Reputation Activity
-
Reddington got a reaction from Off. james in ELS changing light pattern when I exit vehicleIn the VCF for the car, look for
OutOfVeh Enabled=
There will be 3 instances of this. If any say true, change to false.
-
Reddington got a reaction from Kub3k in [SOLVED] GTA 5 blurry/pixelated graphicsNeither of these are helpful, and telling someone to "check their eyes" is rude. There are better ways to provide helpful advice.
-
Reddington got a reaction from Broax in Recommended handlingIds for your police vehiclesSo you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
Reddington got a reaction from Officer Here in List of all development tutorialsTo make things easier to find for those just getting into it, I've compiled a list of GTA V development tutorials. I'm more than likely going to miss some, as I don't want to look through 40 pages (sue me!), and there's probably other tutorials scattered around the forum, so if yours isn't here, please do PM me with the link and I'll update this. Please note, this is for development based tutorials, not tutorials on modding the game.
Carmodders, importance of Lods (this is not a tutorial, but is just as important) Create a firetruck from scratch How to make your uniform insignias look realistic in Paint.net HQ Mirrors Make your own textures | How to make GTA V police skins using Gimp Thero's tutorials #1 template making, #2 LODs "quick way", #3 GTA 4 to 5, #4 Setup lightbar for ELS ZModeler 3 Tutorial #1: Import, export and the basics! | ZModeler 3 Tutorial #2: Basics of GTA V Lighting | ZModeler 3 Tutorial #3: Converting parts & lights from GTA 4 to GTA 5 ELS | ZModeler 3 Tutorial #4: How to make LODs for GTA V vehicles Zmodeler3/GTAV Vehicle Light IDs -
Reddington got a reaction from Bear82 in [GUIDE] Step by step instructions for installing add-on/standalone carsNote: There is a reply below this post that is just as helpful, make sure you read that!
There are so many car mods out there that it's frustrating when you can only have a certain amount in game (as replacements), and have to keep switching between all the ones you like or just want to try. This text-based tutorial aims to teach you how to install cars as a add-on/standalone! Please note, this tutorial does not cover add-on cars that have their own dlcpack.
Quick notes before you begin.
* You must use a mods folder!!! For information on how to use this, click here. (OpenIV website)
* Mpchristmas2 is just my preference for standalone cars. Some people use other DLCs such as mpluxe.
* There is a standalone car limit. If you exceed yours, download this gameconfig for unlimited add-ons. NOTE: I have not personally tested this one, back up your gameconfig before installing!!!
* All standalone cars must have a vehicles.meta and carvariations line! Otherwise it will not work properly.
* Handling.meta, YMT edits, etc are all optional, you do not need to edit anything else aside from the vehicles.meta and carvariations for the car to work.
1) In OpenIV, navigate to mods-->update-->update-->common-->data-->levels-->gta 5, and extract "vehicles.meta" to your desktop. I advise making a folder on your desktop named "original vehicle meta", or something similar so that way you can store these files and know exactly what they are. You won't actually be editing this meta, but you will be taking individual meta lines from it to use for your add on cars. For example, if one car is a Dodge Charger, you'll use the police2 meta lines. CVPI, police lines. I don't think it truly matters in the long run which you use (aside from the handlingid needing to match the car) as long as they are similar and not completely different (IE using the meta for the Pounder)
2) Grab the "police" meta from this vehicle meta. Either paste it in a notepad or just hold onto it. Note: If your vehicle is a non Law Enforcement vehicle, just take the meta of a similar type vehicle.
3) Navigate to mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data-->levels-->gta 5. Extract this vehicles meta to your desktop. Open it, and paste the meta line. Change the modelName, txdName, and gameName to that of your add on car.
4) In the vehicles.meta there is this line: <audioNameHash />
Audionamehash dictates how your vehicle sounds. If it remains <audioNameHash />, it will not have any sound. You will change the audionamehash to whatever suits the vehicle you're installing. So if you install a CVPI, it'll be police. There isn't a huge variety of namehashes for police vehicles. There's no police Explorer, so you'll either end up with an Explorer that sounds like FBI2 or SHERIFF2.
