Everything posted by ziipzaaapM16A4
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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[API request] PlayUnitScannerAudio
These provide Dispatch orientated Intro and outro Functions.PlayScannerAudio(); Functions.PlayScannerAudioUsingPosition() I really would like to see: Functions.PlayUnitScannerAudio(); for getting the shorter intros and outros just like every lspdfr unit uses them for example in a pursuit.
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prevent crashes from pursuit
no its about preventing lspdfr from crashing. lspdfr checks the entity and crashes if the entity isn't valid anymore. take a look at the spoiler
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prevent crashes from pursuit
Sometimes entitys can get invalid. If so lspdfr can crash like this. is there a way to prevent crashes when entitys just get invalid.
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AmbientAICallouts
sure you can set MinimumTimeDelayForCalloutAttempt and MaximumTimeDelayForCalloutAttempt to modify the frequency of AiCallouts. If anybody has this issue where AAIC trys to assign you to an AiCallout when exiting the vehicle on a traffic stop. Symptom: Over Radio "Standby. We have no reports"/"10-4 (your unit number)" due to AAIC trying to assign you to an AiCallout. hmmm? thats new to me. You got a Video of that? 1. i dont know how to cycle ELS tones via RPH... if you know tell me. (i don't think that this is possible) 2. Happens when lspdfr assigns a AmbientUnit to the Pursuit. => AmbientCopsCanJoinPursuit. 3. More something as a callout but if i understood you correctly this seems more like something for a LSPDFR callout.
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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[API request] Create a Pursuit that is not called in.
@Rich Im trying to get the pursuit started but the player shall be in the position to call it in or let the suspect run. its like when a suspect flees when you try to speak to him. i know so far that what im trying to do is not possible that's why im asking as a feature request. These pursuits that are yet now called in apears just when we try to stop a ped but they start running. im able to hold B to call it in and other officers will know he is running. These pursuits can't get started by API
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AmbientAICallouts
Is OPID setting you to busy in LSPDFR when telling enroute or onscene? if not thats the issue. i use Grammar Police version of enroute.xml and onscene.xml to ensure they set my to busy in lspdfr.
- 346 comments
- 42 reviews
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[API request] Create a Pursuit that is not called in.
Hello, I wanted to try having a pursuit that is yet not called in. We already have a setter for this but its only a function to set it to true. Is there a way to Create a pursuit without having it called in? thanks
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AmbientAICallouts
the discord error seems new to me. What error message does it show you when trying to enter my discord? log: Stack trace: [12/30/2020 7:48:50 PM.412] LSPD First Response: at Rage.TaskInvoker.EnterVehicle(Vehicle vehicle, Int32 seatIndex) [12/30/2020 7:48:50 PM.412] at Stealth.Plugins.Code3Callouts.Models.Ambient.EventTypes.Carjacking.._Lambda$__1() [12/30/2020 7:48:50 PM.412] at Rage.GameFiber.Main() not mine caused the crash. (i need to remove those ThreadAbort log messages when lspdfr has been shutdown.)
- 346 comments
- 42 reviews
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AmbientAICallouts
The more log creation a creator built into the code the easier it becomes. so it depends on the creator. ------------------ Currently there are just known and a few problems that repeats themself. I need to find a logical solution for it (because just creating a simple solution will probably open up for new bugs) ------------------------------- - If you follow a unit unasked you have to tell dispatch. if not the plugin will execute as they are alone. interfering then can cause anything depending on the code. so if you want to follow unasked then tell dispatch "show me responding in addition" or press CTRL+X (see .ini) so the AiCallout will chose code that is (depends as well on the code) ready for an interaction with the player. - Since im trying to make these AiCallouts universal to the location an AiCallout can happen everywhere even on the highway. if you are in the same are they will spawn around you. but specific highway AiCallouts are more a thing of community creating AiCallouts. ----------------------------------------------- The LSPDFR Callouts from AAIC are not meant to be manually executed. They require an ongoing AiCallout that decides to request the player for backup. so.... no you cant. ------------------------------------------------- you will still hear other AiCallouts if you are busy but they wont trigger an LSPDFR Callout (that means there are still calls for other officers but none of them should go the way where they need backup). ------------------------------------------------- - yeah i just had a look into the code and it seemes like there is no code for the situation when you respond in addition. That why they just despawn because they just do what they wanted to do. - all of the integrated AiCallouts are actually just examples for other developers to make their own AiCallouts. - i thought about a code 2 and code 3 variation. should be not that hard. i guess we can make that soon. ------------------------------------------------- im not really getting it. if you arrested somebody the pursuit is over so the pursuit page cannot be opend anymore or what do you mean? ------------------------------------------------- go to my discord. open up a support-ticket and then send the log in there. thanks ------------------------------------------------- Oh this would bee indeed possible but cooding multiple paths of an situation is like creating a new callout. anytime a situation goes another way this requires an almost complete new path of code so there will be a "reaction" to a situation which has changed. Conclusion: a lot of work. And then we are coding the behavior of AI. AI is Artificial Intelligence. So there should be differences in behavior of the AiOfficer to situations where the suspect died, the partner died, the player arrested the suspect and so on. Conclusion: That's a lot of work too. The more dynamic i make the calls (AiCallouts needs to be able handling a situation where there is just one officer and not 2 in the CopCar) the more they get complicated code. What i want to point out it that making them realistic means that they need way more time in coding.
