Jump to content

RoegonTV

Members
  • Posts

    630
  • Joined

  • Last visited

  • Days Won

    6

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by RoegonTV

  1. It sounds like you need to make sure the lights you want to flash are assigned to a lightsemissive material. I also would direct you to the tutorials section in order for you to see how the extras heirarchy should be set up.
  2. Started converting this about 2 weeks ago. I have been working on it slowly, but I will update with my progress. I appreciate any feedback
  3. I have a Radeon 7850 for my graphics card, and it makes me sad sometimes :(
  4. Have you figured out your problem? Make sure you have the ASI loader and the proper .dll for the mods you are using.
  5. Command lines are your way of telling your game to override certain settings in your game, no matter what you have set up "in-game". Such as typing "-windowed" will run your IV in windowed mode no matter if you have fullscreen selected in the main menu. Like @TheChef said, there is no way to improve performance with a commandline.
  6. Make sure that the files included in the ELS download are in your main directory (should be 1 or more .dll) and then let me know if they are.
  7. Could you post a few screenshots of examples of these problems, it would greatly help.
  8. Update: Bumper fit on the car: Engine from default Police3:
  9. So in the world of 3-D modeling, you can model two main ways you can create objects. You can use polygons, (which are 4 sided, but sometimes more), or you can use triangles (only 3 sided). Benefits Polygons Sometimes good for creating smooth curves, or filling in square holes. easier to manipulate than triangles. Triangles No hidden edges (a triangle is a plan so every triangle is completely flat). What games use for polygon count and what they render. Drawbacks Polygons Can contain hidden edges. Since in the world of modeling, everything has to be definite, you have to break a model down to it's simplest form. Triangles are that simplest form. Because each triangle is completely flat (a plane), the program you're using and the game know exactly the coordinates of the three vertices, and can draw the area inbetween. However with a polygon, you can have a 4 sided shape, that is bent in a weird way and has unexpected edges because it will eventually be broken down and split up into triangles. (Every 4 sided polygon is broken down into 2 triangles). Triangles Can be harder to model with More time consuming to model with Moral of the story: I suggest you model with 4 sided polygons, but it is not illegal to use triangles or a mix of the two. Most of my modeling is mainly 4 sided but sometimes I have to fill in some areas with triangles. Just make sure that the 4 sided polygons are flat, and are not bent in weird ways and you should be fine. And remember to weld! - Happy modeling!
  10. Thanks for the input! I am working on it some more, have already fixed the lower center issues, just trying to get the indention dimensions right!
  11. Update: Roegon is dumb. 1). Apparently textures sometimes are invisible in OpenIV but okay in game? 2). I forgot to import the non _hi version to Zmod... don't judge me please.
  12. I have encountered a few errors upon exporting. I have a material called "dark_grey" which is an interior 2, and is just invisible in OpenIV. Secondly, when I exported, it deleted my L1s. However, *I only made L0s and L1s* I don't know if this matters. Any help would be greatly appreciated.
  13. I think I am finished with it. Do you guys have any suggestions?
  14. I know that many people do not believe that I have the proper right to use my '13 PI Sedan bumper, so I am going to fix that. I am going to remodel it, and keep you guys updated so you can know that it is indeed my work. I plan to do this because I don't want any discrepancies for my sedan when it is released for V. Here is my car with no bumper: http://i.imgur.com/WFQyOuv.jpg Here is the Forza 4 2010 bumper I am going to edit: http://i.imgur.com/dDC8bpW.jpg And here is my old one (top) compared to the Forza 4 (bottom). So that you can see the differences from beginning to end: http://i.imgur.com/jmiYCUu.jpg
  15. Very nice work. Glad I have something to inspect and learn my way around the V model base.
  16. The emerglights.png is the file you need to edit, just make every red light on there blue and you're good to go!
  17. Here I will be talking about/showcasing/releasing some patters I have made for my BlackWidow Chroma. To start off the thread, I just recently made a Christmas pattern! If you guys have any requests, feel free to let me know and I will try to let you guys have it! Christmas_RoegonTV.razerchroma
  18. From the album: RoegonTV's 3-D Work

    Modeled this a long time ago, and fit it to an F-350 base. Would you guys want to see it released? For IV, for V? Album with truck: http://imgur.com/a/gB0Um
×
×
  • Create New...