Note: The following only applies if you are using ELS!!! I, however, have started using the namehashes of regular civilian vehicles. In the case of the Explorer, I use gresley. This means that your vehicle will sound more in tune with what you're driving. However, this also means the in-car radio will work. The only way to disable this is by turning the music all the way down in the settings. As I said, there's a variety of what you can use, and I have those listed in another topic.
Save, and drag the edited file from your desktop back to OpenIV.
5) In OpenIV, press the back button twice so you see the "carvariations.meta" (mpchristmas2-->dlc-->common). You will also need to extract and do the same thing in terms of naming it. Change the name, save, and re-add to OpenIV. I've included one of my carvariation lines you can use as a template for all your vehicles. Do note a few things: 1) Some vehicles require custom carvar settings. Most, however, will work fine with this. 2) For non police vehicles, change sirensetting to "0". This setting is only for emergency cars. 3) <kits> deals with the mods that the car will have. I, personally, never mod my cars, so I just ignore that.
6) If you haven't already, download the vehicle files for the car you want, and rename them to match your add on car.
7 ) In OpenIV, you can either click the back button until you get back to the page with "common" and "x64" folders (mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc). Once on this page, go to x64-->levels-->gta 5-->vehicles-->xmas2vehicles.rpf. Click the "edit mode" button, and drag and drop the vehicle files from your desktop into OpenIV.
8 ) Click "edit mode" again to turn off edit mode, and you're good to go.
Final notes:
* In the carvariations, sirensetting must be set to at least 1 for it to have siren. There are other siren settings you can use.
* In vehicles meta, <flags> must have FLAG_LAW_ENFORCEMENT and FLAG_EMERGENCY_SERVICE
-
Reddington got a reaction from Michael21107 in GTA V Support Frequently Asked QuestionsThe following is a list of the most asked questions that are not LSPDFR related. The LSPDFR FAQs is located in the LSPDFR support area. These FAQs will be updated as new things arise. If none of the below answers help, please create a topic.
Please note, the last section of this post will contain ELS questions, while the first part is various other things. I am only including ELS issues and tips. Anything that is basic or that is covered in the ELS documentation is not being included.
If you're looking for a specific answer, press CTRL + F to search what you're looking for.
IMPORTANT: WHEN EDITING GAME FILES, ALWAYS USE A MODS FOLDER!!! http://openiv.com/?p=1132
Remember, if you replace something in the mods folder and start crashing, you can always go into the vanilla files and copy/paste the vanilla files into your mods folder!
How do I make my police lights brighter? / Help, my police lights are dim!
The very first thing to do is to wash your vehicle (via the Trainer) and make sure window tint is removed. Window dirt and tint will also dim the emergency lights. If that doesn't work, pause the game and go into GTA V's settings. Find the option PostFX and Shaders. Change both to high or above. Do note these may cause some FPS loss, especially the higher you put them. If still nothing, keep reading.
Try installing RadianceV. If that doesn't help, open up OpenIV and go into mods-->update-->update-->common-->data. Extract "Visualsettings.dat" to your desktop. For editing, I encourage downloading and using Notepad++, however it's not required as you can open it with Notepad. Once it's open, press CTRL F and search for car.default, you will be brought here:
The two lines that I have marked are the only ones that matter for what we want. Everyone has their own preference, but for me 6000 and 1500 work perfect. Check my image album if you want examples of how my lights look. After you change the settings, save the file. In OpenIV, click "edit mode", then drag and drop the edited visualsettings to the exact same place you got it from. Click "edit mode" again and you're good.
Note: I've discovered that with some cars, their lights are naturally dim. If your lights are dim, verify it's the same case for all your models.
My pranger, sheriff, riot and firetruk slots have a weird graphic/texture glitch! / I installed Natural Vision Remastered/NVR and have a texture glitch!
NVR installs a folder named NVR_EMISSIVES, and in this folder contains the .YTDs for the before mentioned vehicles. You can safely delete these .YTDs, they have zero effect on modded cars.
