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LtRob

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Everything posted by LtRob

  1. I finished with the script but still not working
  2. I didn't know about the ''LosSantos'' thing for Areas. Can I do it also for the other parts of the map (county etc)? What are the codenames?
  3. Can someone tell me if this script is good? When I call backup only lspdfr backup arrives, not the custom ones, but the custom backup menu shows up ingame.
  4. Hi, how can I make this sound applicable also to other police slots (such as pranger). Is there a way to do this?
  5. I'll try your solution, the creator of the mod told me to create a forum thread.
  6. I don't see traffic policer loading, I go ingame and try to use for example the mimick me or follow me commands when in traffic stop and it doesn't work, I think it's not loading. Log:
  7. Hi mate I put the logs in this forum thread:
  8. I'm using the custombackup mod, I call the noose swat backup and instead of the insurgent responding, I see the regular swat units respond just like in lcpdfr. Ragehook log: [01/03/2016 12:31:25.757] [TRACE] Preloading 0xdc586841 [01/03/2016 12:31:25.757] [TRACE] Preloading PROP_ECOLA_CAN [01/03/2016 12:31:25.757] [TRACE] Preloading PROP_DONUT_02 [01/03/2016 12:31:25.757] [TRACE] Preloading PROP_CANDY_PQS [01/03/2016 12:31:28.061] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.062] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.063] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.063] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.063] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.065] X:-1059,25 Y:5328,25 Z:44,40625 [01/03/2016 12:31:28.066] [TRACE] Requested backup NooseSWAT in LosSantosCity [01/03/2016 12:31:28.066] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.066] [TRACE] Created fbi2 [01/03/2016 12:31:28.067] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.067] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.067] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.068] Smoke Grenade Assigned [01/03/2016 12:31:28.068] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.069] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.070] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.070] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.070] Smoke Grenade Assigned [01/03/2016 12:31:28.070] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.071] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.071] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.071] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.072] Smoke Grenade Assigned [01/03/2016 12:31:28.072] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.073] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.073] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.073] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.073] Smoke Grenade Assigned [01/03/2016 12:31:28.074] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.090] setting up new cop: null [01/03/2016 12:31:28.090] setting up new cop: null [01/03/2016 12:31:28.090] setting up new cop: null [01/03/2016 12:31:28.091] setting up new cop: null [01/03/2016 12:31:28.222] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.222] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.222] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.222] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.222] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.225] X:-264,5 Y:6191,5 Z:30,4375 [01/03/2016 12:31:28.225] [TRACE] Requested backup NooseSWAT in BlaineCounty [01/03/2016 12:31:28.225] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.225] [TRACE] Created fbi2 [01/03/2016 12:31:28.226] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.227] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.227] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.227] Smoke Grenade Assigned [01/03/2016 12:31:28.228] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.229] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.229] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.229] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.229] Smoke Grenade Assigned [01/03/2016 12:31:28.230] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.231] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.231] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.231] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.231] Smoke Grenade Assigned [01/03/2016 12:31:28.231] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.232] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.233] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.233] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.233] Smoke Grenade Assigned [01/03/2016 12:31:28.233] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.394] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.394] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.394] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.394] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.394] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.397] X:-93,75 Y:6569,5 Z:28,59375 [01/03/2016 12:31:28.397] [TRACE] Requested backup NooseSWAT in BlaineCounty [01/03/2016 12:31:28.397] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.397] [TRACE] Created fbi2 [01/03/2016 12:31:28.398] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.399] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.399] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.399] Smoke Grenade Assigned [01/03/2016 12:31:28.399] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.401] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.401] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.401] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.401] Smoke Grenade Assigned [01/03/2016 12:31:28.420] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.421] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.422] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.422] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.422] Smoke Grenade Assigned [01/03/2016 12:31:28.422] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.423] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.423] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.423] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.424] Smoke Grenade Assigned [01/03/2016 12:31:28.424] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.555] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.555] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.556] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.556] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.556] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.556] LSPD First Response: GetAudioFileForAction: No file found for: [01/03/2016 12:31:28.557] LSPD First Response: GetAudioFileForAction: No file found for: [01/03/2016 12:31:28.557] LSPD First Response: PlayAction: Failed to find [01/03/2016 12:31:28.559] X:-957,25 Y:5413,75 Z:37,96875 [01/03/2016 12:31:28.559] [TRACE] Requested backup NooseSWAT in BlaineCounty [01/03/2016 12:31:28.559] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.559] [TRACE] Created fbi2 [01/03/2016 12:31:28.560] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.561] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.561] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.561] Smoke Grenade Assigned [01/03/2016 12:31:28.561] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.562] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.563] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.563] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.563] Smoke Grenade Assigned [01/03/2016 12:31:28.563] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.564] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.565] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.565] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.565] Smoke Grenade Assigned [01/03/2016 12:31:28.565] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.566] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.567] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.567] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.567] Smoke Grenade Assigned [01/03/2016 12:31:28.567] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.604] setting up new cop: null [01/03/2016 12:31:28.604] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.605] setting up new cop: null [01/03/2016 12:31:28.700] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.700] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.700] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.700] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.700] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.703] X:-312,75 Y:6354,5 Z:29,46875 [01/03/2016 12:31:28.703] [TRACE] Requested backup NooseSWAT in BlaineCounty [01/03/2016 12:31:28.703] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.704] [TRACE] Created fbi2 [01/03/2016 12:31:28.705] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.705] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.705] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.705] Smoke Grenade Assigned [01/03/2016 12:31:28.706] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.707] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.707] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.707] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.708] Smoke Grenade Assigned [01/03/2016 12:31:28.708] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.709] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.709] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.709] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.709] Smoke Grenade Assigned [01/03/2016 12:31:28.709] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.711] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.711] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.711] s_m_y_swat_01_white_full_01 [01/03/2016 12:31:28.711] Smoke Grenade Assigned [01/03/2016 12:31:28.711] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.864] LSPD First Response: Found unit type NooseTeam [01/03/2016 12:31:28.864] LSPD First Response: Response Type Item value: Code 3 [01/03/2016 12:31:28.865] LSPD First Response: Attempting to get backup entity [01/03/2016 12:31:28.865] LSPD First Response: Error checking for responding entry: Riferimento a un oggetto non impostato su