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nick_g44

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Reputation Activity

  1. Like
    nick_g44 reacted to opus49 in Grammar Police SUPPORT Thread   
    I think Nick solved his problem by reinstalling his audio drivers.
  2. Like
    nick_g44 reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  3. Like
    nick_g44 got a reaction from Mercuri in [REL] Realism Dispatch Enhanced 3.1.1   
    If you want to keep the game modified files then just remove the scripts.
     
    Open the RDE 3.1 OIV in WinZip and look at the scripts folder. Then remove the scripts listed in there from your GTAV scripts folder.
  4. Like
    nick_g44 got a reaction from Babylon in Mission Row / Downtown Plugin Crash   
    It's the Steam version. All the files have been verified though. 
     
    Having done some more investigation this is an issue which may be related to Menyoo. Myself and another have been doing some testing. 
     
    If this is the case I will look at trying to identify a way to make the two work as I use both regularly in game. 
  5. Like
    nick_g44 got a reaction from Hyfrith in [SOLVED] Switching Siren Tone Causes Engine to Rev   
    Same problem here. I wont hog the post however, I will be interested to see what is causing this as I haven't managed to identify it.
  6. Like
    nick_g44 reacted to Sam in New Rockstar statement on modding   
    As I'm sure everyone will be aware, the single hottest topic recently, throughout the entire GTA community, has been the closure of OpenIV and the controversial statement released by Rockstar Games shortly after.
     
    Today, Rockstar Games have released a new statement, answering Are PC Single-Player mods allowed?:
     
     
    Obviously, this is fantastic news for everyone, and we're grateful to Rockstar for clarifying the situation.  Furthermore, it's been incredible, just amazing, to see the support from across the gaming community for our cause.
     
    Very quickly, let's also say a special thanks to our very own LSPDFR member @t0y, whose petition to save OpenIV amassed a mind blowing 75,000 signatures in the space of a week!  
     
    It's been truly awesome to see the outpouring of support from everyone regarding this.  Thank you to everyone who has contributed towards bringing us this very welcome piece of news.
  7. Like
    I wonder if the spineless scum at Take Two will have the decency to reply? I'll let you know.
     
    Guys,
     
    If you do nothing else, bombard there email box. Keep it professional and not abusive.

  8. Like
    nick_g44 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    VisualV works fine (I use it myself), as do most graphical mods.
  9. Like
    nick_g44 reacted to Jason_Ness in [REL] Realism Dispatch Enhanced 3.1.1   
    +1.
     
    Look forward to the update, RDE is certainly the next big thing for LSPDR.
  10. Like
    nick_g44 reacted to weeth in LCPDFR CRASH   
    Just delete the script folder.
  11. Like
    nick_g44 got a reaction from davidw in 1.0c - No Better...   
    I fail to see why all these updates keep coming out and none of them address the stability issues.
     
    It's all well and good adding new things in like coffee cups and more call outs but why not fix it so you can get more than 10 minutes game time first!?
     
    This is the third update and although in every single one there is mentions of "stability fixes" etc there is no difference at all!
     
    The game still seems to crash for anyone not running EFLC, it crashes on all firearms call outs, all prisoner transport requests and after any pursuit.
     
    Why build something if it doesn't work!?
     
    I am sure one of the admins will look at this and decide in there wisdom to ban me as they will no doubt not want to have any debate over it.
     
    I appreciate that this is done in free time but I am sure people want it to work more than wanting to hear the slurping of coffee!
     
    Sort it out guys!
  12. Like
    nick_g44 got a reaction from Gunner 9213 in FPS Help // Grade 1 Fatal Shout Video   
    Im sure I can do this, keep an eye out this afternoon for the video!
     
    If you really want to help guys you can follow me on YouTube.
     
    I'll have a look at my Bandicam settings this afternon.
  13. Like
    nick_g44 got a reaction from Pengi in Taxi Bug   
    Evening,

    I have now tried:

    Traffic Conrol System

    Traffic Load

    and Traffic Flow.

