, the main file page does not say it is undergoing review and has not updated to display 1.5.2 as the newest version, even though the changelog says it has been updated.
     
    Here are some screenshots of what I see:

     
     

     
     
    Also, I had edited and updated the main description of the file and those changes didn't seem to go through either, and now it appears the edit function has disappeared as seen above. Idk what's happening, I also tried using another browser/incognito mode
     
    Thanks for the help!
     
    EDIT: okay the edit options are back, but all of the other problems are still present
     
  9. Like
    Phaxol got a reaction from Teekay in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    https://www.lcpdfr.com/files/file/20320-interaction-field-sobriety-test-evidence-handling-roadside-drug-test/
  10. Like
    Phaxol got a reaction from captainBuckett in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    After much testing and consideration, I have decided to all together remove the traffic stop backup feature of this plugin for a variety of reasons.

    I have decided to take it a different direction and add the ability to use field-drug reagent tests. It would include tests based on their real life counterparts, right now I have 4 planned:
    Marquis Reagent (Opiates, MDMA, Meth/amphetamines) Scott Reagent (cocaine/crack) Fentanyl Reagent Ehrlichs Reagent (LSD) In order to make this work, I would have to create a SearchWarrant list that overwrites the default list and changes drug names to their appearance.
    For example, finding "meth" on a ped would be changed to "a suspicious white powder". Then, through the menu you can choose the piece of evidence you collected and then choose the test you want to use.
     
    Another change coming is the way evidence is handled. You will soon be able to keep track of stored evidence, as well as have the ability to drop it off at any police station.
     
    This is all very early planning phase and I feel like this might take some time to perfect, and things might change

    Thank you to Teekay and all of my beta testers! Will be looking for more once I get all the kinks worked out of the new features
  11. Like
    Phaxol got a reaction from CG Blaze in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Hello all, I am here to announce the development of my latest plugin, Interaction+. I would say at this point it is about halfway completed. 
     
    Currently, 4 features are planned:
     
    Suspect Observation
    Observe suspect's pupils, demeanor, and odor to determine if further investigation is needed Works based off of TrafficPolicer and DarkMyre's Search Warrent APIs Not a definitive source of info, some peds may keep their cool around police and give no indication they are carrying something illegal, vice versa nervous people may be following the law but don't like cops. It is up to you to ultimately decide. Drugs and alcohol intoxication are heavily weighted to show in the observation since these are a lot harder to hide. Example observations: https://imgur.com/a/4rFOw Field Sobriety Test
    Make a ped walk in a line in front of you and back to determine if they are impaired or not Impairment is currently observed by use of ragdoll at some point during the test If ped is intoxicated, test will be heavily weighted for them to fail, although there is a small chance they will pass Sober peds will always pass for sake of investigation K9 Traffic Stop Assist
    Call a K9 to a traffic stop and have it inspect the suspect vehicle for narcotics Not yet implemented, so no further details Read Miranda Rights
    Now you can read arrested peds their Miranda Rights just like real cops. Don't get your case thrown out for this silly mistake! Currently no function other than aesthetic, maybe a plan in the future where LSPDFR+ court cases will be affected by this  
    Current Progress:
    Observations: 95% Field Sobriety Test: 95% K9 Traffic Stop Assist: 90% Miranda Rights: 100%  
    If you have anything that you would like to see, change, or improve, please let me know!
     
    Thank you
    I
  12. Like
    Phaxol got a reaction from NathanWhitcomb in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Just a quick update, development of this mod is still underway, but due to the amount of features bug testing and optimization are taking a longer than I expected with my limited GTA coding experience, and I'm somewhat of a perfectionist. Do not worry, it is still on its way! Just hit 2000 lines of code
  13. Like
    Phaxol got a reaction from CG Blaze in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Hello all, I am here to announce the development of my latest plugin, Interaction+. I would say at this point it is about halfway completed. 
     
    Currently, 4 features are planned:
     
    Suspect Observation
    Observe suspect's pupils, demeanor, and odor to determine if further investigation is needed Works based off of TrafficPolicer and DarkMyre's Search Warrent APIs Not a definitive source of info, some peds may keep their cool around police and give no indication they are carrying something illegal, vice versa nervous people may be following the law but don't like cops. It is up to you to ultimately decide. Drugs and alcohol intoxication are heavily weighted to show in the observation since these are a lot harder to hide. Example observations: https://imgur.com/a/4rFOw Field Sobriety Test
    Make a ped walk in a line in front of you and back to determine if they are impaired or not Impairment is currently observed by use of ragdoll at some point during the test If ped is intoxicated, test will be heavily weighted for them to fail, although there is a small chance they will pass Sober peds will always pass for sake of investigation K9 Traffic Stop Assist
    Call a K9 to a traffic stop and have it inspect the suspect vehicle for narcotics Not yet implemented, so no further details Read Miranda Rights
    Now you can read arrested peds their Miranda Rights just like real cops. Don't get your case thrown out for this silly mistake! Currently no function other than aesthetic, maybe a plan in the future where LSPDFR+ court cases will be affected by this  
    Current Progress:
    Observations: 95% Field Sobriety Test: 95% K9 Traffic Stop Assist: 90% Miranda Rights: 100%  
    If you have anything that you would like to see, change, or improve, please let me know!
     