un'istanza di oggetto. [01/03/2016 12:31:28.865] LSPD First Response: No entry found - calling default backup through LSPDFR [01/03/2016 12:31:28.869] X:-1344,5 Y:5116,25 Z:60,5625 [01/03/2016 12:31:28.869] [TRACE] Requested backup NooseSWAT in LosSantosCity [01/03/2016 12:31:28.869] [TRACE] Creating unit NooseTeam [01/03/2016 12:31:28.869] [TRACE] Created fbi2 [01/03/2016 12:31:28.870] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.871] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.871] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.871] Smoke Grenade Assigned [01/03/2016 12:31:28.872] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.873] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.873] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.873] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.873] Smoke Grenade Assigned [01/03/2016 12:31:28.874] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.875] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.875] s_m_y_swat_01_white_full_02 [01/03/2016 12:31:28.875] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.875] Smoke Grenade Assigned [01/03/2016 12:31:28.875] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:28.876] [TRACE] New cop created s_m_y_swat_01 [01/03/2016 12:31:28.877] s_m_y_swat_01_white_full_03 [01/03/2016 12:31:28.877] s_m_y_swat_01_white_full_04 [01/03/2016 12:31:28.877] Smoke Grenade Assigned [01/03/2016 12:31:28.877] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:29.120] setting up new cop: null [01/03/2016 12:31:34.178] setting up new cop: null [01/03/2016 12:31:34.178] [TRACE] New ped recognized as cop [01/03/2016 12:31:37.856] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [01/03/2016 12:31:40.355] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [01/03/2016 12:31:43.526] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice [01/03/2016 12:31:46.006] Arrived [01/03/2016 12:31:46.073] Arrived [01/03/2016 12:32:00.089] setting up new cop: null [01/03/2016 12:32:00.089] [TRACE] New ped recognized as cop [01/03/2016 12:32:01.791] Arrived My custombackup.xml: <CustomBackup> <NooseSWAT> <BackupRegion nickname="NOOSE HQ"> <BackupAreas> <Area>_ALL_</Area> </BackupAreas> <VehicleSet> <Vehicles> <Vehicle>insurgent</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_y_marine_03</Ped> </Peds> <NumPeds min="2" max="4" /> </VehicleSet> </BackupRegion> <Weapons> <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon> <Weapon chance="10">WEAPON_HEAVYSNIPER</Weapon> <Weapon chance="10">WEAPON_SMOKEGRENADE</Weapon> <Weapon chance="10">WEAPON_ASSAULTSHOTGUN</Weapon> </Weapons> </BackupRegion> </NooseSWAT> </CustomBackup> my custombackuplocations.ini: // This is the .ini file for Custom Backup Locations. // This file affects how the plugin operates. To set custom // backup locations, edit custombackup.xml [Keybindings] // Sets the keys used to open the backup menu // For a list of valid key names, see // https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx //CustomBackupMenuKey=Space //CustomBackupModifier=LControlKey CustomBackupMenuKey=Space CustomBackupModifier=LControlKey OverrideLSPDFRBackup=true // If you use a controller, you can choose the button which activates // the custom backup menu. For a list of valid button names, see // http://docs.ragepluginhook.net/html/558BC34.htm. //CustomBackupControllerButton=DPadRight //CustomBackupControllerModifier=None CustomBackupControllerButton=DPadUp CustomBackupControllerModifier=None // If enabled, when pressed, outputs debug of parsed // custom backup XML file DebugKey=None [Backup] // Whether or not to use the custom backup for code 2 and code 3 response // Pursuit backup will always use the custom backup // LSPDFR doesn't offer any way to use the AI for code 2/3 response though, // so if the simple response behavior this mod implements is unsatisfactory for you, // you can default to using the built-in LSPDFR response fore code 2 and/or code 3. // If you set either to false, custom vehicles will only respond for pursuits. // If you set code 2 to false, the siren settings below will still be applied though. UseCustomCode2=true UseCustomCode3=true // true to play dispatch audio when units are sent // false to not play dispatch audio PlayAudio=true // Code2Response can be set to lights or none // LIGHTS = responds with lights on, but siren sounds off // ARRIVAL = turns on lights on arrival // NONE = responds with lights and sirens turned off Code2Response = LIGHTS // Display Zone Info menu option // Adds menu option to custom backup menu which will show you // the information for the current zone you are in. // Helpful for creating your own backup customization file. ZoneInfo = false [Cleanup] // Peds and vehicles spawned by custom backup are made persistent // so that they don't despawn unexpectedly. When a ped or vehicle // is no longer needed, it is dismissed, making it non-persistent // and allowing GTA to despawn it. // These options determine when entities spawned by this plugin // will be dismissed. All cops (and their vehicles) spawned // during pursuits will be dismissed immediately when the pursuit // is terminated, so these options only apply to code 2/3 backup. // Distance in meters. When you get this distance from