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PNWParksFan

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Everything posted by PNWParksFan

  1. If you need support, post in the support thread using the support request template. If you install it correctly, nothing "breaks".
  2. Remove the weapon from the boat, or from the player? You can use a trainer (for example, Simple Native Trainer) to remove weapons from your character. Some of the boat models have weapons included, some do not, on others they are extras that can be toggled off. If you want to do lifeguard activity specifically and not coast guard (which is military/law enforcement in the US) or boat police, then you can use e.g. the lifeguard jet ski, the motor lifeboat model, etc.
  3. There is a FiveM download on the main download page for this mod, and it includes the AS332.
  4. Read the description. I'm aware of the tape being very windy, there's nothing that can be done about it.
  5. Try installing a gameconfig and heap adjuster and see if that fixes the issue. Did you also try disabling the MP maps setting in LSPDFR? Which gameconfig are you using, the one for LML which I posted?
  6. Interesting. Glad you got it working. Can you please link me to what gameconfig.xml you are using?
  7. Yes, it still works. I haven't added any new features lately but everything is functional. You may need to use a newer version of RageNativeUI.dll than what's included with the download.
  8. No issues with MP mode on Steam. Can you try loading into the game with RPH and without LSPDFR, then run the following in the RPH console: execute "NativeFunction.Natives.x0888C3502DBBEEF5();" If that does cause the crash, try going into lspdfr.ini and set Main.DisableMultiplayerMap = true. You should then be able to load into LSPDFR without it forcing the MP map which might cause the crash. Can you also link to which gameconfig you are using please?
  9. OK. I will test with enabling MP maps and see if I can reproduce the issue. Thanks!
  10. There's nothing for me to update if I can't replicate this issue or figure out what is causing it. As I said, it's working fine for me. What version of the game are you guys using (Steam, Retail, or Epic)? Can you upload your lspdfr.ini file so I can see if that makes any difference? @LMS can you tell what native LSPDFR is calling on this line which might be causing the crash? [5/26/2022 3:43:39 PM.182] LSPD First Response: ============================== [5/26/2022 3:43:39 PM.183] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [5/26/2022 3:43:39 PM.183] LSPD First Response: ------------------------------ [5/26/2022 3:43:39 PM.183] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber". [5/26/2022 3:43:39 PM.183] LSPD First Response: ------------------------------ [5/26/2022 3:43:39 PM.183] LSPD First Response: Exception type: System.AccessViolationException [5/26/2022 3:43:39 PM.183] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [5/26/2022 3:43:39 PM.183] LSPD First Response: ------------------------------ [5/26/2022 3:43:39 PM.183] LSPD First Response: Inner exceptions: [5/26/2022 3:43:39 PM.183] LSPD First Response: ------------------------------ [5/26/2022 3:43:39 PM.183] LSPD First Response: Stack trace: [5/26/2022 3:43:39 PM.183] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [5/26/2022 3:43:39 PM.184] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [5/26/2022 3:43:39 PM.184] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [5/26/2022 3:43:39 PM.184] at sZagknivDJGcrpVGCIspDPKkBGBMA.crhnxyHpEwVkmrwOYgJkBHotQfHB() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 431 [5/26/2022 3:43:39 PM.184] at sZagknivDJGcrpVGCIspDPKkBGBMA.OzNAbRKKFQBamPyQqMRPYewKkSBk() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 165 [5/26/2022 3:43:39 PM.184] at Rage.GameFiber.Main() [5/26/2022 3:43:39 PM.184] LSPD First Response: ==============================
  11. If you load LSPDFR using the LoadPlugin command in the console, after launching RPH without any auto-loaded plugins, then are does it still crash? I just tested and police tape loads fine, and LSPDFR loads fine, in the latest game version w/ the latest RPH+LSPDFR versions. If you're still having issues, you might try installing the DLC option instead of the LML option, but I don't think it should make a difference either way.
  12. OK, so the issue is not with the Police Tape plugin, it's with the addon models. If you launch the game through Steam (or however you have it installed) without RagePluginHook, does it also crash when you have the Police Tape props installed? What if you load RagePluginHook without auto-loading plugins?
  13. You should download the most recent version of RageNativeUI from github. It will work with Police Tape. https://github.com/alexguirre/RAGENativeUI/releases/tag/1.8.2
  14. I haven't updated my game yet, but there was a new LML update recently. Make sure you download that update for LML, which is required for GTA version 2162.
  15. Please provide a screenshot of the error details in event viewer.
  16. What is the error in event viewer? Do you have an updated gameconfig.xml installed, as well as Heap Adjuster, Packfile Limit Adjuster, and OpenIV.asi?
  17. Did you update to the latest version of LML? It was updated recently.
  18. You are probably missing some of the people who you need to rescue, or haven't finished the conversation with the captain. It will enable the marker to enter the engine room after all people have been found and brought up to the top deck area. Make sure to check every room, including the bathrooms!
  19. I see the confusion here. Callouts can be marked as "law enforcement" or "rescue" or neither. They can also be marked as "land-based" or "sea based". If a callout is sea-based and law enforcement, then if law enforcement is checked but sea is unchecked, then it won't load. You can also load a specific individual callout manually using the StartCallout console command or from the LSPDFR pause menu.
  20. Upload RagePluginHook.log after encountering such an issue so I can see what might be causing it.
  21. It may be more performant for you if you disable the traffic control feature. Unfortunately, stopping traffic is very CPU intensive because it must rapidly process all vehicles in the game repeatedly.
  22. Do your ambulance/fire vehicles use ELS?

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