    Every time I am having the same issues over and over and wondered if anyone could help me.

    The script starts fine however, as soon as I use the SNT to teleport or spawn a car all I see are taxies, police and maybe 1 or 2 civvie vehicles. Any ideas?

    NicX.
  14. Like
    nick_g44 got a reaction from Pengi in Change Foot Patrol Area Query   
    I have an English mod and have the equicilent of state troopers walking the streets with others in the car?

    Any way of changing who patrols where on foot?
  15. Downvote
    nick_g44 got a reaction from Double Doppler in Change Foot Patrol Area Query   
    I have an English mod and have the equicilent of state troopers walking the streets with others in the car?

    Any way of changing who patrols where on foot?
  16. Downvote
    nick_g44 got a reaction from TheOnlyDroid in ELS V5 vs V6   
    Possibly because it's EFLC? I'm running GTA4 LC - it's a strange world out here lol...
  17. Downvote
    nick_g44 got a reaction from TheOnlyDroid in ELS V5 vs V6   
    Just got V5 and it works perfectly!

    Cheers guys/Girls.

    NicX.
  18. Downvote
    nick_g44 got a reaction from TheOnlyDroid in I'm most likely being stupid but...   
    It does have 1, 2 ,3 ,4 etc, how do I go about changing it?
  19. Downvote
    nick_g44 got a reaction from TheOnlyDroid in I'm most likely being stupid but...   
    I have several skins for one vehicle within the texture folder in Spark.

    I can't for the life of me figure out how to apply a different skin though?

    Any ideas?

    Cheers,

    NicX.
  20. Downvote
    nick_g44 got a reaction from TheOnlyDroid in Delete Spawned Cars   
    Evenin,

    Quick query.

    I am spawning 2 or 3 vehicles and saving them to create accidents etc on GTA4.

    When I come to delete them I delete the saves then try and clear the screen of spawned objects and vehicles however, they remain there.

    Within minutes of driving away the game then crashes.

    Any ideas how to delete or remove the spawned and saved cars from the game?

    Cheers,

    NicX.
  21. Downvote
    nick_g44 got a reaction from TheOnlyDroid in Taxi Bug   
    Tis indeed, just wish thee was some way round it!
  22. Downvote
    nick_g44 got a reaction from TheOnlyDroid in Taxi Bug   
    Evening,

    I have now tried:

    Traffic Conrol System

    Traffic Load

    and Traffic Flow.

    Every time I am having the same issues over and over and wondered if anyone could help me.

    The script starts fine however, as soon as I use the SNT to teleport or spawn a car all I see are taxies, police and maybe 1 or 2 civvie vehicles. Any ideas?

    NicX.
  23. Downvote
    nick_g44 got a reaction from TheOnlyDroid in That Dam Taxi Bug...   
    Man I need some help!

    For the past few days I have been playing around with different mods that will cure the taxi bug.

    Traffic Flow is the only one which I have identified as working howeverm after about 5 minutes of game play I loose textures etc which I don't in the others.

    All the other mods I have tried appear to work for about 5 minutes then I get loads of taxi's with about 1-2 civvie vehicles. Any ideas on the cause? Could it be the ASI Loader?

    Any help would be much appriciated.

    I have just done a complete re-install of GTA.

    My system is:

    Dell XSP 8100
    Intel i5, 3.20GHz
    6.00GB of RAM.
    64-Bit Windows 7 Home.
    NVIDIA GeForce GTX 550Ti

    Cheers,

    NicX.
  24. Downvote
    nick_g44 got a reaction from TheOnlyDroid in Met Police Estate?   
    Anyone know where I can find the Audi or Mondeo met police estate cars?

    I've looked all over but cant find any with working download links.

    If anyone has one can they send it to me?

    Thanks,

    NicX.
  25. Downvote
    nick_g44 got a reaction from TheOnlyDroid in Met Police Estate?   
    Anyone lol?

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