Everything posted by Reddington
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20181024191617_1.jpg
From the album: Red's LSPDFR chaos
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20181024191604_1.jpg
From the album: Red's LSPDFR chaos
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20181024191523_1.jpg
From the album: Red's LSPDFR chaos
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Is keeping GTA 5 up to date the best?
It's recommended to keep everything up to date, but certainly not a requirement. I refuse to ever update unless forced, which is why I'm still a few RPH versions behind. You should have less issues, but no one can say for sure, as other things factor in such as what mods you install and other issues. What it comes down to, if you don't want to update because it's a hassle, don't do it. If you want to keep up to date with features and possible stability and fps improvements, update. There's no wrong choice, it comes down to what's convenient for you.
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Davis Pumper code 1
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Code 3 H2 Covert Siren
It'd be helpful to the community if you went ahead and package some of the tones together, like what we hear in the video, and throw them in a vehicles folder and let us just drag and drop, then add to OpenIV. It's what most of the authors do, mainly just for convenience.
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20190101163518_1.jpg
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2019 Chevrolet Traverse Cop Car?
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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2019 Chevrolet Traverse Cop Car?
I love the look of it, and it definitely looks a bit beefier. As to whether or not it'll be a cop car, hard to say. A lot of things factor in, including the price.
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Add Poly Count to Vehicle Models Filters
This isn't really needed, tbh. You can easily see the poly count yourself when you throw the vehicle files into OpenIV. I do understand where you're coming from, as I've experienced it before. However, the big named mod authors who have high poly models will usually put it in their description. Honestly, poly count is not something most people care about when finding vehicles. In my case, if vehicles are too high poly, I'll just uninstall and find something new. Also, bare in mind, it might not even be the vehicle size causing problems. It could be that the livery on the models are 4k, which is higher quality and will also cause issues. I don't think poly count is your issue, though. Generally, if a vehicle or livery is too high quality, you'll lose textures. I've yet to have my game crash because a vehicle or livery was too big in size. My advice is play around with your game and try to verify if it's a plugin or script causing the crashes.
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20190101163518_1.jpg
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20181227162255_1.jpg
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[ELS] 2019 Dodge Ram Undercover
I've always loved using trucks, and this is proof why. It's absolutely beautiful and has wonderful lights! I've made an all blue version for those that want it, just check my file. (Trooper D, if you'd rather I not mention my file here, please let me know and I'll remove this. I could even send you the files if you wanted to include them in the download)
- 93 comments
- 17 reviews
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20181024191414_1.jpg
From the album: Red's LSPDFR chaos
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20181024191349_1.jpg
From the album: Red's LSPDFR chaos
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20181024191336_1.jpg
From the album: Red's LSPDFR chaos
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20190107002402_1.jpg
From the album: Red's LSPDFR chaos
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20190107002318_1.jpg
From the album: Red's LSPDFR chaos
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20190107002202_1.jpg
From the album: Red's LSPDFR chaos
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20190107002147_1.jpg
From the album: Red's LSPDFR chaos
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Files in Patchday
Ahh, okay. I was confused for a second, lol.
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Files in Patchday
Uh, what? What platform did you have the game on previously?
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Files in Patchday
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Files in Patchday
Are you positive you're in edit mode? Did you click the button in the top right and confirm it?
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20181024191302_1.jpg
From the album: Red's LSPDFR chaos