When I press F4, the game freezes, but the Rage console doesn't appear / Police Smart Radio is open, but I can't see it?
Go to the RagePluginHook Settings ---> Game settings ---> Command line switches check "Force Windowed mode", then save and launch. You can change back to full screen once in game.
Why aren't my trainers working?
You need to have ScriptHookV installed. http://www.dev-c.com/gtav/scripthookv/
I'm crashing and getting system access violations!/exception access violation
System access violations are some of the most frustrating and difficult to figure out because they are thrown by your computer. Sometimes it means your game is using too much ram. Do note this is not always the case, this error really varies. For some people, a simple fix for this error is opening the CommandLine.txt in your GTA V directory and deleting everything inside. If you get this error, think about what you were doing at the time. If you were on a call and a lot was happening, or if the game was trying to do something and couldn't.
There have been a few cases where a specific plugin or new mod caused the issue. In one case, the user installed "Who needs 'em? Remove unnecessary controller bindings" and that was causing the problem.
How do I install modded police cars? / How do I install add-on/standalone cars?
Hystery has made a very helpful topic for this, and I made one for standalone cars, but the one thing I wanted to point out and make clear is that all replacement cars go in the very newest patchday that has a vehicles.rpf. The newest patchday is the one with the highest number. Using older patchdays for replacing vehicles will not work!
Hystery's guide for installing cars -
Gio's guide for installing standalone cars -
I updated my game, but now I can't get past the loading screen!
You need to update the update.rpf within your mods folder.
To do this, open OpenIV, and go into the mods folder. Click the "edit mode" button at the top of OIV. If you see a green notice about updating, do it.
How do I verify integrity of game cache on Steam or Disc?
For Steam - Right click GTA in your Steam library-->properties-->local files.
For Disc, create a shortcut of the GTAVLauncher.exe file that is in your GTA V folder. Right click the shortcut you made and go to properties. Once in properties, go to "target" and add -verify right at the end, outside of the ".
I crash when entering vehicles! / I crash when entering SHERIFF2/FBI2!
1) Are you using LeFix's mods, or any type of fuel mod/speedometer? That could be a reason.
2) Did you add in a new replacement car? If so, I've had times where the vehicles.meta line for the model was not compatible with the model. An easy fix is to replace this meta line, preferably with a model that is similar to the one you installed. For example, if you installed a Tahoe, use the FBI2 meta line.
3) Did you edit the vehiclelayouts.meta? The game does not like this file to be edited, if you revert back to vanilla it'll be fine. I'm unaware if there is a way to edit this file and have it work.
4) Are you using "Free Me! Remove unnecessary controller bindings"? Several users have reported that using set #5 causes this crash. To fix this you can either remove this mod, or try a different set.
Thanks to @Mattbravo for reporting this.
I'm getting ERR_GEN_ZLIB_2 failed zlib call!
Taken from the Rockstar support page, it indicates corrupt game data. You can try verifying integrity of game cache. If you don't know how, look two questions above this one.
I'm losing textures / areas go under the map!
Once you're in game, alt tab out and open task manager. Click the processes tab, and right click GTA 5's process. Change the priority to high. Also try closing every other open program.
When I try and load the game I get an infinite loading screen with the character slideshow.
Go into OpenIV and click "edit mode". You may get a green pop up at the top informing you about a title update. If you see the pop up, go ahead and update.
Open the commandline.txt that is in your GTA V directory. Paste -scOfflineOnly and save it. Notes: 1) If you load up GTA V via normal GTA V.exe, the initial UI giving you the option to play in single player, online, etc may not appear. The game may load straight into single player.
2) -scOfflineOnly needs to be on its own line. You can't have two commands occupying the same line.
When I spawn bodyguards/partners via my trainer, they keep entering and exiting vehicles.
Open the trainer and go to Bodyguards -> Bodyguard tasks -> enable "change for all" -> set task to "look at player" . This won't always work, though. The bodyguard AI isn't the brightest.
Why does my vehicle spawn with tint? / How to get rid of window tint?
There's two ways you can remove the tint. The first way is for convenience and avoiding editing files. The second way is a permanent fix that I recommend.
