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darkblue

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Everything posted by darkblue

  1. Is it due to the new update? Before, everything worked fine... Well that´s just a minor problem. My bigger problem is the driving mod. Anything good available to control the throttle? I don´t need any specialties, just smooth acceleration and braking, nothing else...
  2. @Lieutenant Dan Sadly this keeps crashing my game. I´d rather use nomorefeatheringV2 but since the last update (chop shop) only the brake control does work. Throttle is always full send...
  3. Hi, So since the last update I am not able to use towtruck and towtruck2 anymore. Only flatbed is working. And for nomorefeatheringV2 only the brake setup works but throttle control not. Any suggestions or anybody facing the same problems?
  4. well, at the moment with launcher it works for me, just waiting for updates sucks but waiting for a week is not so bad I guess... and I think updates will be stopped as soon as GTA6 will officially be available
  5. Hey guys, I want to get rid of all the trash in the streets. Problem is, when you delete the trash props in your mods folder, the game refers to the main original files. If you delete them, the Launcher forces an update and re-installs these. So the only way to get rid of it seems to replace the collision files with an empty .ydr file and to make invisible textures for the .ytd files. Can someone provide an empty .ydr? There are also 1KB files in the game or mods aswell but they have a white square in it... Thanks guys.
  6. It´s a shame that you need a constant internet connection and you are forced to keep a game up to date. Things were much easier back then. I remember Far Cry had an update to have your hand exactly on the bottom of an object, when you wanted to climb up. The next update you were inches away and your hands were floating in the air. They never fixed it. That´s not what I call an update... Game industry should let the players decide what version they want to use. But they don´t get it, that´s why the community is so mad against developers. They simply don´t listen to fans... Only capcom seems to get what really matters but that was a long path...
  7. Hey, always is says that you simply shouldn´t update or revert back your game version to play. Well, that´s not working. I use the -scofflineonly extension, and everytime I want to start, the shitty R*Launcher still wants to update. I disabled automatic updates, not working, still wants to update, I disconnect from the internet, does not start - needs internet connection. So is there ANY way to play constantly on an old game version without the fucking launcher everytime updating it? Bypass doesn´t work either...
  8. darkblue replied to TheRealAjax's topic in Legacy
    It really sucks. I wish they would simply delete the bugs instead of bringing up new content. I´ll never buy a rockstar game again....
    It´s pretty cool, but damage adds up to the max. over time. Engine fail by multiple rams into the back is not so realistic. Should be detecting damage to the front only. And the "try to start engine" sound would be a great additon to this. But will keep it anyway.
  9. Finally no more texture loss. But recently I experienced some stuttering every few seconds (1-2 sec freeze all 10-15 seconds) when calling too much or specific units. (Not sure about the exact reason though - could also be ultimate backup combined with eup) Running GTX1070 with 8 GB Ram. System has 16 GB Ram. The initial value in the config of 1900 was working fine before, but now should I lower or increase? Not sure how this works exactly, I don´t want to mess up. Sometimes changes in GTA5 are permanent although you revert it back. (e.g. traffic is all messed up with the first color bug although the vanilla popgroups.ymt is running again)
  10. @AstroBurgers Another suggestion: Instead of use the belt grab animation, better use the cop idle animation. They sometimes also grab their belts at the side or cross arms. That´ll be more realistic.
  11. Modifier Keys don´t have any effect. The normal keys still work without it...
  12. @AstroBurgers I noticed a small thing. When you use the belt grab animation, the character looks only straight forward. Usually you should be able to move the head with the camera while doing so.
  13. I recently noticed this, so I wanted to share for those who might no know. I was a bit surprised of it because I recently needed to update from 0.3 (yeah I know...) to 0.4 and got into this, thought it was a bug caused by mods but it isn´t: The siren control has changed by Rockstar. I´m not sure which is which, lets say siren 1, 2 and 3. (wail, yelp, rumbler?) Old controls: 1 = Standard by pressing button 2 and 3 = holding button down (toggled somehow between them). New controls: 1 = Standard by pressing button 3 = holding button down 2 = double tap button and with the second tap holding it down Cheers, hope it will help!
  14. There is no need for a controller. The siren control has changed by Rockstar. I´m not sure which is which, lets say siren 1, 2 and 3. (wail, yelp, rumbler?) Old controls: 1 = Standard by pressing button 2 and 3 = holding button down (toggled somehow between them). New controls: 1 = Standard by pressing button 3 = holding button down 2 = double tap button and with the second tap holding it down
  15. @PNWParksFan This is very cool. But the female freemode ped always has a male head and voice. Is it a bug, an issue on my side or can I configure that, too?
  16. Hello Buddies, I wonder if someone is willing to help me with a problem. I use an old ragenativeui since I´m stuck on an older gameversion because the R* Launcher fucked up my game completely and I have no other way to keep it running with mods. Don´t ask further questions, I did nearly everything.... Anyway, with the version I am running, I can control the menus from e.g. StopThePed with my W A S D and Enter Keys. With a newer version these controls are now bound to the arrow Keys and the left mouse button. I know, you can recode it with Visual Studio and I tried that but I don´t get how it works and I also have the language problem because I´m a Kraut.... I wonder if someone could recode the actual version of ragenativeui and send it to me so I can at least use the newest plugins properly so I don´t have to dance in front of suspects when asking without making a final knockout.... Here´s what I found as example: https://github.com/alexguirre/RAGENativeUI/issues/128 (but I want the specific keys mentioned above) Thanks, Maybe?
  17. Man, this is so cool... But with the new UI version I can´t use the menus properly anymore. Before, I could use WASD to control through them, now I must use the arrow keys for this. Anyone got an idea how to change that or why this happens? Or can the author maybe make a script out of it 😬?
  18. Every non-els car works with els, too. Not exactly sure how, it´s been too long since I used els. But I think there must be a tutorial somewhere on this side. Just imagine: ELS works like an on and off extra system. But the extras are not the car parts like pushbar or alpr (which are enabled permanently) but the light textures. It toggles the extras based on their sequence. If you implement an els file on a non-els car without editing don´t be surprised to see a pushbar flashing 😂 Same goes vice versa. An els car as non els will have the effect that the light textures are always on. Nevertheless, a non-els car works as els but it does not work the opposite way. The VCF file has to be edited and the carcols need also to be added I think.
  19. @RAZ3R.OfficerTenPenny Nearly perfect. But when opening the trunk, part of the window stays in closed position. Rest is perfect!
  20. @RAZ3R.OfficerTenPenny Man, I see you´re doing a lot of cool cars. And mostly it is also a very compact file size along a very good quality. May I ask you if you could maybe do a 2012 Volkswagen Jetta GLI? Strangely the most sold VW in the US and nobody has done it, yet...
  21. ok, so I messed around with it a bit. Using sheriff02 for sheriff as replace, deleting the props (glasses and hats) and it was ok. Because changing the peds.ymt causes a crash.... (which line would need to be edited for the clipping, or is it just for the hair? - no issues with the hair) Got everything working except for the mics and vests (mics are doubled or wrong, vests do not appear) I thought about using the ranger model with the sheriff texture instead (because only one mic option) Everything fine, but when they pull out the gun, the mic disappears. When they holster it the mic appears again but the holster remains empty then. strangely when starting the game without RPH, vests and mics apply as they should but then holsters are (of course) mostly empty... and I can´t play LSPDFR of course.... a very weird game

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