- 346 comments
- 42 reviews
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AmbientAICallouts
huh? could you send me a log at my discord. so i can take a closer look. Please do not post your log in here. --------------------------------------------------------------------- - If you have a crash open up a support ticket at my discord and provide the RagePluginHook.log - ATM. what are atm noises? ----------------------------------------------------------------- Your rph_log doesn't say a thing about the crash. Please open up a support ticket on my discord server and provide the full RagePluginHook.log of a Session where it crashed. (because these files overrides themselves after each session). oh and a last thing. Please never post your log without putting them in a spoiler like this
- 346 comments
- 42 reviews
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AmbientAICallouts
You had a crash at a Rage based function. Something i cant really tell what the problem was. At least i can tell that AAIC was not involved. There are no signs that AAIC was recently acting so nope. What you saw were the Fibers that aborted when lspdfr stops. So there are after the LSPDFR crash a few things from AAIC that stopps but not causing it. This is how you can detect an uninvolved crash. Everything below this line: [12/25/2020 9:12:57 PM.190] LSPD First Response: [INFO] LSPDFR has shut down is always uninvolved in the crash. [12/25/2020 9:12:55 PM.752] LSPD First Response: ============================== [12/25/2020 9:12:55 PM.752] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------ [12/25/2020 9:12:55 PM.752] LSPD First Response: Origin: Game fiber "GamePlayer". [12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------ [12/25/2020 9:12:55 PM.752] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException [12/25/2020 9:12:55 PM.752] LSPD First Response: Exception message: Operation is not valid because the specified Rage.Ped is invalid. [12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------ [12/25/2020 9:12:55 PM.752] LSPD First Response: Inner exceptions: [12/25/2020 9:12:55 PM.752] LSPD First Response: ------------------------------ [12/25/2020 9:12:55 PM.752] LSPD First Response: Stack trace: [12/25/2020 9:12:55 PM.752] LSPD First Response: at Rage.Entity.get_IsDead() [12/25/2020 9:12:55 PM.752] at Rage.Entity.get_IsAlive() ...log trace [12/25/2020 9:12:55 PM.752] at Rage.GameFiber.Main() [12/25/2020 9:12:55 PM.752] LSPD First Response: ============================== everything from Stack trace: to LSPD First Response: ==================== is involved in the crash.
- 346 comments
- 42 reviews
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AmbientAICallouts
You need the "Quick fix #3" for the shots fired call You need to install "quick fix #3" always send crash logs over ticket system try sending crashlogs to the discord at request-support-ticket so we can work on this
- 346 comments
- 42 reviews
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AmbientAICallouts
Everything above this line: [12/23/2020 10:12:06 PM.979] LSPD First Response: [FATAL] Forced termination Is the reason of this crash. If the aaic log is below the lspdfr termination log its always aaic fibers aborting because lspdfr isn't running anymore. They are not crashing the game
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
@SergeantConnerB Thank you for your feedback. I can only tell for the last session because you just provided log from the last session. ==> Keep in mind that after each session the RagePluginHook.log will be overwritten by RPH. I can only help when i get the log and in cases there was no crash i need you to deliver a short clip with timestamp. About the 3.Session: You indeed found a bug. Thank you for Reporting that. @jj4YYy You encountered the same issue. ------------------------------------------------------------------------- Solution -------------------------------------------------- The bug occurs where i didn't check validity of the ped before executing the task and the ped results as is invalid A new Issue has been opened at the GitHub. I will fix this one right now. You can watch the progress of this fix here: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/issues/3 Each fix will be posted at the Discord Server before going online at the LSPDFR page.
- 346 comments
- 42 reviews
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AmbientAICallouts
Fixed! Thank you for reporting this. @jj4YYy UPDATE: References to this bug can be found here: Issue: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/issues/2 Commit: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack/commit/3056a302b37d13a0976349d8831c5d64c0d4d72b Fixed Version will be in the next release. If you cannot wait check out the "quick fix download" at my Discord Server --> Link
- 346 comments
- 42 reviews
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[REL] AmbientAICallouts
AmbientAICallouts has been released! (approval is still running at the time of this post) check it out now: (I'm sorry for any grammatical errors. Please do correct my. I was working now 10 hours straight on this and i'm a little bit tired. )
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[REL] AmbientAICallouts
AmbientAiCallouts comming out in a few days.