peds // spawned by custom backup, they will be dismissed DismissDistance = 500 // Time in seconds. Cops will be dismissed this many seconds // after arriving on scene after being called code 2/3 // Set to 0 to make cops stay around indefinitely or until // you are at least as far away as DismissDistance above. DismissTime = 0 [Weapons] // All officers will be issued this weapon when spawned by custom backup // Recommended to be some type of handgun like pistol or combat pistol StandardIssue = WEAPON_PISTOL // When custom backup officers arrive on scene for a code 2 or 3 call, // how they should choose which weapon to draw. // BEST means they will draw the "best" weapon, as chosen by GTA // RANDOM means they will choose a random weapon in their inventory DrawMethod = BEST // DO NOT CHANGE [Debug] FJAHFHWKCHIASIFFH=false
  9. I don't know why when I try to extract the documentation with 7zip it says error so I can't read it. Btw that close comment was already there, I didn't put it. This is the ini file: // This is the .ini file for Custom Backup Locations. // This file affects how the plugin operates. To set custom // backup locations, edit custombackup.xml [Keybindings] // Sets the keys used to open the backup menu // For a list of valid key names, see // https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx //CustomBackupMenuKey=Space //CustomBackupModifier=LControlKey CustomBackupMenuKey=Space CustomBackupModifier=LControlKey OverrideLSPDFRBackup=true // If you use a controller, you can choose the button which activates // the custom backup menu. For a list of valid button names, see // http://docs.ragepluginhook.net/html/558BC34.htm. //CustomBackupControllerButton=DPadRight //CustomBackupControllerModifier=None CustomBackupControllerButton=DPadUp CustomBackupControllerModifier=None // If enabled, when pressed, outputs debug of parsed // custom backup XML file DebugKey=None [Backup] // Whether or not to use the custom backup for code 2 and code 3 response // Pursuit backup will always use the custom backup // LSPDFR doesn't offer any way to use the AI for code 2/3 response though, // so if the simple response behavior this mod implements is unsatisfactory for you, // you can default to using the built-in LSPDFR response fore code 2 and/or code 3. // If you set either to false, custom vehicles will only respond for pursuits. // If you set code 2 to false, the siren settings below will still be applied though. UseCustomCode2=true UseCustomCode3=true // true to play dispatch audio when units are sent // false to not play dispatch audio PlayAudio=true // Code2Response can be set to lights or none // LIGHTS = responds with lights on, but siren sounds off // ARRIVAL = turns on lights on arrival // NONE = responds with lights and sirens turned off Code2Response = LIGHTS // Display Zone Info menu option // Adds menu option to custom backup menu which will show you // the information for the current zone you are in. // Helpful for creating your own backup customization file. ZoneInfo = false [Cleanup] // Peds and vehicles spawned by custom backup are made persistent // so that they don't despawn unexpectedly. When a ped or vehicle // is no longer needed, it is dismissed, making it non-persistent // and allowing GTA to despawn it. // These options determine when entities spawned by this plugin // will be dismissed. All cops (and their vehicles) spawned // during pursuits will be dismissed immediately when the pursuit // is terminated, so these options only apply to code 2/3 backup. // Distance in meters. When you get this distance from peds // spawned by custom backup, they will be dismissed DismissDistance = 500 // Time in seconds. Cops will be dismissed this many seconds // after arriving on scene after being called code 2/3 // Set to 0 to make cops stay around indefinitely or until // you are at least as far away as DismissDistance above. DismissTime = 0 [Weapons] // All officers will be issued this weapon when spawned by custom backup // Recommended to be some type of handgun like pistol or combat pistol StandardIssue = WEAPON_PISTOL // When custom backup officers arrive on scene for a code 2 or 3 call, // how they should choose which weapon to draw. // BEST means they will draw the "best" weapon, as chosen by GTA // RANDOM means they will choose a random weapon in their inventory DrawMethod = BEST // DO NOT CHANGE [Debug] FJAHFHWKCHIASIFFH=false
  10. I'm having issues, I want to put insurgent and marines to come in case I call Noose backup. What am I doing wrong? <NooseSWAT> <BackupRegion nickname="NOOSE HQ"> <BackupAreas> <Area>_ALL_</Area> </BackupAreas> <VehicleSet> <Vehicles> <Vehicle>insurgent</Vehicle> </Vehicles> <Peds> <Ped prop_head="0">s_m_y_marine_03</Ped> </Peds> <NumPeds min="4" max="4" /> </VehicleSet> </BackupRegion> <Weapons> <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon> <Weapon chance="10">WEAPON_HEAVYSNIPER</Weapon> <Weapon chance="10">WEAPON_SMOKEGRENADE</Weapon> <Weapon chance="10">WEAPON_ASSAULTSHOTGUN</Weapon> </Weapons> </VehicleSet> </BackupRegion> </NooseSWAT>-->
  11. I have in the backup menu ingame greyed out the air backups, i don't know why. I put in the notepad file area ALL because I want air units to respond wherever I might be. Am i doing it right?