1) For those who aren't interested in editing any files and just want to play, open your trainer, go to the vehicle mods section. Find the tint option, and set it to one of the settings, then switch back to "none". This should fix it. You will need to do this each time it spawns, and when AI use the vehicle, it will have the tint.
2) You will need to navigate to the vehicles.meta in OpenIV. For vanilla vehicles, go to mods-->update-->update-->common-->data-->levels-->gta 5. Grab the vehicles.meta and drag it to your desktop. Now open it with a text editor. Notepad works, but I recommend Notepad++. Note: If you plan to edit these files a lot, Sublime Txt is what I prefer over everything.
Once the meta is opened, press CTRL F to search for the vehicle you want to edit. In the meta you'll find this line:
<diffuseTint value=" " />
Remove whatever number is there already and add this: 0x00FFFFFF
It should look like this now:
<diffuseTint value="0x00FFFFFF" />
Now save the edited meta and close out of the text editor.
In OpenIV, make sure you are in the same location that you originally extracted the meta from.
Click "edit mode" in the top right.
Now drag and drop the edited meta back in.
Click "save" and you're done.
Note: Some vehicles come with natural tint. This cannot be edited or removed. You'd need to ask the author about it
My in game notifications are no longer appearing.
In GTA V's settings, make sure phone notifications are enabled. I've previously seen that More Control V was the culprit of notifications not working.
Why are gangs/random guys coming after me nonstop?
You're in the part of the story where Trevor "saves", aka kidnaps, Martin's wife, thus banishing the boys from the city. You'll need to complete this part of the story before you can play LSPDFR in the city.
I'm crashing with "year, month and day parameters describe an un-representable datetime".
You haven't played GTA long enough to have a proper day/time set. Try playing for 10 minutes, save the single player mode, and try again.
Peds can't aim/shoot weapons.
Are you using the Family Friendly Free Roaming mod? If so, open the .INI and look for block_melee_with_animation. Disable this.
I'm getting a fatal error when Rage is loading, it's under "velocity limit removed" and above "patching code".
This is caused by having "enable counter measures against online vehicles in single player" being enabled. You can disable this by going into Rage's settings.
Why is GTA forcing me to use windowed mode?
This is caused by windows's gaming feature and gaming vr.
RPH had an issue initializing with directx
In RPH settings, under command switch, check force windowed mode.
How come AI drivers are disappearing?/AI drivers disappearing?/No drivers in cars?
This is part of GTA V's memory management. Speaking from my own experience, the AI drivers start despawning when too much memory is being used. Here's two things I've discovered that causes this to happen:
Too many modded cars being in play, or too many high poly cars in a certain area. I have yet to see this be an issue with modded police vehicles, but It does happen if you have too many vanilla AI vehicles modded. I'm not certain if it's due to a vehicle being too high poly and being spawned in traffic multiple times, or if it's a combination of several or all vanilla vehicles being replaced/modded.
Plugins. Some plugins are memory hogs, and this forces GTA to try and compensate. Try unloading some non-essential plugins and see if there's a change.
Why does the Rockstar editor camera blur when moved? / I installed a new graphics mod and my camera blurs when moved.
Navigate to mods / update / update / common / data/ timecycle.
Extract timecycle1 to your desktop.
Open it in a text editor (preferably Notepad++ or Sublime).
Press CTRL F and search for "mototionblur". You should find this line:
<postfx_motionblurlength>
followed by some digits/numbers in the middle. Here's how you need to edit it and make it look. I added extra 0s to make it have the same amount of numbers as other entries, I have no idea if this makes any difference. Here's what you should change the numbers to:
<postfx_motionblurlength>0.000 0.000</postfx_motionblurlength>
You can just copy and past the above if you don't want to type.
ELS SPECIFIC QUESTIONS
I don't really understand what the ELS VCF is, can you explain?
