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Darkmyre

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  1. Wallies Gaming started following Darkmyre
  2. RuddBott started following Darkmyre
  3. ItsNate6992 started following Darkmyre
  4. Aussie Operative started following Darkmyre
  5. Red Blue Designs started following Darkmyre
  6. sgtasap started following Darkmyre
  7. Jonassp06 started following Darkmyre
  8. amplifiedbros started following Darkmyre
  9. Echo63 started following Darkmyre
  10. wilsonsec started following Darkmyre
  11. Darkmyre changed their profile photo
  12.    Darkmyre reacted to a post in a topic: LSPDFR 0.4.8 API Update
  13.    KnightHawkOne reacted to a post in a topic: Tactical Fighter Wing Callouts
  14. Yeah that project is long gone now.
  15.    unitedOrange66 reacted to a post in a topic: Problem with Gang violence
  16. Jacob Crawford     Responded to a Domestic in Mount Gordo, Senora Fwy
  17. Jacob Crawford     Was killed in Hawick, Elgin Ave
  18. Jacob Crawford     Performed a traffic stop on a Ice White Tornado with registration 03SAJ763 in Hawick, Elgin Ave
  19. Jacob Crawford     Responded to a PanicButton in West Vinewood, Eclipse Blvd
  20. Jacob Crawford     Responded to a ActiveShooter in Galileo Observatory, East Galileo Ave
  21. Jacob Crawford     Responded to a SearchParty in Rockford Hills, West Eclipse Blvd
  22. Jacob Crawford     Responded to a Pursuit in Downtown Vinewood, Clinton Ave
  23. Jacob Crawford     Frisked Andrew Washington in Downtown Vinewood, Clinton Ave
  24. Jacob Crawford     Arrested Andrew Washington in Downtown Vinewood, Clinton Ave
  25. Jacob Crawford     Performed a traffic stop on a Black Super Diamond with registration 87LWJ219 in Downtown Vinewood, Clinton Ave
  26. Jacob Crawford     Arrested James Sin in Downtown Vinewood, Clinton Ave
  27. Jacob Crawford     Responded to a Holdup in Hawick, Hawick Ave
  28. Jacob Crawford     Performed a traffic stop on a Black Purple Virgo Classic with registration 68NLK061 in Hawick, Alta St
  29. Jacob Crawford     Responded to a TailSuspect in Vinewood Hills, Whispymound Dr
  30. Jacob Crawford     Reported a PC148 in Downtown Vinewood, Alta St
  31. Jacob Crawford     Performed a traffic stop on a Black Feltzer with registration 69BCK781 in Downtown Vinewood, Alta St
  32. Jacob Crawford     Performed a traffic stop on a Black Feltzer with registration 69BCK781 in Downtown Vinewood, Alta St
  33. Jacob Crawford     Arrested Rachel Evensis in Richman, Ace Jones Dr
  34. Jacob Crawford     Responded to a Homicide in Tongva Valley, Tongva Dr
  35. Jacob Crawford     Performed a traffic stop on a Matte Black Jester with registration 69IYR068 in Richman Glen, Tongva Dr
  36.    Deactivated Member reacted to a review on a file: 2013 Chevy Impala ELS Compatible
  37.    Sam reacted to a post in a topic: LSPDFR "official" plugins ?
  38. The core gameplay of LSPDFR relies on, as it has always relied on, LSPDFR. Plugin devs make plugins to extend that gameplay, and if/when appropriate, the LSPDFR devs incorporate them (eg Frisking, comprehensive backup/patrol configs, to name a couple) into LSPDFR. The devs only have so much time available - according to your signature you've been around since 2015? Did you forget how long we waited between 0.3 and 0.4? Not to mention, there already are alternatives to Bejlolol's plugins, they predated his in fact. If the LSPDFR devs thought the features were worth having as core features, and had the time to do so, they'd already be core features. There may be (hopefully) some that they want as core features but haven't had time to add yet - we'll just have to wait and see when the next update rolls out.
  39.    Darkmyre reacted to a post in a topic: Lenny's Mod Loader - Coming Soon
  40.    Darkmyre reacted to a post in a topic: Lenny's Mod Loader - Coming Soon
  41.    ontel reacted to a comment on a gallery image: Coastal Callouts is now in active development!
  42. Been playing this mod for several years and never before heard of anyone going on duty then immediately off duty. I can't even begin to imagine what on earth you'd think this would achieve?
  43. Looking further at the script, it seems to be crashing because the user is going on duty, then going off duty while its trying to read in the event xml. Going on and off duty isn't a normal LSPDFR use case so I don't really consider this a bug - those xml's are only read when you first go on duty, so going on/off duty like this is not indicative of a bug when going off duty normally.
  44.    Darkmyre reacted to a review on a file: Brute Ambulance Improved
  45.    oscrrr reacted to a review on a file: 2016 Unmarked SRT PotatoCat
  46. Can I get the full log file? I don't have a GameFiber called "LoadingSpinner" so I don't think the crash is coming from LSPDFRCA but hard to be sure with an abbreviated log.
  47. It already is
  48.    Darkmyre reacted to a post in a topic: LSPDFR 0.4.2 - Coming Soon!
  49.    OblongGaming reacted to a post in a topic: LSPDFR 0.4 API Update
  50. Ideally, it'd be great to also get the ped's model and variations, and similar details for the vehicle. I'm sure there'd be others (custom audio triggers for example), but my initial idea was some sort of BOLO system where the suspect could be spawned in later.... although if there's already a similar native LSPDFR system that's just turned off, it'd probably be far better to just see that turned on.
  51.    Darkmyre reacted to a post in a topic: LSPDFR 0.4 API Update
  52.    Darkmyre reacted to a post in a topic: LSPDFR 0.4 API Update
  53.    OblongGaming reacted to a post in a topic: LSPDFR 0.4 API Update
  54.    PNWParksFan reacted to a post in a topic: LSPDFR 0.4 API Update
  55. Could we possibly get an OnPursuitSuspectEscaped event? Ideally, it'd pass the suspect ped and any vehicle they were in.
    Great car, LOVE the lighting setup and the antennas are boss
  56. Sam stated earlier the API should be backwards compatible.
  57. Perhaps instead of bundling a certain version, the auto-installer could fetch the current version and install that?
  58. Any plans to replace the female cops too?
    Great peds, so much better than the previous alternatives for VICPOL!
    Amazing work as always! Much more immersive audio and a much nicer audio queue system for developers to work with.

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