Everything posted by cp702
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Is it possible to add more slots for cars?
You can't do much with adding new slots in SparkIV. This is one of the many things SparkIV is bad at - it won't let you add files to an img, just replace. OpenIV works much better for stuff like this - you can just drag in a new .wft and .wtd, and it'll add them. (if you look at all my posts, you'll get the sense that I *really* don't like SparkIV and don't get why people use it).
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(REQ) Script that prevents cars from exploding
But the engine ideally *does* take damage and stops working. We just want the explosion to not happen.
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Chevy caprice ppv
I should really start checking modding-chest more. This is exactly the reason I download tons and tons of mods I don't plan on using right away. (My consolation is that EVI's cars don't normally work for me, because the lights are too dim. Still, though.)
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LCPDFR Backup Problem?
That's been my experience. AI recognize a civilian shooting as a criminal (this isn't just in LCPDFR - it happens in GTA too).
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Putting a hat on your character? (Using SNT)
Model Spawning -> Clothes.
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(REQ) Script that prevents cars from exploding
What's the performance like? @Abraxas I have very little idea how C++ scripting works, but this seems like it might be suited to it (can C++ scripting override a game function? If it just nooped car explosions, that would work perfectly. If LMS sees this, can C++ do that?)
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Bring back the vigilante missions?
I remember doing exactly this back in 0.91. Vigilante missions just have a certain feeling about them.
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Lightbar & Pushbar disappear at distance
It requires editing the model. LODs are there so your computer doesn't explode trying to render all the cars - instead, it only shows high detail on nearby things. The only way it knows what detail matters is by what the modeler says, and so it requires a model edit to change.
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Intel Xeon Processor
Xeons aren't really the type of processor you want for games. They're designed for workstation/server use, where reliability is by far the most important consideration. They are *not* designed for typical consumer/gaming use. An i5/i7 will probably perform around as well or better for cheaper. Also, why are you even looking into a Xeon? Are you buying a workstation? In that case, be aware that the graphics on a workstation isn't designed for game use, and isn't really that great for game use. Get a gaming PC if you want to play games; workstations are more for professional use (things like CAD or GPGPU stuff).
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Need help buying/building or upgrading a computer?
Which AMD CPU, and which Intel CPU?
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How do people get their skins so perfect?
Making your own font can work, but can be a lot of work to get right. Try starting out with small tweaks, and build up. Get to know and love paths and other objects - it's much easier to make a skin when you can easily copy and reflect the stripe you just made.
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NOOSE Uniform?
You can use OpenIV to replace m_y_nhelipilot_p with m_y_swat_p to give the NOoSE pilot the regular SWAT helmet.
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Is it possible to add more slots for cars?
ELS works in non-police default IV slots, but it seems to just go through the list of GTA IV cars and see if each one is enabled (instead of checking all the section headings to see what cars to pay attention to, it checks the cars to see if there's a section w/that name)
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[TUT] How to restrict or change which police cars and officers naturally spawn
Thanks!
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Is it possible to add more slots for cars?
ELS lights and sirens only work if the added cars are named police3, police4, or policeb. Coincidentally, non-ELS lights and sirens also work on those same slots. (these are the extra cop slots in TBoGT, but IV is coded to treat them as cop cars as well). LCPDFR's computer still doesn't work with them in IV, though. This means that, among other things, if you pull someone over and decide to run their license that you have to track down an IV police car to get to the database before you can finish the stop. Also, policeb's siren doesn't make cars pull over, in IV or EFLC.
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should i get this as a tattoo?
Not necessarily. I know a US Park Police officer who has full sleeve tattoos (so *extremely* visible) and is on the bike unit.
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[TUT] How to restrict or change which police cars and officers naturally spawn
Question: Can you also post this to our Tutorial Database?
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should i get this as a tattoo?
Unless you get a job with the RCMP and are going undercover to investigate the OPP. Then, that tattoo might be less of a problem.
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Whats the most stable Car/Light modding you have found?
I find that it's really really inconsistent what causes crashes and what doesn't. I actually have both IV and EFLC, and ELS v6 works in EFLC but not IV. Police and police2 do spawn by far the most, so are the most likely to cause issues with AI ELS and high-poly (also, if you turn off AI ELS and have an ELS car in those slots, most cops won't use emergency lights, which looks weird). polpatriot can cause MASSIVE crashing with ELS, and noose also (IIRC) has issues when modded with non-ELS when used for LCPDFR backup. My situation's kinda different than most (I use a script I wrote that makes police3 and noose spawn very often, so I basically have 4 types of car on routine patrol. However, as they don't patrol by default, they're safer to mod. You can also replace a civilian car with an ELS-enabled cop car and use *that* as your car, so you keep ELS for you and still have all non-ELS police slots.
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How did you find out about LCPDFR?
NB, did you start your videos pre-alpha? Never mind, I should learn to read :P Wow, so it seems like I'm one of only a few people here who *didn't* find out about it from NB's videos. NB, thanks for bringing all the people.
- What newest?
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Lockers.
That would be nice. I assume the reason it is where it is now is because you never changed it from .91 (where there was no station interior)?
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Area 51 Designs Official Thread[WIP] [REL]
When my drivers' ed instructor was showing us how to change a tire, it took him at least a full minute to get enough stuff out of his squad car's trunk for him to even *reach* the tire, and the tire wasn't even the last thing in there (there was so much stuff before it not because you'd need it more often than a spare tire, but because it was things like a shield that you need much *faster* than a spare tire).
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sorry to inform you. ( about wtv 190 error )
This isn't a support request. Moving to GTA IV Discussion.
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Bring back the vigilante missions?
The issue isn't the missions themselves, it's that LCPDFR uses the Action key to bring up its computer, and GTA uses it to bring up *its* computer. Thus, the LCPDFR computer overrides the GTA computer. If you can launch a Vigilante mission, it should work like normal.