Reputation Activity
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HerrPrometheus reacted to Prophet in Check out ELS for V!Its not "perfect", not yet.
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HerrPrometheus got a reaction from SoUThPHiLLY20 in Check out ELS for V!Its actually against the rules to post stuff that will never be released so i guess it gets released or this thread wouldnt even exist.... but yea its not funny anymore bugs releasef a video of a perfect els and its not released yet.....
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HerrPrometheus reacted to MichaelV in LSPDFR not available on cracked versions ?You're not paying $60 for playing Online with '6 year old kids'. Online is simply a feature of Grand Theft Auto V, and deciding not to play with 6 year olds is as easy as not pressing the Online button. That $60 goes to paying the salaries for the environmental designers that help create the San Andreas map, the modellers that create each and every vehicle and pedestrian, the developers that create the storyline, animations, paths, and many other talented people. Without the GTA series, we wouldn't have LCPDFR or LSPDFR. If you don't want to support them, then don't buy the game, and don't play LSPDFR.
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HerrPrometheus got a reaction from Squawk in Plugins und Mods Installieren HILFEAm besten ganz genau die redme's lesen und dann wie mein vorrädner schon sagte eins nach einander außer bei den callouts da brauchst du nicht so pinnibel sein und nach jedem neustarten.
Anfangen solltest du mit scripthook v dem simple trainer und natürlich lspdfr dann das spiel starten und wenn du alles nach anleitung gemacht hast sollte alles gehen danach kannst du mit den plugins und callout beginnen.
Sollten noch fragen zu einzelen sachen bestehen kannst du dich gerne per pn an mich wenden.
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HerrPrometheus got a reaction from David112 in [WIP] 2012 Ford Police Interceptor UtilityThis is the wip thread of the utility so talk about the utility not about your own thread please
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HerrPrometheus reacted to R4TT94 in [WIP] 2012 Ford Police Interceptor UtilityCome on man, give it a break. I've seen you ask for models on multiple threads. I do not think that this we be unlocked on release. If you want models so bad, find DEV models, or wait till someone releases one unlocked. Badgering the authors won't make them any more likely to give you a model.
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Deep breath guys!
Just want to clear a few things up. I made this mod EVL compatible for a few reasons:
I am lighting freak and I really like flexibility a mod like EVL affords. I've been dying for a traffic adviser, and now i am have one that is close. It is much easier to setup (for the mod maker anyway) than using the stock sirens. No trying to guess where the siren will pop up, or whether you got the scale and offset correct, not messing with the siren settings lines in meta files, etc. You put the flash object in the correct spot in it's actual size, group it with others that you want it o flash with and boom, it works. I knew i was going to make the jump ELS as soon as it was released, so experimenting with EVL should allow me to transition, with little effort, to ELS as soon as it arrives. EVL is a stopgap. That said, i realize that ELS and EVL is not everyone' cup of tea and the approach it takes certainly has it's drawbacks. Perhaps it's biggest Achilles heel right now is that there are currently only 9 extra slots are accessible to use. That sounds like a lot, especially since you can put many flash objects in each extra (unlimited really), but each flash in an extra all have to share the same local pivot, as far as i can tell. Why is that a limitation you ask? well, its only really a problem on parts that move. Take the doors for example, you'll notice i no longer have lights on the door mirrors. Well that is because the when the light was flashing and you opened the door, the light would still flash as if it was closed. To make it work, i would have to nest the extra to the door as child object, so that when the door object rotates, so does the flash. But that would force all the lights being used by that extra rotate too,which of course would look odd. I could just use extra 1 and extra 2 only on the left and right doors, but that would leave only 3 and 4 for the primary pattern. and that may very well work, i need to try it and see. Another option i was toying with is using a combo of stock sirens and ELV, use the stock sirens on the door mirrors, and other parts that open (boot for example, but since that is opened much less then doors, it's not as bad) ELS may very well have a way around this problem, and i hope it can use more extra slots, but time will tell.
Why am I telling you guys all of this? well, i guess to let you know in the world of modding, just like real life....everything is a compromise personally i choose the path that gets me as close to my vision for a vehicle as i can get.
