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ziipzaaapM16A4

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Everything posted by ziipzaaapM16A4

  1. I have this bug too. What makes me curious is that it doesn't matter which dll lspdfr tries to load. Its like every dll in the plugins folder is after that crash not accessible anymore. How i came to that conclusion: when i move that specific dll (beeing used by another process) out of the folder the same error occurs with the next dll in the list.
  2. Without log i am unable help any further
  3. Please check your keybinding from lspdfr in the keys.ini and be sure that there is a key at TOGGLE_DUTY_Key=E <--- your key "E" if you still having problems try starting gta v normally without rph then when the game is loaded into singelplayer start the rph.exe and wait until it has been loaded. Your game will freeze for a couple of seconds. after that try going on duty. if there is still an error please send your log into a spoiler like this
  4. Write a review. You would help me with that. 😄
  5. and this is what im talking about. To have the opportunity to configure the callout plugins just as the user wants it is a great way to prevent some of complications and makes the overall environment better.
  6. Hello Community, I was seeing some LSPDFR Videos from steamers lately and some of them i saw are using callouts that ruin the environment. Of course we have to understand first what the average user is doing or which mods he is using. For example: a answer from dispatch if you are accepting a calllout is normally pretty nice but the idea destroys themselves when the callout you are using is telling you 10-4 AND the plugin like GrammarPolice is doing the same. (i don't want to insult anybody its just an unfortunate coincidence ) Another example is when the Suspect is down and the callout ends immediately. that is usually the Time for using the coroner or sending the ems. Instead many plugins just ends here and the LSPDFR is showing you back on duty which is not that what everybody wants. I'm asking you what is your main thoughts about how a callout should be designed and what functions should be there? Which things should do the tool plugins and which the callout plugins or maybe its a thing for lspdfr to control? The Goal is to share some ideas just like here [Standardisation of API Plugin Colors]. To be clear sill everybody can design a plugin freely but some Guidelines that makes everything well planed would make it better. Topics to discuss: - double "En Route" answer from dispatch - "Officers arrive on Scene" - ("is that necessary?", "Shouldn't the Officer report that to dispatch?" ) - Should a Plugin end a callout when the suspect is down? (Or should the Player Decide when to call Code 4) - ---> Your Question/Discussion here<--- If this is the wrong place for this topic, please move it where it belongs.
  7. Suggestions: - Releasing a Suspect should not automatically Dismiss them. - Dismissing a Suspect should never trigger a Pursuit. - If going off Duty the players car should stay outside the PD @LMS Bugs: - When Suspect Transport requested the Arrest Counter counts on responded vehicles not on suspects. Means i got 4 Peds in cuffs. So i requested a transport. 2 vehicle arrives but the Arrest counter increases just +2. - No other LSPDFR plugins installed. by pressing "U" on the keyboard the game shows [this] at the position of my suspect i am searching for. Recently Added: - After RPH has loaded the game world you will sometimes start at a traffic stop. Our traffic stop vehicle has a wrong livery based on the area.
  8. @SrLuK @AlvaroPaez @Tonymods thanks for your Thumbs up.
  9. still does its job... hmm must be the wrong directory... idk
  10. For a better integration of LSPDFR existing Features i'm recommending following API features: void setPedAsIdentified() There exists a "get". A "set" would be great. -> no arguments because it would be nonsense to set these functions to false void sendIdCheckAnswer() simply triggering the requesting id check answer from Dispatch as Notification. bool IsPusuitCalledIn() Does Dispatch know of the current pursuit? void setPusuitAsCalledIn() for example when calling in the pursuit over Grammar Police instead of holding B. -> no arguments because it would be nonsense to set these functions to false void SetPedAsArrested(Ped, cuff) i was unable to grab, put, or release the Ped. When i arrest them normally without code i am able to do so. -> should be possible. void StartPulloverOnVehicleInPark(Vehicle) The actual idea was from @Abraxas. Its about stopping a vehicle that is already in park and has not to move any further for the Traffic Stop. For example: stopping a vehicle at a Parking Spot.
  11. @CLAY.OG2TONE when it crashes, does always this log happens? [6/27/2020 3:25:56 PM.615] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed
  12. CalloutManager.dll has accidentally the same name as the lspdfr intern script that manages the callouts. does they keep crashing when pressing "Y" instead of telling Dispatch
  13. @CLAY.OG2TONE This looks like your callout is crashing not GrammarPolice or even Immersive Dispatch but i am not sure since i dont know what "AU3_Send" is [6/27/2020 3:25:56 PM.615] LSPD First Response: GrammarPolice [Callout] attempted to accept callout but AU3_Send failed Is this Happening every time?
  14. Hello fellow Officers, I'm happy to show you a couple demo reels of our EMS Support - Plugin. This is a Callouts and Feature Plugin for LSPDFR and and we started it since Search Vehicle Plugin 2.0. I was working on this with @TheUniT and we already put a lot of time in this. I got to be honest: Im am currently not sure if i will complete this plugin since i have not enough time for a big projects. So its just 1 Callout at the time. We hope you like it. ------------------------------------------------------------------------------------------------------------------ In the US Police Officers often respond to Medical Emergency's as a First Responder. With this Plugin we made this Possible. Features: - performing CPR on patients and affecting the survival chance when BetterEMS arrives. - "Cardiac Arrest" Callout Optimized for: - BetterEMS Demo reel: Edit: I will need some feedback. Otherwise this plugin will stay [ on Hold ] and not be released.
  15. There are people that don't use Compulite. But still its bad for the immersion to know the suspects name without even asking. And i think there should always be a simple alternative.
  16. Happy to hear that. Would you write an rating in the rating section? That would be nice
  17. whats the difference between required for plugins and requirements? Sceenshot prove?
    • 7,391 downloads
    • Version 1.1.0
    What Was Your Name Again? for LSPDFR Copyright (C) 2020 ziipzaaapM16A4. All rights reserved. Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited. PLEASE DO NOT POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE. FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE. Join our Discord ---> here Need Help? Open a support ticket ---> here (discord support channel link) Want Early Access? Become a Patreon! ---> here You arrested someone without asking for its name but you need to run their name on the computer? Go to the Backseat and ask them. Feature/Function: Get suspects ID when arrested, placed in the backseat of your vehicle with the door open and you standing nearby. How to Use: Step 1: Go on Duty. Step 2: Go to the door where your suspect has been placed and the details will show up like this: Installation: Paste the everything in your main Grand Theft Auto V folder. Except the READ_ME. Requirements: LSPD First Response.dll --> V0.4.8 and upwards. RagePluginHook.dll Please don't forget to like and rate this plugin afterwards. if you find a Bug then give me the chance to take a look at it bevor posting a negative rating. Known Issue: none known
    really enjoying this. finally a new way to communicate just like Vocal Dispatch did. but better.
  18. As far as i can see that there are a couple of Directorys. The one i used was an Information from (the video is from the guy how made the unreleased YCD Editor ) So i have the files but i'll need to edit the specific file. I cant' just simply rename them because there are 3 animations for the fistfight_idle and i got just one handonholster_idle. that means i have to delete the other 2 idle animations. but i cant see where they end and its possible that i delete the file header. Ok. Then i was searching for an editor. But the editor that has never been released seems to have a leak idk. Somebody asked for this editor and found it with no futher information. ---> https://gtaforums.com/topic/862663-animationopenivis-there-some-way-to-open-ycd-files/

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