    Thank you
    I
  14. Like
    Phaxol reacted to NathanWhitcomb in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    I absolutely LOVE where you're going with this mod @Phaxol! Especially the evidence storage! Keep up the amazing work! I can't wait until this goes public!!
  15. Like
    Phaxol got a reaction from captainBuckett in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    I am still in the albeit slow process of coding this mod; I have added several new features since this initial post and have restructured it. Right now I am bug testing when I can and am going to add the .ini file then hopefully release. Here is a quick update on the new features:
     
    Field Sobriety Tests
    NEW:
    Walk and Turn Test Animations redone to be smoother and add immersion Horizontal Gaze Test Player can now also perform a horizontal gaze (pen) test to determine if the suspect is impaired Traffic Stop Assistance
    NEW:
    Traffic stop assistance has been reworked to allow for regular backup, K9 backup, or both [NEW] Evidence Storage
    Users can now store evidence in the trunk of any police vehicle Pieces of evidence are inputted into an onscreen text box separated by commas e.g.: entering "4 grams meth, a stolen handgun, used needles" will store 3 pieces of evidence Fully animated [NEW] Automatic Pursuit Updates
    Your player will now automatically tell dispatch when you start a pursuit, and then update them every 30 seconds with the location and speed of the fleeing vehicle This feature is toggle-able in the menu and will be in the .ini  
     
    Stay tuned, may release another updated video if I have time later this week
  16. Like
    Phaxol got a reaction from captainBuckett in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    I am still in the albeit slow process of coding this mod; I have added several new features since this initial post and have restructured it. Right now I am bug testing when I can and am going to add the .ini file then hopefully release. Here is a quick update on the new features:
     
    Field Sobriety Tests
    NEW:
    Walk and Turn Test Animations redone to be smoother and add immersion Horizontal Gaze Test Player can now also perform a horizontal gaze (pen) test to determine if the suspect is impaired Traffic Stop Assistance
    NEW:
    Traffic stop assistance has been reworked to allow for regular backup, K9 backup, or both [NEW] Evidence Storage
    Users can now store evidence in the trunk of any police vehicle Pieces of evidence are inputted into an onscreen text box separated by commas e.g.: entering "4 grams meth, a stolen handgun, used needles" will store 3 pieces of evidence Fully animated [NEW] Automatic Pursuit Updates
    Your player will now automatically tell dispatch when you start a pursuit, and then update them every 30 seconds with the location and speed of the fleeing vehicle This feature is toggle-able in the menu and will be in the .ini  
     
    Stay tuned, may release another updated video if I have time later this week
  17. Like
    Phaxol got a reaction from SCRTAGNT69 in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    I believe I am close to releasing a beta of this, it just needs a little more depth and testing before release.
     
    I am going to try to add a little more randomization/outcomes to each function to make it more unique with differing peds. There are still a few bugs and things I need to adjust but right now all of the features work as intended.
     
    Current status:
    Observe suspect: 99%
    Field Sobriety Test: 100%
    Miranda Rights: 100%
    K9 assistance: 95% (I believe I need to optimize it a little further as it was causing a little fps drop)
     
    I may make a video showcasing the functions soon
    M
  18. Like
    Phaxol got a reaction from CG Blaze in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Hello all, I am here to announce the development of my latest plugin, Interaction+. I would say at this point it is about halfway completed. 
     
    Currently, 4 features are planned:
     
    Suspect Observation
    Observe suspect's pupils, demeanor, and odor to determine if further investigation is needed Works based off of TrafficPolicer and DarkMyre's Search Warrent APIs Not a definitive source of info, some peds may keep their cool around police and give no indication they are carrying something illegal, vice versa nervous people may be following the law but don't like cops. It is up to you to ultimately decide. Drugs and alcohol intoxication are heavily weighted to show in the observation since these are a lot harder to hide. Example observations: https://imgur.com/a/4rFOw Field Sobriety Test
    Make a ped walk in a line in front of you and back to determine if they are impaired or not Impairment is currently observed by use of ragdoll at some point during the test If ped is intoxicated, test will be heavily weighted for them to fail, although there is a small chance they will pass Sober peds will always pass for sake of investigation K9 Traffic Stop Assist
    Call a K9 to a traffic stop and have it inspect the suspect vehicle for narcotics Not yet implemented, so no further details Read Miranda Rights
    Now you can read arrested peds their Miranda Rights just like real cops. Don't get your case thrown out for this silly mistake! Currently no function other than aesthetic, maybe a plan in the future where LSPDFR+ court cases will be affected by this  
    Current Progress:
    Observations: 95% Field Sobriety Test: 95% K9 Traffic Stop Assist: 90% Miranda Rights: 100%  
    If you have anything that you would like to see, change, or improve, please let me know!
     
