Everything posted by Nemesisx101
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GrammarPolice
You should consider adding vanilla LSPDFR hand on radio animation for both selecting interface menu items and vocal.
- 1,347 comments
- 82 reviews
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Ultimate Questions for STP
@Sereous313Hey bro, what’s your Discord? I’ve expanded and made certain alterations to your XML for personal use— I’d like you to have it; feel free to incorporate into potential future releases.
- 184 comments
- 72 reviews
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SimpleHUD
Is there anyway to forcibly hide red blip (suspect) when visual has been lost during pursuits as certain plugins prevent this from happening.
- 540 comments
- 26 reviews
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
I know but I’d like to hear beat partners communicate with dispatch and vice versa. Audio really elevates the presentation. You should collaborate with Zip (dev of ambientaicallouts), apparently he’s releasing a big update soon; your plugin would tie-in nicely, like your heli one.
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Beat Partners - Autonomous Partners, Proximal Pursuit Logic, Supervisor
Hopefully you’ll consider randomised pedprops (I appreciate you randomising uniform/head variation— goes a long way) and adhering to LSPDFR callsigns with actual audio like ambientaicallouts— basically the same concept— instead of current format. Great potential, very impressive. Well done!
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Radio Realism FR
Request: Giving chase/taunt ( “LSPD, mother******!”, etc.), spot weapon, officer down, combat coordination and intimidation voice lines for vanilla LSPDFR intimidate action.
- 401 comments
- 24 reviews
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GTA V UPDATE: Saves NOT loading! (SOLVED)
Since updating— having followed usual downgrade procedure— I find I can no longer load any save (launches a new game); a first time occurrence for me… I’ve unchecked “read-only” for save location folder and tried alternative save files, both backups and from mod sites, to no avail? Any advice would be grand. Many thanks. Development: Downgrading by using previous executables (GTAV,GTAVLanguageSelect,GTAVLauncher and PlayGTAV) now prevents saves from being loaded.
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[MM] Cross County Callouts
STP update in the works? Sorry, had to ask--- big fan. I'd love to see neighbour policing based community engagement, ASB and vulnerability (substance/crisis/neuro/homelessness)… motivational interviewing, conflict deescalation, staged appeals, and so forth. FYI: Mission Maker doesn’t work beyond ScriptHookDotNet version 3.0.4. Let folk know.
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Radio Realism FR
Occasionally, I've noticed dispatch repeat suspect apprehension dialogue when using vanilla arrest function (emergent pursuits) , and saying '''four'' instead of ''code four'' for callouts concluding, i.e. a 'Various Callouts' call most recently--- might be callout-specific lines; haven't noticed prior to installing your plugin...
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
Very... typically when ai cops apprehend--- being the case with this particular crash--- or if suspects elude (reach certain distance whereby they are culled by engine)... I'd suggest running a check in order to safely abort.
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Rich Ambiance
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Callout Interface
- 446 comments
- 46 reviews
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Radio Realism FR
@Officerporci Your plugin is crashing because peds are ceasing to exist... could you please add a checker and safely abort in the event of peds returning invalid.
- 401 comments
- 24 reviews
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Radio Realism FR
Keep getting ‘invalid’ crashes with pursuits; I have a issue where suspects fleeing on-foot despawn at a given distance (nothing to do with your plugin).
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
- 401 comments
- 24 reviews
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Radio Realism FR
@Officerporci Pressing B/Back/Esc stops idle animations too… I wish said animations would be unaffected by plugin-specific function used to stop radio animations, if possible—if not, please consider introducing an ini option to disable animation-related features; stick with voice lines and such. Yes, I use UB.
- 401 comments
- 24 reviews
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Callout Interface
@opus49 Vanilla LSPDFR enables devs to prioritize their callouts, irrespective of distance... Callout Frequencies Overhaul · Issue #26 · LMSDev/LSPDFR-API · GitHub
- 446 comments
- 46 reviews
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Callout Interface
Great work! Could you perhaps have the plugin handle callout generation entirely in the future and bypass vanilla LSPDFR ( certainly devs abuse the system). Ideally, like LSPDFR, abiding by set preferences in an ini; distance and multiplier. Many thanks.
- 446 comments
- 46 reviews
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LSPDFR Computer+
- 1,742 comments
- 172 reviews
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Section136Callouts
Sincerest apologies, it wasn’t my intention to come off as entitled— merely asking a question. I shall endeavour to appropriate my language to reflect sensitivity, henceforth . I appreciate this is a vocation of yours, and for that, you have my thanks. All the best.
- 422 comments
- 25 reviews