The VCF is an XML file that comes with all ELS enabled cars. This file is required for the lights and sirens to function properly. Without it, you'll be able to turn on lights and siren, but the lights will be steady burn, and you'll have the vanilla siren control. This file also controls the reflections that your car gives off. For example, in the VCF the second category is EOVERRIDE, and part of its options include "AllowEnVLights="true" Color=red". If you change that color to blue, that is the reflection you'll see off the walls/buildings/etc.
Why isn't ELS working?
ELS requires that ScriptHookV and advancedhookv.dll be in your main GTA V directory. If both are present and it's still not working, either
a) The ELS VCF for the model is not in the pack_default folder.
or
b) asiloader is not enabled in OpenIV.
Why do only my headlights and taillights flash?
This generally happens either when there is no ELS VCF to read, or ELS has bugged out. If it's the latter, this can be fixed by doing the following:
Restart your PC. For whatever reason, I've found this to be the solution every single time. I've included an additional step below that is only needed if restarting your PC fails.
In OpenIV, go to ASI Manager and uninstall ASI Loader and OpenIV.ASI and then click install again to reinstall them. Next, restart your PC, and try loading into the game again and see if that works. If it still not working after that, please create a topic and post the ASI log and ELS log files.
When I try to open the ELS console it pauses the game?
For whatever crazy reason, the ELS console key is CTRL P. To change the keybinding, open the ELS INI and look for "TogInfoPanel =", change this to 85. Now CTRL U will open the console.
When I'm on a traffic stop and use the police computer, the AI drives away! / Honking the horn makes the AI drive away!
This is a result of ELS's traffic control. It's meant to help you by forcing AI vehicles out of your way. However, it completely disregards you being on a traffic stop and will make your stopped driver fly off into never never land. To disable this, open the ELS INI and find "ELSTrafCTRL", set to false.
How do I enable wig-wags on my vehicle?
Open the VCF for the car and look in the "Acoronas" category. The first two options will be headlights and taillights. Set them to 1 or higher to enable them. While we're in this category, IndicatorsF is your front turn signals, IndicatorsB is the rear turn signals, and ReverseLights, as it sounds, enables the flashing of reverse lights. You can make all of these flash if you really want a disco car!
How can I make it so my vehicle only uses one siren or doesn't have one at all?
Open thee VCF for the car and look under "sounds". You'll see the "AllowUse=true" lines. Change true to false.
My police lights are causing crashes.
Most likely you installed ELS incorrectly. Double check the ELS documentation on installing and verify you followed everything to a T.
The game crashes when loading if I use multiple VCFs.
Open the ELS .INI and look for "MaxActiveVehs". Set this to 50.
My lights become dim when outside of the vehicle.
This is due to the "saved vehicle" option in Simple Trainer that is used to prevent despawn. For whatever reason, saved vehicles have their engines shut off, even if we have it set to always on. When the engine is off, the lights go dim. The best solution to this is not to use the saved vehicle option in Simple Trainer. (Thanks to @MikMak86 for sharing the solution)
The flood lights/take downs are always on. How do I turn them off?
Replace the original line with this to turn them off.
<Takedowns AllowUse="true" Mirrored="true" /> <SceneLights AllowUse="true" IlluminateSidesOnly="true" /> -
Reddington got a reaction from UpperMidnight in Can't pull over cars and cars don't move out of the way with addon vehicle!I know, that's why I said at least set to 1. :P I could be wrong, but I'm pretty sure even ELS cars have to have a carvariations, even if it doesn't use those exact settings. The sirensetting is what helps allow it to be able to act as law enforcement.
What is the name of this new car you added?
-
Reddington got a reaction from UpperMidnight in Can't pull over cars and cars don't move out of the way with addon vehicle!For future reference with addon cars - In the vehicles.meta, if you want the car to be law enforcement, always add "FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE" to the <flags> section if they aren't already in the meta line. In the carvariations, make sure sirensetting is set to at least 1.
-
Reddington got a reaction from FPIUGuy in Recommended handlingIds for your police vehiclesSo you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
Reddington got a reaction from Officer Here in ELS - Only one lighting stage on standalone vehicleOpen the ELS VCF that came with the car, and look for "Lstageactivation", it'll be set to "auto". You can change this to one of two things in order to get all three stages:
manual - This will start from stage 1 lighting to stage three. First click is stage 1, second click is stage two, and third is stage three.
invert - This inverts the above stages, so the first click is stage three, second click is stage two, and third is stage one.