  12. Having crashes with your calls [28/02/2016 13:05:18.161] LSPD First Response: ============================== [28/02/2016 13:05:18.161] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK [28/02/2016 13:05:18.161] LSPD First Response: ------------------------------ [28/02/2016 13:05:18.161] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [28/02/2016 13:05:18.162] LSPD First Response: ------------------------------ [28/02/2016 13:05:18.162] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException [28/02/2016 13:05:18.162] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid. [28/02/2016 13:05:18.162] LSPD First Response: ------------------------------ [28/02/2016 13:05:18.162] LSPD First Response: Inner exceptions: [28/02/2016 13:05:18.162] LSPD First Response: ------------------------------ [28/02/2016 13:05:18.162] LSPD First Response: Stack trace: [28/02/2016 13:05:18.163] LSPD First Response: in Rage.Entity.get_Model() [28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Functions.cs:riga 1241 [28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 193 [28/02/2016 13:05:18.163] in LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\Persona.cs:riga 69 [28/02/2016 13:05:18.163] in ?????????????????????????????????????????..ctor(Ped ped) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 90 [28/02/2016 13:05:18.163] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????(Ped ) in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 31 [28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\TaskCopChasePedTest.cs:riga 331 [28/02/2016 13:05:18.163] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTask.cs:riga 157 [28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Tasks\PedTaskManager.cs:riga 209 [28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPed.cs:riga 474 [28/02/2016 13:05:18.164] in }_T~83Fsa~MaT7\]O;V!\*j22%$.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\Entities\CPedCache.cs:riga 54 [28/02/2016 13:05:18.164] in ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:riga 56 [28/02/2016 13:05:18.164] in LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:riga 607 [28/02/2016 13:05:18.164] in Rage.GameFiber.Main() [28/02/2016 13:05:18.164] LSPD First Response: ============================== [28/02/2016 13:05:18.164] LSPD First Response:
  13. Hi do you know which file is the one that is related to the small bursts you emit when you push the G button? I want to mute them
  14. Then why is it pixelated? I'm using original files weird
  15. What's the name of the file and where is it? I can't find it in vehicles.awc. It's the one when you're using a police vehicle and send small bursts with G button. I would like to mute them.
  16. Hi, do you know which are the file names of those siren tones you get when you push the G button? I would like to mute them
  17. But in the original carvariations.meta files there is no policet name... where should I find it?
  18. I have this mod installed but the lightbar when on is pixelated. I'm using the vanilla carvariations.meta in mpchristmas2 and mpluxe. I don't know where else there is a carvariations.meta that could change this vehicle. Any help is appreciated
  19. Does it support multiple liveries?
  20. Thanks man I'll give it a try tomorrow The car I'm referring to is https://it.gta5-mods.com/vehicles/unmarked-bmw-m5-with-siren-and-blue-leds
  21. I don't event know what does that mean lol. It's police4 file, I just copied their carvariations.meta list. Should I start trying to change the 134 and 156 values? I don't know how to start, I don't even know what those numbers mean
  22. I checked that by removing the list in carvariations.meta regarding police4 the colors appear ingame. But the problem is I need the lines in carvariations to make the vehicle's lights work ingame, This is how it looks <Item> <modelName>police4</modelName> <colors> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>157_massacaro2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="13" /> </Item>
  23. But what line exactly

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