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LtRob

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Everything posted by LtRob

  1. But can I put in the backup xml file that the snowcop in this case should arrive always with a helmet on? for example Ped comp_hats=''1'' where 1 is the helmet
  2. I'm having problems with custom backups, when I open the menu ingame I get nothing (see pic). My xml file:
  3. I've put the cop files in the snowcop slot (which I don't use ingame) and put the pedprops from highway cops to snowcops. So now I have a cop with a helmet, but when I use the ingame menu and click on helmet the cop doesn't wear anything. Only when I click ''hats'' he wears a helmet.
  4. I was thinking of adding a helmet (in addition to the hat already present) for s_m_y_cop_01. Is this possible by adding the same helmet that hwaycop uses, adding it to the cop file in pedprops?
  5. I've installed the previous version, I don't have time now to play again with the new one, but im sure it's this mod what's causing it.
  6. What's the link for policet model?
  7. I tried with ciasec and it's working fine
  8. tahoe slicktop in fbi slot and the models are swat
  9. I'm getting serious fps drops with the latest version, not with the previous ones. Can you upload also the previous version?
  10. I'm spawning bodyguards with the simple trainer mod but when I enter into a vehicle they continuously enter and exit. Anyone knows how to make it work?
  11. I'm getting this message when going on duty and all the plugins are activated. I recently installed the updated albocommon and ragenativeUI with the new plugin updates. Somebody knows what's the issue? I'm running Ragehook v. 0.37 Log below:
  12. Then it must be something else, I will look at how to solve the problem
  13. Where can we find the blip audio file in Open IV? I would like to mute it
  14. I'm getting fps drops when using the newest version of ragenativeUI. If I use the older one it runs smooth. Maybe because of compatibility issues with the other plugins?
  15. ok, do you know how to add always the helmet on swat units and the bulletproof vests on cops and sheriffs? A guy told me to write this in xml: <Ped task="2" accs="2" RandomizeProps="False">s_m_y_sheriff_01</Ped> <Ped prop_head="0" comp_decals="0">s_m_y_swat_01</Ped> <Ped task="2" accs="2" RandomizeProps="False">s_m_y_cop_01</Ped>
  16. Hi, I created a Custom menu entry for ems, and put firetruk and ambulance to respond, writing weapons_unarmed. But still they show up with pistols when they arrive. Is it because in default_type I put localpatrol? How to fix this? thx
  17. Even if I think I put everything correctly, I still see sheriff2 showing up with different liveries and hwaycops with pants 1 (boots) instead of pants 2. Did I write correctly? <StatePatrol> <BackupRegion nickname="Parksssss"> <BackupAreas> <Area>LosSantos</Area> <Area>LosSantosCounty</Area> <Area>BlaineCounty</Area> <Area>SanAndreas</Area> </BackupAreas> <VehicleSet> <Vehicles> <Vehicle livery="3">police</Vehicle> <Vehicle livery="2">sheriff2</Vehicle> <Vehicle livery="1">sheriff2</Vehicle> </Vehicles> <Peds> <Ped comp_pants="2" helmet="False">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="2" /> </VehicleSet> </BackupRegion> </StatePatrol> SOLVED, I understood that you have to calculate the livery number starting from 0. So if ingame the pants you want are number 2, you need to put 1 in the xml files.
  18. Weird, that callout shouldnt even be working since it wasn't updated.
  19. It's the one where a pink blip appears on the map and the kidnapped person escapes after you arrest the kidnapper without you needing to press any key.
  20. I don't know if this a LSPDFR callout, can you tell me? The ''kidnap in progress'' one. Because in this one I see multiple AI police vehicles responding
  21. Hi, I see certain callouts where automatically AI police respond to the pursuit, even if I installed this mod. Is it a problem with this mod or a problem with the callout mods which establish that AI police should respond automatically?
  22. It doesn't work if you put the carvariations lines in mpchristmas2. You should write to put the lines in mpheist because that works. The rest makes the game crash at startup
  23. Did you get an answer? I'm also wondering what to rename it to
  24. can we have more than one livery for the news copter? so randomize the livery between 1 and another one? put it in patchday3ng or in the more recent patchday folder you can find where polmav is present, so it overrides the previous polmav present in x64e

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