Just change "auto" to either of the above.
-
Reddington got a reaction from brayden3426 in Non-ELS vehicles can utilize basic features from ELS!I briefly touched upon this in my GTA V FAQ's, but seeing as there are still some people not aware, lets have a dedicated topic. Emergency Lighting System (ELS) is meant to be used with ELS specific cars. These cars have been built around ELS and the features it provides. Fortunately, ELS also works for non ELS made cars in the most basic form - effectively turning ELS into a better Siren Mastery, or for those who don't know what that mod is, it gives you better control over your siren. ELS requires you give a car the VCF XML. This VCF allows for ELS to read and recognize the car as being made for it. All you need to do is rename the VCF to the name of your non ELS car, place it in your active ELS folder (pack_default is the default folder).
We're not done yet, there's some edits that need to be made first in order to have everything work smoothly. I will be provided a VCF that already has everything set and ready to go if you don't want to do any editing. Just rename it to the appropriate car, place it and you're ready. The VCF is attached at the bottom of this post - you can ignore everything else from here.
For those who want to learn and do some basic editing, open the VCF you want to edit.
1) Under "interface", you'll see LstgActivationType. Between the two tags is the word "manual". Delete that and put "auto" instead. What this means is that when you turn on your lights, it will turn on all of them, instead of turning them on in stages like you can with ELS cars.
2) Under <EOVERRIDE> you'll see multiple extras. Where it says IsElsControlled="true", change all of them to "false". Only change the IsElsControlled entry! This is pretty self explanatory, it tells ELS if it's controlling the lights or not.
In continuation of the siren control, there is a section called <SOUNDS> . Here, you can disable certain tones (AllowUse="false") if you don't want the car using them.
There is the <ACORONAS> section which lets you mess with wig wags, I'm not positive if that actually does anything for non ELS cars. I may try it later just to see, but I'm assuming it does give wigwags.
As many cars as you have in your game, you can have the same amount of VCFs. My game is full of ELS cars and I've yet to run into a VCF limit. You can edit the active ELS car limit in the ELS ini.
NON ELS VCF.xml
-
Reddington got a reaction from Gilmar in what can I do when my ELS says els key lock activePress the scroll lock (SCRLK) button on your keyboard.
Your topic has been moved to GTA V Support, this is not LSPDFR related.
Please post in the correct location in the future.
-
Reddington got a reaction from starwarsmasterdavid in Recommended handlingIds for your police vehiclesSo you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
Reddington got a reaction from Topsi in ELS Lighting w VisualV and NaturalVision RemasteredSee my FAQs here.
It is the very first thing there.
-
Reddington got a reaction from SgtNelsonUSMC in [SOLVED] GTA 5 blurry/pixelated graphicsNeither of these are helpful, and telling someone to "check their eyes" is rude. There are better ways to provide helpful advice.
-
Reddington got a reaction from TheCanadianDream in Car you driveThe only thing I drive is my office chair. XD
I'm not a fan of driving.
-
Reddington got a reaction from sinusphi in Car spawn colors.In OpenIV-->mods-->update-->x64-->dlcpacks-->mpchristmas2-->dlc-->common-->data
Extract "carvariations" to your desktop.
Open it in Notepad/Notepadd++/whatever text editor you use.
Add this line underneath <variationData>
Now save, and exit.
Click "edit mode" in OpenIV.
Drag and drop your edited carvariations into OpenIV.
Click "edit mode" and you're done.
-
Reddington got a reaction from FPIUGuy in How to make AI patrol cars spawn with the "extra" optionGo into the vehicles.meta, find the line for the cars you want the push bar to spawn with.
Now find this line
<requiredExtras />
Change to
<requiredExtras>EXTRA_1</requiredExtras>
Change 1 to whatever the push bar extra number is.
