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BDotG

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  1. BDotG changed their profile photo
  2.    BDotG reacted to a post in a topic: Code 3 Backup respond with no lights or sirens
  3.    BDotG reacted to a comment on a file: [DEV] 2020 Ford Police Responder Hybrid Sedan
  4. Definitely mate.
  5.    LMS reacted to a post in a topic: Help loading DLC
  6. @LMS Thanks for linking the archivefix, i can confirm that i have successfully "fixed" my dlc.rpf and everything is loading fine with LML without the need for openiv.asi. Your help as always is much appreciated.
  7. Ah okay mate, im glad you know the answer. Il try and fix the RPFs just because i want to solely rely on LML. Thanks for your help.
  8. So now I have another issue. In order for the dlc.rpf to be loaded with LML I need to have the openiv.asi installed in the gta v directory (dont need an actual mods folder though). With it, everything loads fine through LML but as soon as I delete the openiv.asi I cant get past the loading screen, i get a ERR_GEN_INVALID error and crashes to desktop. As soon as delete the custom map from LML the game loads fine.
  9.    LMS reacted to a post in a topic: Help loading DLC
  10. Yes, if i have the mods folder installed, i can load the dlc from the dlcpacks and the custom maps/buildings load fine. Doing it for LML loads nothing. I go to the location and its just the default map/buildings still. Edit: @LMS All sorted mate, deleted my GTA V directory, re-installed from vanilla backup, made sure load MP-maps was enabled in TrainerV. Re-installed LML and tried with the install.xml above and now its working.
  11. I have tried that, maybe my install.xml is wrong. Can you check if i have done it right please. install.xml
  12. Hi, I've had a look at the wiki but cant seem to get it to work. I have converted FiveM map edits and YMAP to SP which I can load fine using a dlcpack in the mods folder, but I prefer to use LML. I tried a few different ways to get LML to load my dlc.rpf but nothings worked so far. Is what im trying to do even possible with LML? Edit: Got it to load in the textures but it doesn't seem to be loading anything else.
  13. Ben Gooding     Responded to a AnimalInvasion in Downtown Vinewood, Vinewood Blvd
  14. Ben Gooding     Finished responding to a Manhunt in Downtown Vinewood, Vinewood Blvd
  15. Ben Gooding     Arrested Stacey Knee in Downtown Vinewood, Vinewood Blvd
  16. Ben Gooding     Responded to a Manhunt in Hawick, Alta St
  17. Ben Gooding     Performed a traffic stop on a Graphite Black Huntley S with registration 80RPY799 in Hawick, Alta St
  18. Ben Gooding     Responded to a Pursuit in Burton, Abe Milton Pkwy
  19. Ben Gooding     Arrested Frank Watts in Vespucci Canals, San Andreas Ave
  20. Ben Gooding     Responded to a Pursuit in Downtown, Power St
  21. Ben Gooding     Finished responding to a Pursuit in La Puerta, Alta St
  22. Ben Gooding     Responded to a Pursuit in Rockford Hills, San Vitus Blvd
  23. Ben Gooding     Performed a traffic stop on a Ultra Blue Serrano with registration 45PDI976 in Burton, Carcer Way
  24. Ben Gooding     Detained Mac Anderson in Burton, Carcer Way
  25. Ben Gooding     Performed a traffic stop on a Ultra Blue Serrano with registration 45PDI976 in Burton, Carcer Way
  26. Ben Gooding     Responded to a Pursuit in Rockford Hills, Dorset Dr
  27. Ben Gooding     Responded to a Pursuit in Downtown, Del Perro Fwy
  28. Ben Gooding     Was killed by Adrian Beringer in Rockford Hills, Eastbourne Way
  29. Ben Gooding     Was killed by Adrian Beringer in Rockford Hills, Eastbourne Way
  30. Ben Gooding     Finished responding to a Holdup in Strawberry, Innocence Blvd
  31. Ben Gooding     Responded to a Holdup in Alta, Elgin Ave
  32. Ben Gooding     Went on-duty at Vinewood Police Station in Mission Row, Atlee St
  33. I have edited the default S_M_Y_COP_01 in Zmodeler and have removed some of the accessories and made it so the cop model is just wearing a shirt and tie, no badges or body armour. (For now) I exported and added the files to my mods folder. I can load the S_M_Y_COP_01 model fine in game, however when he does load he is shirtless and trying to change clothes crashes the game. I presume its because i need to edit S_M_Y_COP_01.ymt. Does anyone know what i would need to remove in S_M_Y_COP_01.ymt? Any help would be appreciated.
  34.    BDotG reacted to a post in a topic: ScriptHookV Alternative
  35. The only issue im having with this is that backup police units don't respond to my location, they are stuck where they spawn and cant move. Ambulance and firetrucks do respond to my location. Is there anyway to fix this or is it a bug? Only had the issue since installing Scripthookv Alternative.
  36.    BDotG reacted to a post in a topic: A Plea to the Developers of LSPDFR
  37. I've updated and i'm able to use all my regular LSPDFR plugins without any issue mate.
  38. @whanwhaipond yes I did that, I checked the gta5.exe version and it had downgraded. As soon as I opened RPH the game loaded the Rockstar Launcher and updated again.
  39. I tried this but it kept updating to the latest version, when i turned my internet off it wouldn't load GTA V at all through RHP. If this isnt working for anyone else, update your game, delete scripthookv from your GTA directory and download: Make sure you load the plugin through the console when in game. Done this and now my game is working fine with all mods again.
  40.    BDotG reacted to a post in a topic: Officer Uniforms
  41. Don't know if this qualifies for the support section but im currently using the MP Female and Male British Police Uniforms for my officer and the MP officers, however i still have a few of the officers using the default peds. Is it possible to have all my Officers as MP peds rather than the default peds?
  42.    BDotG reacted to a post in a topic: [REL] Coastal Callouts Discussion Thread
  43.    BDotG reacted to a post in a topic: [REL] Coastal Callouts Discussion Thread
  44.    BDotG reacted to a post in a topic: [REL] Coastal Callouts Discussion Thread
  45.    uhidk reacted to a comment on a file: Sheriff Special Investigations Unit
  46. So im coding a backup spawing menu as my first plugin. I have no issues getting a Local, State, SWAT, Air, Ambulance etc to respond to my location, however im having issues with the Prisoner Transport and Fire Truck. Tried this for the Prisoner Transport. Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.PrisonerTransport); And tried this also for Prisoner Transport. Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.SuspectTransporter, LSPD_First_Response.EBackupUnitType.PrisonerTransport); Tried this to get a Fire Truck to spawn, something weird happens where a Local Unit turns up but no Fire Truck. Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Firetruck); Does anyone know what im doing wrong, i have used the same way to request other types of backup and they work. Any help would be appreciated. Thanks

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