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RoegonTV

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Everything posted by RoegonTV

  1. Are you sure your vehicles.img is in your Grand Theft Auto IV/pc/models/cdimages folder?
  2. RoegonTV posted a gallery image in GTA IV Galleries
  3. I think they are too much. On a demo vehicle, they look nice. But I see no practical use in real applications. I mean can't you just use some TIR6's or some intersectors?
  4. I run IV at 53 FPS so I hope when I get V that I can run 60 <3
  5. Rockstar made an announcement that they will be banning people from multilayer who cause the gameplay to be less enjoyable. So I assume that means they know modding will happen but as long as it's not detrimental or unfair it's okay? So obviously a trainer god mode would get you kicked/banned.
  6. RoegonTV posted a gallery image in GTA IV Galleries
  7. ​Yeah from what I've read, which isn't a lot :P, everything is in RPF, which spark IV can handle, and I think OpenIV can also, but they are working to improve it. I would relate RPFs to IMGs. Once we get a solid OpenIV update to crack into RPFs, we will still need to find the vehicle extensions. Which I really hope they kept .wft and .wtd!
  8. I am in need of a texture artist. I basically just want someone who enjoys skinning and is willing to make me some for my releases. My only requirement is that the person has Skype, and is very active. Active as in, if I needed a skin done for 2-3 cars, it could be done in 1-2 days. If anyone is interested please feel free to private message me.
  9. ​I don't know how I will run it, but Rockstar tells me that when I get it I should be able to run it 60 FPS at 1080p (I run GTA-IV at 52 FPS 1080p), and my computer is not amazing. I think it will run well like any other new game (BF3, Arma3, etc.). GTA-IV was just so poorly ported that people assume GTA-V will run bad and slow. Just give it a try, they might have done it right this time.
  10. I don't have a copy of the PC version or i would snoop around the files. As soon as modders like myself and Doppler can get our hands inside a directory and find out what files they use, the closer we get to modding. I have heard rumors that the models may be in .wft and .wtd again. MAYBE. That would be extremely useful as we would not need new export and import filters for zmodeler. The biggest issue will be finding a program that can handle the file types for the cars, or waiting on Oleg to release the filters so that we can use Zmodeler. After we can import and export cars, modders just have to take the time to analyze how they're setup and then we're golden.
  11. I think a new leaf is good. It was time for a change, and convenient that the transition happened when GTAV came out (Everybody is too busy gaming to be bothered by LCPDFR being down for a bit). Hopefully this new leaf can be a good stepping stone to new stuff, to better functionality. I like the new theme, and IPB, it looks good!
    • 2,385 downloads
    • Version v.10
    Federal Signal Integrity 04/13/2015 By: RoegonTV ======================================================================================= TERMS OF AGREEMENT/USE: By downloading/using this file you agree to include my name if you decide to release/use any of my work. ======================================================================================= DISCLAIMER: I (RoegonTV), the author of this archive, hold no responsibility for any damage or consequences that are caused by the use of the contents of this archive. ======================================================================================= CREDITS: Federal Signal Integrity - Federal Signal Valor Modeled and textured by RoegonTV, edited into Federal Signal Integrity. - Mounts modeled by RoegonTV. =======================================================================================
  12. RoegonTV posted a gallery image in GTA IV Galleries
  13. RoegonTV posted a gallery image in GTA IV Galleries

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