-
Reddington got a reaction from New York Modz in Wheels Disappear on Replaced Vehicles [Solved]I've yet to have any issues as a result of doing it, and changing them to 500 fixes the lack of LODs from the author.
-
Reddington got a reaction from Ugvar in Grand Theft Auto Vice City VCPDFR?If the map was designed the same way, I wouldn't mind. I hope they reuse the same area where you had a big garage (and a helipad). I loved that place!
-
Reddington got a reaction from abdo8gb in How to Read Crash ReportsI've been doing this for almost a year and I still can't read half the shit in the log. Most of the time, it helps to just scroll down to the error and read it. It'll usually say what caused the crash, but a lot of the times it may not, especially if it's a CTD. It really comes down to knowing what to look for, here's an example from my log:
[4/6/2018 9:35:10 PM.593] Unhandled exception occurred in console command "ForceDuty" [4/6/2018 9:35:10 PM.593] Exception type: System.Reflection.ReflectionTypeLoadException [4/6/2018 9:35:10 PM.593] Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. [4/6/2018 9:35:10 PM.593] Stack trace: at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) [4/6/2018 9:35:10 PM.593] at System.Reflection.Assembly.GetTypes() [4/6/2018 9:35:10 PM.593] at CalloutManager.Main.?????????????????????????????????????????(Boolean ) [4/6/2018 9:35:10 PM.593] at LSPD_First_Response.Mod.API.Functions.OnDutyStateChangedEventHandler.Invoke(Boolean onDuty) [4/6/2018 9:35:10 PM.593] at LSPD_First_Response.Mod.API.Functions.InvokeOnOnDutyStateChanged(Boolean onduty) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 488 [4/6/2018 9:35:10 PM.593] at LSPD_First_Response.Mod.LSPDFR.Command_ForceDuty() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 2153
"Exception message: Unable to load blah blah"
This could mean anything, but a clue is at CalloutManager.main
This means there is an issue either with my callout manager mod, or one of the callouts.
and here was the crash before that one:
[4/6/2018 9:35:05 PM.167] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) [4/6/2018 9:35:05 PM.170] at System.Reflection.Assembly.GetTypes() [4/6/2018 9:35:05 PM.170] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 528 [4/6/2018 9:35:05 PM.170] LSPD First Response: Could not load file or assembly 'ParksTools, Version=3.0.6298.2824, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The module was expected to contain an assembly manifest.
Notice that it says it can't load ParkTools? That means that either the ParkTools.dll is not in your directory, or you're on an outdated version. It takes some getting used to, I'm far from an expert with it, but you'll eventually learn how to look deep into the error message to try and find the problem.
-
Reddington got a reaction from Officer Eloy in Recommended handlingIds for your police vehiclesSo you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you. Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right. There are a lot of options to choose from when deciding which handlingid you want to use for your car. I've compiled a list of what I use for handling lines, and thus far, all have worked just fine. For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot.
Some people like to edit the handling.meta. This is not a requirement, the handlingid is all you need to touch if you just want the basics. Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
Here's an example:
<handlingId>police3</handlingId>
All of these will be for police vehicles, I will not be covering modded civilian cars. Also note that this topic really only applies to those who have modded their police fleet.
Crown Vic
police
Dodge Charger
If 09-10 version, police2 If 2013+ version, buffalo2
Ford Taurus, Chevrolet Caprice and Chevrolet Impala
police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala. Use this if you don't like the way police3 feels) fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)
Ford Explorer
gresley
Chevrolet Tahoe
baller baller2
Ford Expedition
fbi2
Chevrolet Silverado
sandking
Dodge Durango
baller
Dodge Challenger
gauntlet
Ford Mustang
dominator
Ford Fusion
tailgater (There is most likely a very better choice out there, I'm just not sure which would work)
BMW motorcycle
policeb
Ford F-150
sandking
Ford F-350
sadler sandking - may work for this as well, not confirmed
Chevrolet Corvette
coquette
Chevrolet Avalanche
sandking
Chevrolet Camaro
gauntlet
Nissan GTR
elegy
Land Rover
baller
Hearse
romero
Dodge Polara
glendale -
Reddington got a reaction from UpperMidnight in What do I have to edit to change vehicle color?Carvariations control the color a vehicle spawns. Here's a list of color codes - http://imgur.com/a/F4Ptk
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
-
Reddington got a reaction from UpperMidnight in els xml files?Have you seen the CHP's cars an how they always have one red light that's always on when the lights are on? That is steady burns.