    Thank you
    I
  19. Like
    Phaxol got a reaction from SCRTAGNT69 in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    I have implemented a work around for this already, you select the ped for FST then they are frozen in place. You then move to a location that is suitable for them to walk safely, then face the direction you want them to walk and press a key. Currently, the ped is then teleported in front of you and they perform the test. I am looking into using an alternative to teleporting though for immersion purposes
  20. Like
    Phaxol got a reaction from CG Blaze in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Hello all, I am here to announce the development of my latest plugin, Interaction+. I would say at this point it is about halfway completed. 
     
    Currently, 4 features are planned:
     
    Suspect Observation
    Observe suspect's pupils, demeanor, and odor to determine if further investigation is needed Works based off of TrafficPolicer and DarkMyre's Search Warrent APIs Not a definitive source of info, some peds may keep their cool around police and give no indication they are carrying something illegal, vice versa nervous people may be following the law but don't like cops. It is up to you to ultimately decide. Drugs and alcohol intoxication are heavily weighted to show in the observation since these are a lot harder to hide. Example observations: https://imgur.com/a/4rFOw Field Sobriety Test
    Make a ped walk in a line in front of you and back to determine if they are impaired or not Impairment is currently observed by use of ragdoll at some point during the test If ped is intoxicated, test will be heavily weighted for them to fail, although there is a small chance they will pass Sober peds will always pass for sake of investigation K9 Traffic Stop Assist
    Call a K9 to a traffic stop and have it inspect the suspect vehicle for narcotics Not yet implemented, so no further details Read Miranda Rights
    Now you can read arrested peds their Miranda Rights just like real cops. Don't get your case thrown out for this silly mistake! Currently no function other than aesthetic, maybe a plan in the future where LSPDFR+ court cases will be affected by this  
    Current Progress:
    Observations: 95% Field Sobriety Test: 95% K9 Traffic Stop Assist: 90% Miranda Rights: 100%  
    If you have anything that you would like to see, change, or improve, please let me know!
     
    Thank you
    I
  21. Like
    Phaxol got a reaction from CG Blaze in [WIP] Interaction+ | Suspect Observation | Field Sobriety Test | More!   
    Hello all, I am here to announce the development of my latest plugin, Interaction+. I would say at this point it is about halfway completed. 
     
    Currently, 4 features are planned:
     
    Suspect Observation
    Observe suspect's pupils, demeanor, and odor to determine if further investigation is needed Works based off of TrafficPolicer and DarkMyre's Search Warrent APIs Not a definitive source of info, some peds may keep their cool around police and give no indication they are carrying something illegal, vice versa nervous people may be following the law but don't like cops. It is up to you to ultimately decide. Drugs and alcohol intoxication are heavily weighted to show in the observation since these are a lot harder to hide. Example observations: https://imgur.com/a/4rFOw Field Sobriety Test
    Make a ped walk in a line in front of you and back to determine if they are impaired or not Impairment is currently observed by use of ragdoll at some point during the test If ped is intoxicated, test will be heavily weighted for them to fail, although there is a small chance they will pass Sober peds will always pass for sake of investigation K9 Traffic Stop Assist
    Call a K9 to a traffic stop and have it inspect the suspect vehicle for narcotics Not yet implemented, so no further details Read Miranda Rights
    Now you can read arrested peds their Miranda Rights just like real cops. Don't get your case thrown out for this silly mistake! Currently no function other than aesthetic, maybe a plan in the future where LSPDFR+ court cases will be affected by this  
    Current Progress:
    Observations: 95% Field Sobriety Test: 95% K9 Traffic Stop Assist: 90% Miranda Rights: 100%  
    If you have anything that you would like to see, change, or improve, please let me know!
     
    Thank you
    I
  22. Like
    Phaxol got a reaction from Mr.JonnhyCZG in [WIP] [Immersion] Officer Status Menu   
    Version 1 of the plugin has been released! Get it here: 
     
  23. Like
    Phaxol got a reaction from Mr.JonnhyCZG in [WIP] [Immersion] Officer Status Menu   
    Thank you for the feedback!
    Currently there is a 3 second delay between request and dispatch response, but I may increase that. I do like the idea of a variety of responses though, I will try to implement it before the release
  24. Like
    Phaxol got a reaction from Mr.JonnhyCZG in [WIP] [Immersion] Officer Status Menu   
    https://www.youtube.com/watch?v=kUb79xUvygc
     
    Here is a video of the script in action! It is off an older version, but the general idea is still the same!
     
    Things added/changed since the video:
    Most options translated into 10-* codes Fixed LSPDFR loop bug "In Transport" has been moved to the "Suspect is/has..." tab Traffic stops, pursuits, and shots fired option now automatically include your location in the radio message Telling dispatch you are in pursuit will dispatch 2 units to you to assist Keyboard shortcuts added for pursuits, suspect has crashed, and shots fired I only wish to add one more thing before I release, and that is to make selecting "En Route" accept the callout for you. I have messaged the creator of Vocal Dispatch and am awaiting a reply to see how he did it, I will also be seeing if I can't work past it on my own. I would expect the release Thursday or Friday depending on how busy I am.
     
    Thank you all for following the journey of development!
  25. Like
    Phaxol got a reaction from Mr.JonnhyCZG in [WIP] [Immersion] Officer Status Menu   
    Issue has been fixed! Should be on track to release sometime this week
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