But to answer the question asked, i will certainly consider making a non EVL/ELS version after i get this version out. But it will probably be a slick top ;)
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HerrPrometheus reacted to R4TT94 in [WIP] 2012 Ford Police Interceptor UtilityZoogenhiemer told me that the vehicle is going to be EVL/ELS, because he loves the light patterns that he is able to do with that mod. And the light setup that he has on it right now is fantastic, I'm in love with his model. It's actually the only one I use. But I'm sure there will be many other explorers out there that will be made with the vanilla lighting. Just give it time :)
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HerrPrometheus reacted to Arxhive in [WIP] 2012 Ford Police Interceptor UtilityIf that's the case, there is always Desmond's perfectly functional non-EVL model. @zoogenhiemer currently wishes to make this mod EVL and ELS (whenever it comes out) only, due to the complexity and requirements involved in his lighting setup. If he wishes to create a model that will not require any special lighting scripts/mods (emphasis on if), you can expect that at a much later date.
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HerrPrometheus got a reaction from Arxhive in [WIP] 2012 Ford Police Interceptor UtilityThat would make the lighting impossible and would look less beautiful
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HerrPrometheus got a reaction from Ethan Rubinacci in F5544 WIP Dodge Charger High interior, 2015 conversion.You are asking everyone for unlocked models buddy i guess that wont work
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HerrPrometheus reacted to TheUniT in LSPDFR Stürtzt im Spiel einfach abDoch, du hast noch andere Mods. Dein Problem liegt bei Police Radio. Du hast die falsche Version runtergeladen, probier die andere. Wenn du also bei Police Radio auf Download drückst, lade dir diese herunter: " 55c90a02c8081_Police_Radio_0.35_RageHook_22_-_hotfix.rar"
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HerrPrometheus reacted to Nwaps in [WIP/HELP] Ford Explorer FHP livery GTA VLet us begin, and this comes from a Guy from Germany, i hope you dont hate me. ;)
1. The *FHP looks wrong. Take a look on the Tahoe attached.
2. The Seal must a little bit bigger.
3. State Trooper, higher and also bigger.
4. The Paint of the Roof must start at the A-Pillar and its ends at the Backside on Half of the Door Openers.
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HerrPrometheus reacted to TheUniT in wieder neuer crashRagePluginHook auf Version 0.28 updaten. http://ragepluginhook.net/Downloads.aspx
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OK, a quick update. Sorry for the radio silence. I had to deal with a horrific normal issue due to a bug in zmodler, which ate up a bunch of time and cause a lot of rework (lost a lot of sleep, hair, etc dealing with that one ;) ), but that task is done now and bodywork looks great. I still have a long list of bugs to get through but I did manage to get my liberty II light bar in a working state with EVL. I also made a traffic advisor for the back, Here is a video of my first sucessful lighting test. The emergency lighting and siren is controlled by EVL, as well as the alley lights. The spot and takedown low beam, are extra lights 1 and 2.
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HerrPrometheus reacted toDeactivated Memberin LSPDFR 0.3 - Hot PursuitOn a serious note. Anything going on or possible of alleyway chases? All the suspects seem to stick on the main roads. Not as much fun when they're on a linear path.
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HerrPrometheus reacted to CaptainSugarFree in Can someone compile a list of how to replace all vehicles?Its a nice idea but
#1 There are so many car mods that go into separate files it would take ages to make a list like that
#2 Unlike GTA IV the read me's for GTA V have very detailed install instructions so honestly theres no need for a list like that when the instructions are right there.
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HerrPrometheus reacted to RagedDrew in Ragehook 28 - Game VersionsLet the game update.
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Okay, to put it simply, if you use a mods folder, and you have mods in \mods\update\update.rpf - they're all going to have to be reinstalled. Why? Because Rockstar patched that update.rpf... so if you try to launch the game with that old update.rpf, it'll crash... so you need to copy the newly patched update.rpf to your mods folder and then reinstall any mods that go into update.rpf.
Or alternatively, you can play with a backed up version of 493.1 (the version prior to this patch)
With steam version, you let it update, then you copy the old files back into the game folder (GTA5.exe, GTAVLauncher.exe, \update\update.rpf... in this case)
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video of progress on emergency lighting scheme. liberty II light bar coming soon! Sorry forgot to mute the siren in these videos. I did not have my headphone on ;)
Older video (wheel texture has been fixed since then ;):
anything is possible ;) but making it a extra would be tough. It's all a trade off. We only have twenty "sirens" to work with, so with a full bar along the back glass it would have to be a slick top, as we would run out of lights ;p I've already used 4 on the ram bar, 2 on the mirrors, and 4 in the back.
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HerrPrometheus reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)some developments photo
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HerrPrometheus got a reaction from Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)very very nice looking
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HerrPrometheus reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)update
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HerrPrometheus reacted to Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)the beginning of the transformation of the interior (10 minutes of work, a sketch, do not say that too flat, it is not the final version !!! about the mismatch leather color also know)
and I need the flat side photos ... blueprints of interior ...
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Good idea, I'll try to get that working.