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PSource last won the day on December 24 2018
PSource had the most liked content!
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GTA 5 Jedi Master reacted to a file:
2010 DODGE CHARGER DEVELOPMENT MODEL (V2.1)
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2010 FORD CROWN VICTORIA DEVELOPMENT MODEL (V3.0)
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2010 FORD CROWN VICTORIA DEVELOPMENT MODEL (V3.0)
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Rockport Police Department Vehicle Pack (v1.0)
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Rockport Police Department Vehicle Pack (v1.0)
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Rockport Police Department Vehicle Pack (v1.0)
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Rockport Police Department Vehicle Pack (v1.0)
PSource commented on PSource's file in GTA5 Mods Vehicle Models
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Rockport Police Department Vehicle Pack (v1.0)
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10 Charger Slicktop
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thisiswhatidontwannalivefor.png
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Version 3.0
3,087 downloads
---------------- 2010 Ford Crown Victoria [UNLOCKED DEVELOPMENT MODEL]---------------- [Model Overview] -NAME: 2010 FORD CROWN VICTORIA [DEV MODEL] -VERSION: V3.0 -OPTIMIZED FOR: POLICE [Polygon and Vertices count for LOD's] -L0: Polygons = 109,312 | Vertices = 101,754 -L1: Polygons = 8,038 | Vertices = 9,219 -L2: Polygons = 1,593 | Vertices = 1,964 -L3: Polygons = 925 | Vertices = 1,252 [Credits] -Original Ford Crown Victoria Model by Turn 10 Studios (Forza Horizon 3). Model Optimized, UV-Mapped, Templated & Converted to GTA V by PSource. -Ford Crown Victoria Steel Rim Modeled by Luke. -Tire Tread from Original GTA V Models. Fitted by PSource. -Miscellaneous Parts & Textures From Driver: San Francisco (Ubisoft) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Terms and Conditions -This package is provided "as is". The Author makes no warranties towards this package. -In no event is the Author liable for any damages that arise or the inability to use this package. All responsibilities rest on the user. -This package MUST NOT be used for commercial purposes nor re-distributed without original credits provided. -You may not modify or copy elements of this package, remove credits or reverse engineer the contents without permission from the original Author. By Downloading you are agreeing to the Terms and Conditions listed. -
Carol James Performed a traffic stop on a Dark Silver Ingot with registration 04WBB898 in Downtown Vinewood, Clinton Ave
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Carol James Performed a traffic stop on a Steel Gray Cavalcade with registration 87WAI715 in Hawick, Spanish Ave
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PSource reacted to a comment on a gallery image:
271590_20190218210440_1.gif
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PSource reacted to a gallery image:
271590_20190218210440_1.gif
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You could try scaling the Lower LOD's siren mesh larger to give off a brighter effect from a distance. For example, if you are using ELS you can simply scale L2 and L3 larger, compound then done. But if using the game's vanilla siren system (NON-ELS) then you will have to adjust the 'scaleFactor' value in the carcols file so the mesh won't protrude through the car when the lights are inactive. I have tried value 20 for scaleFactor and scaling the siren meshes in ZMod down to 5.000 and can confirm the lights will not be visible when inactive. You could always just put the dummy's for the sirens far below the car and not have to worry about messing with the carcols file, but of course you won't have environmental reflections which can ruin the immersion. I hope this makes sense and is not too confusing to follow. Let me know if this helps!!
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2010 DODGE CHARGER DEVELOPMENT MODEL (V2.1)
PSource commented on PSource's file in Resources & Assets Vehicles & Parts
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PSource changed their profile photo
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I did not include the .meta file itself as majority of people have already edited their current file. In the readme if you scroll down to the bottom, you will see that I have included the required lines that are required to be added into a carvariations.meta file (the mpchristmas2 one for example). But if you plan on replacing the FBI slot you should not need to edit any .meta files as if I recall correctly FBI by default uses sirenSettings value 1.
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Glad I could help!
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try changing format to A8R8G8B8 aswell and see if that works, make sure you check in both the .ytd and +hi.ytd.
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In the ytd (and possibly +hi.ytd) find the dial texture and click it. Then at the top left select properties, change mipmap value to 1.
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Make sure you center axis to object on the wheel model, also reset to world on chassis dummy and root dummy (police or whatever you named it).
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AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR
PSource replied to AJ Deere T680's topic in Suggestions & Requests
Well I am hoping that I can get the park lights to work similar to spotlights (extralights), so when you turn the high beam on the park lights will turn on, not sure how well this will work but it worth a try! -
AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR
PSource replied to AJ Deere T680's topic in Suggestions & Requests
Now that would be really amazing @Thehurkbut I find that would be unfair as you made those parts and you should use them in your vehicles. I just think it wouldnt be right using equipment you have made yourself and put in all the effort and time. They lights flash correctly, its just rockstar editor that causes all those light to appear on at the same time, but what I am hoping to achieve is chp park lights (or whatever they are called, basically how the lights are on a traffic stop) and have them act like spotlights and turn on when the high-beam is active. Also i just thought i would point out, those cars in the picture and all the California cars polecat has used in recent videos (except the CHP bike) are older versions and have so many problems and look rather bad and ugly, ive been redoing all the Cali cars and they will be far better with environmental effects for the lights, wobbling/animated antenna and improvements to materials and reflections, been working on perfecting these vehicles for quite some time now and I think I am nearly finished with them. -
AUTHENTIC CHP Ford Explorer WITH REALISTIC LIGHTBAR
PSource replied to AJ Deere T680's topic in Suggestions & Requests
Yes I have nothing against @Thehurk, his cars are looking very nice aswell (especially the bike, love the look of that!). Im not trying to compete with him either, I've been working on these chp cars for quite some time now and plan to make them as best as I possibly can and I am sure his cars will be very awesome aswell!

