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Kolopsel

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  1.    Kolopsel reacted to a post in a topic: LSPDFR 0.4 - Coming February, 2019
  2. Entschuldigung für die späte Antwort, ich hatte genau das gleiche Problem. Um es zu beheben startest du zuerst RagePluginHook.exe, anstatt es nun aber laden zu lassen drückst du auf das Zahnrad welches bei dem Ladescreen auftaucht. Dadurch kannst du nun die Einstellungen von RagePluginHook verändern (Falls es der erste start mit RagePluginHook ist sollte dieser Screen automatisch kommen). Es sollte nun so bei dir aussehen: Nun kannst du einmal auf Game Settings gehen und danach auf Command line switches. Sobald die Kategorie aufgeklappt ist, musst du nach dem Reiter Borderless Window suchen und diesen aktivieren. Nun kannst du auf Save and launch klicken. RagePluginHook wird nun nicht mehr im Fullscreen gestartet sondern im Borderless Window, dies sollte das Problem beheben. Nachdem LSPDFR im spiel geladen hat, kannst du auch in den GTA 5 Einstellungen wieder auf Fullscreen umstellen.
  3. And what about my question ?
  4. Hello, so today ive "finished" my pursuit Plugin, which would create a pursuit like the basic ones from LSPDFR. Now i thought it would be a lot more fun, that the suspects in vehicle would shoot out of it. So i gave my suspects weapons and created a Relationshipgroup for them. Now i made that the Suspect Relationshipgroup hates the Cop Relationshipgroup. But when im in game they just flee. My Code : Suspect.RelationshipGroup = "RelSuspect"; Suspect1.RelationshipGroup = "RelSuspect"; Suspect2.RelationshipGroup = "RelSuspect"; Suspect3.RelationshipGroup = "RelSuspect"; Suspect4.RelationshipGroup = "RelSuspect"; Suspect5.RelationshipGroup = "RelSuspect"; Suspect6.RelationshipGroup = "RelSuspect"; Suspect7.RelationshipGroup = "RelSuspect"; Game.SetRelationshipBetweenRelationshipGroups("RelSuspect", "COP", Relationship.Hate); Suspect.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect1.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect2.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect3.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect4.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect5.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect6.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Suspect7.Inventory.GiveNewWeapon("WEAPON_PISTOL", 9999, true); Sorry for the hard coding, i should have made lists. It would be nice if you could help me. Thanks for reading, - Kolopsel

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