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darkblue

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Everything posted by darkblue

  1. Correct, I just would like the red and the blue separated so they don´t flash at the same time. Since the Lightbar has 6 Sirens, it could look like this (this is from another car but just to show): Siren 1 = R1+R2+R3 (or R3+R6) - currently this is mixed, e.g. R1+R3+B2+B-C Siren 2 = R4+R5+R6 (or R2+R5) Siren 3 = R-C (or R1+R4+R-C) Siren 4 = B1+B2+B3 (or B1+B4) Siren 5 = B4+B5+B6 (or B2+B5) Siren 6 = B-C (or B3+B6+B-C) The sequencer value itself does not matter since I make my own. But again, this would only meet my personal taste. I would appreciate, if you would change this, but if not, it is totally ok.
  2. Depending on how it´s interpreted (I think you understood) - yes Like this one with Front Flash Pattern 2 / Rear Flash Pattern 2 starting at 1:25 But with all blue and all red lights on at a time (no gaps):
  3. Not exactly. It already is separated into back and forth. I want left and right separated, so that one siren flashes one color. You can see it for example on the picture with the charger from behind. The roof lightbar has some blue and some red lights flashed, which is combined into one siren. I want another light template so I can flash only one side of the lightbar like it is with the visor lights. But this has to be programmed within the model itself it cannot be done just by editing the carcols.meta. The lighting template has to be changed. Now it is (not exactly, just for example - gaps are empty slots in the lightbar and II is the middle of): Siren 1 = RED __ RED __ II __ BLUE __ __ Siren 2 = __ RED __ __ II BLUE __ __ BLUE And I would like: Siren 1 = RED RED RED RED II __ __ __ __ Siren 2 = __ __ __ __ II BLUE BLUE BLUE BLUE It is just my personal opinion, I know that many US cars have both colors active at the same time but I prefer having only one color active at a time. The pack is absolutely fine, I love it. I will use the FPIS anyway no matter if this would be changed or not. It just would make the car 100% perfect for me (well and I prefer both spotlights down but that is really not an essential point 😄) especially because most packs have such small visor lights that you actually barely can see them...
  4. Update of SmoothDrivingV is available but only on GTA5-mods.com: https://www.gta5-mods.com/scripts/smooth-driving-v-2024-update For a longer time now but I guess not all got that info.
  5. Update of SmoothDrivingV is available but only on GTA5-mods.com: https://www.gta5-mods.com/scripts/smooth-driving-v-2024-update
  6. Works fine for me. Try to use the other one. Patrol version and K9 version are actually the same.
  7. @Haz3Shot Modifications Hey mate, I really appreciate this pack. One question: Is it maybe possible to separate the blue and Red version so the color of the rooflights are separated? (e.g. Siren 2 is mixed red/blue - can you make it one color?) I use a custom sequencer which makes only use of one color for each flash. Could you put all red lights into one siren and also all blue lights? - Only for the roof lightbar, the rest is ok.
  8. Fridays with Frank on Route 68 😂
  9. That thing is awesome. Finally a bit love for the co-stars of LSPDFR. Make the windows breakable and it´s perfect! 👍
  10. So I looked over all kinds of scripts and finally got one that is still functional and does what it´s supposed to do: https://www.gta5-mods.com/scripts/drivemodeplus-gamepad-support This has also the advantage that you can customize the "ecomode" to adjust acceleration to your liking. Also just one simple button press and minimalistic design. Let me know, if you also like that one.
  11. Cool, remove the window tint from the Tahoe in the vehicles.meta to get the lightbar working. Seems to be blacked out
  12. I don´t use addon vehicles simply because of these issues... How ´bout that: https://www.gta5-mods.com/scripts/personal-parking-space
  13. Of course does renaming the mods folder to _mods work. But that does not get to the root of the problem. It is just the indicator that something in the mods folder is the problem, but that´s always the case... And changing the permissions is indeed what I was up to. I thought running as admin would do the same.
  14. As for now, this could be a temporary workaround for your problem but be aware that it might affect your performance at some point: https://www.gta5-mods.com/scripts/create-your-own-natural-vehicle-spawns
  15. You answered your own question... It´s any or all of your new plugins. Try to sort this out one by one to see which is causing this error and try to find out why. Maybe it´s not compatible with the actual game version or requires another RPH version. According to your log it seems to be Traffic Policer and/or StopThePed.
  16. Are you running RPH as admin? If not, try to do this. Are you up to date on each version (Game, RPH, ScripthookV)?
  17. Uhm, no. I installed everything correct. But it´s kind of a game of luck sometimes with GTA and its mods. Maybe it conflicts with something but it doesn´t matter anyway since the function I am looking for is not included.
  18. @ThruZZd Wäre cool, wenn es so eine Art Smooth Acceleration/Braking Plugin/Script geben würde. Damit man nicht mit Vollgas anfährt und Vollbremsung anhält. Es funktioniert leider von den alten Sachen nix mehr und keiner macht noch was... Hätte da ein paar Ideen, wenn du Bock hast, was zu machen...
  19. For now, I have a temporary solution: https://www.gta5-mods.com/scripts/driving-mode-selection#comments_tab But I would like to have only eco mode (maybe with config to setup smoothness of acceleration and braking) and a simple button press to toggle this on and off on the fly. Would also be cool if Eco would always be activated when entering a car. I think a lot of people with keyboard are looking for this kind of mod. Rate this, like this, do anything to draw attention to this so that anyone will make something like this! Thanks
  20. This is not what I meant but it doesn´t matter since this doesn´t work for me either. Good mod idea though!
  21. Ok. So I used NoMoreFeatheringV2 until the last update. What it did: When it is activated, the car accelerates smoother and slower to simulate a normal driving without limiting to a certain speed. Imagine only pushing the gas pedal half instead of full send. Same with the brake. Normally GTA5 goes full send and full brake making the car do a small burnout by accelerating and squeaking tires while braking hard (at least on PC with no controller - with controller you can push the gas and brake as you like). It can be deactivated by a simple button press to engage into pursuits to go full send to not loose the suspect. But it sadly was abandoned at some point and the developer hasn´t been online for almost a year now so I guess it´s dead. It was developed as plugin, I still have it but only the smooth braking is working now... I could provide this file if that could help (just to help understand, not copying other work, of course) because it is also no longer downloadable somewhere.
  22. @Venoxity Any plans on adding some kind of smooth acceleration/braking that could be toggled on and off (for cruising/pursuit)?
  23. Hi Guys, I used nomorefeatheringV2 for a while but since the latest update (chop shop) it is no more compatible. The smooth braking still works but acceleration is completely shut down. This mod was quite old but the best you could have. It was sadly replaced by SmoothDrivingV which was a complete mess and also didn´t work. The author won´t update any of these... It was very cool, keeping a smoother ride during patrols without doing burnouts and put it off for pursuits. Without this, GTA 5 does not make sense anymore. It seems that there is no useful mod like this out there. Is anybody capable of doing such a mod wether as plugin or script? Nothing special required just a mod for smoother throttle and breaking which can be toggled on and off with a simple button press. (and maybe an .ini to customize buttons and maybe the smoothness) Would be much appreciated.

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