Not too sure about takedowns mirrored, but my assumption is that it means the takedowns appear behind the car.
Scene lights - You know how when police are on a scene and they have a mobile command center that has bright flood lights on to provide lighting? That is what scene lights are.
Honestly, you really don't even need to know half of what's in the VCF. The only thing you need to know is
LstgActivationType Acoronas headlights and tailights (for wigwag) Misc - VehicleIsSlicktop. Setting this to true means the vehicle is a slicktop or unmarked, therefore it does not have full environmental lighting. The red/blue environment lights will only flash front and back. Obviously, some slicktop and unmarked cars have 360 lighting, whether it be a siderunner or side window lights. In those cases, leave it at false. WRNL, PRML and SECL lights. Everything else doesn't matter, though I have no idea what sequential does for scan patterns.
-
Reddington got a reaction from Lordust in What do I want my police vehicle to sound like?How can I change the audio on my car?
If wanting to change the audio for a default slot, such as police, police2, etc: In OpenIV, navigate to mods-->update-->update-->common-->data-->levels-->GTA5.
If you're wanting to change the audio for a standalone car, navigate to where you installed the meta for that car.
Extract the vehicles.meta to your desktop.
Open the file, and find the line of the vehicle you want to modify. You'll see this line:
<audioNameHash />
Rockstar has set it up to where the vanilla slots don't need to have anything else there for the namehash. I'm not sure how that works exactly. For standalone cars, if it just has <audioNameHash />, the vehicle will not have any sound at all. For most people, they never touch the audio name hash and stick with default sounds. However, it's really awkward to drive around a Tahoe and have it sound like a Vic, right? Below I'll list the proper way the namehash should look when you edit it, and then I'll include a list of cars you can put in the namehash to make your vehicles sound more realistic.
Contrary to what some people might think, if you have ELS, you can use civilian car names in the audio name hash. However, you will also have the normal car radio activated. The only way to fix this is either turning the music all the way down/off, or going in the options menu each time and changing the radio to off. Before we continue, I need to point something out. If you are not using ELS, this guide won't be as beneficial to you. The audionamehash dictates how your vehicle sounds and if it has a siren. If you change the namehash to anything but a police car, you will no longer have emergency services capability in your vehicle.
If you're looking for a specific vehicle, you can search using CTRL + F and enter keyword.
This is how it should look once you've edited it: <audioNameHash>police</audioNameHash>
Crown Vic
police stanier
Dodge Charger
2010 and under (or using the old body style), use police2 2011+ Charger, windsor
Ford Taurus/Caprice/Impala
fugitive (I personally prefer this one. Sounds a lot meaner) police3 schafter3
Ford Explorer
gresley nightshark
Chevrolet Tahoe
baller
Ford Expedition
fbi2/sheriff2/pranger (all three of them are essentially Expeditions, so take your pick) granger nightshark
Chevrolet Silverado / Ford F-150 / Ford F-350
bison sadler sandking (this might work better for the F-150, 350s and Raptor)
Dodge Durango
baller gresley nightshark
Dodge Challenger
gauntlet gauntlet4
Ford Mustang
dominator
Ford Fusion
tailgater (fugitive can also work, it depends on your taste)
BMW Motorcycle
hakuchou
Harley Davidson Electraglide
wolfsbane
Chevrolet Corvette
coquette
Chevrolet Avalanche
There is not currently a GTA version of the Avalanche, so you can refer to the suggested audio for Chevy Silervado, or play around with it and find one you prefer.
Chevrolet Camaro
gauntlet
Dodge Magnum
windsor gauntlet4 (if newer version of the Magnum) gauntlet (if older version) nightshark
If you think a certain namehash works better with "blank" car, send me a PM!