Everything posted by LtRob
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Red interior light in police vehicles?
Does somebody know how to have interior red lights in police vehicles? I know there is a mod that includes that together with the spotlight mod, but I need only to install the interior light. Any idea how to do it/ where to find it? Sorry for the many questions, thanks.
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ZTEP-103 Siren
- 4 comments
- 8 reviews
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Fire SUV textures + red lights for 2015 Tahoe
- 10 comments
- 2 reviews
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RAGEComputer - Alternative Police Computer
I dont' know why but the arrest warrants cannot be played. I click on the suspect's name in the pc and then a red line appears on the map, I move to the location and nobody is there.
- 68 comments
- 14 reviews
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Lenco Variation
Hi, can we open up the hatch? If so, is there a key we have to press to have access to it? Thanks for the mod
- 80 comments
- 19 reviews
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Swat ped helmet
Does somebody know how to make the swat ped wear the helmet all the time he spawns?
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Unmarked 2010 Ford F350
I see that too, when you turn on the lights you see a light texture blinking on the rear part of the vehicle.
- 15 comments
- 7 reviews
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[WIP] Enhanced LSPD Cop
Nice work. By the way, what happened with the last version glasses? the one with a white temple. It seems it has been substituted by a rayban looking one.
- 273 comments
- 61 reviews
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Suggestion for replay value (stopping peds + takedowns)
This is just a suggestion/request for modders, thanks for making this game great. I see that some lcpdfr tools could be improved, look at for example the stopping peds command. There is a 100% chance the ped will comply and give you ID and be cooperative. I think if we could lower the percentage especially in the dangerous neighbourhoods it would be alot more exciting patrolling the streets on foot. Another thing is the takedown, when you have the gun pointed towards the suspect he/she will always comply when the bar is full, but in the real world that doesn't happen (see the drugged up suspects). A chance to make the ped be unresponsive or just be violent will be optimal for immersion. In real life we see people not cooperating, even when a gun is pointed at them, so something like this would greatly increase gameplay replayibility in my opinion. Cheers and thanks for the great mods.
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Code 3 Callouts
The new burglary callout is a must for immersion, I hope modders use this callout as an example to expand the possibilities of police work, getting the experience indoors also.
- 423 comments
- 73 reviews
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Code 3 Callouts
Hi, loving the new callout burglary where you need to enter a house, very good work. The last time I received this callout I saw my backup using hands as if they were handling a gun, but without a gun lol. This happened inside the house. Also (this is a request), it would be nice to be able to call your own backup (not only 2 guys), so I could for example enter with a swat team.
- 423 comments
- 73 reviews
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[WIP] Enhanced LSPD Cop
Hi, nice mod, is there a way to just put the faces in the vanilla file? I would like to have the vanilla uniform + these new faces you made
- 273 comments
- 61 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
- 1,081 comments
- 166 reviews
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Problem with blurred buildings/streets
Nevermind, I'm gonna try putting my mods folder back from scratch again, it's gonna take awhile since I'm extremely busy :((
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LAPD Based Motor Unit Uniform
- 9 comments
- 4 reviews
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Problem with blurred buildings/streets
No I have no commandline. I am gonna try removing mods one by one, since without the mods folder it seems it runs without the pop ins.
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Problem with blurred buildings/streets
Ok so I've been testing for the last few days like crazy, many hours a day to make things better. I installed the game from scratch (my mods folder was untouched, I didn't reinstall my mods) in my SSD and still get pop ins: I removed Miracle V and installed VisualV and it ran smooth for 40 minutes and then again blurred streets started to appear, alongside blurred buildings. Could it be that this texture loss is caused by a ped or vehicle mod? So I would have to check for each one of them to determine the cause?
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PeterUCallouts
So I tested it and there is still fps issues: it just stutters every half of second now. Log below (the last line is related to your callout)
- 546 comments
- 103 reviews
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PeterUCallouts
It's happening from the moment in which I accept the callout until I apprehend the suspect. Right now I'm uninstalling the game and reinstalling it for other reasons, so I will give you a log later on
- 546 comments
- 103 reviews
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PeterUCallouts
During burglary callouts I get alot of fps drops, then when I arrest the suspect all goes back to normal, so there must be an issue with that callout.
- 546 comments
- 103 reviews
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Problem with blurred buildings/streets
Right now I'm using Miracle V with reshade and enb yes, should I try removing reshade and enb?
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Problem with blurred buildings/streets
I was using VisualV before and I had the same issue. The strange thing is it happens only when I go on duty... I checked and it's not triple buffering
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Problem with blurred buildings/streets
intel core i7-3970X I didn't have issues before so it must be something else rather than SLI. Maybe it's something related to memory. I also have triple buffering on in the nvidia control panel Plugins I use: custom backup, federal callouts, peterUcallouts, policeradio, vocaldispatch, wilderness callouts, agency callouts, arrest manager, assorted callouts, autopursuitbackupdisabler, cleartheway, code3 callouts, code red callouts, news heli pursuit, pursuit on the fly, repeat offender, safer chases, traffic policer,
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North Yankton State Police CVPI
- 42 comments
- 5 reviews