Everything posted by ziipzaaapM16A4
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Override standard animations when aiming
So i found the Animations but as far as i see this i am unable do modify those animations. The only thing i found is https://forums.gta5-mods.com/topic/20673/it-s-happening-animation-editing-is-now-possible-thanks-to-jedijosh920/7 and this never has been released. without editing the Animation im unable so rename them. Does anyone knows an working (maybe unreleased) Animation Editor for GTA V?
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GrammarPolice
im sorry i ment "BetterEMS.API.EMSFunctions.PickUpPatient" . Discord? sure thing, im at the DevDiscord rn
- 1,351 comments
- 82 reviews
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GrammarPolice
In your tutorial you said you: "If you want a specific type for an parameter just reach out for me". So here my First Request: can you include the type "Rage.Ped" with the value "nearestped" for "Game.LocalPlayer.Character.GetNearbyPeds(1)[0];" the idea is to call an Amulance Transport with betterEMS. //you have an injured ped that is not unconscious and you want him/her to be transported to the hospital <Target>BetterEMS.API.EMSFunctions.RespondToLocation</Target> <Parameters> <Parameter> <Type>Rage.Ped</Type> <Value>nearbyped</Value> </Parameter> </Parameters> Seccond Request: the "Go ahad" thing is really nice but i hope you could add that dispatch would repeat my callsign (conf with .ini) just as the Radio Discipline is telling it.
- 1,351 comments
- 82 reviews
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GrammarPolice
- 1,351 comments
- 82 reviews
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GrammarPolice
Oh i didn't see that at the demo. thx for the quick response Seccond Question: Is it already possible to trigger existing Vocal Dispatch commands with GrammarPolice? because there are probably some older Plugins with great features such as BetterEMS.
- 1,351 comments
- 82 reviews
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GrammarPolice
Is it possible that you add a "Wait for Response" mode? so we have an request: "Dispatch from 1-L-18", then the Dispatch responds with "1-L-18 (come in)" and then the information "i need Backup at xxxxx" Just like here:
- 1,351 comments
- 82 reviews
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Override standard animations when aiming
So far many thanks.
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Override standard animations when aiming
that could work. Do you have a reference where in GTA i can find the directory of an clipset? can't find anything in google.
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Override standard animations when aiming
I think this would mess up the game when other peds go into a fight they would do the handAtHolster instead of fighting and it would be a bad solution for a simple feature. i guess i have to cancel this if nobody sees a solution. 😕
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Override standard animations when aiming
Topic reference: hello, This was originally a idea for LSPDFR but now im doing it on my own. Im currently trying to override standard aiming animations but gta takes over. Is there a native i could use or an AnimationFlag that i missed?
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[Suggestion] when unarmed aiming button plays intimidation action
i have problems with overriding the standard fist fight animation when aiming with unarmed.
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[Suggestion] when unarmed aiming button plays intimidation action
My developer brain be like: "NOICE". But i heave no experience with overwriting game functions. 😕
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Felony Stop Plugin - Traffic Stop Enhancement, Give Commands/Tactics
Please accept "None" in the .ini for shortcuts as "request backup" or "initiate felony stop". (I want to work with just the menu.) What if your ai places the suspect in your vehicle and if you terminate the felony stop then the suspect gets "SetPedAsArrested"
- 241 comments
- 18 reviews
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Felony Stop Plugin - Traffic Stop Enhancement, Give Commands/Tactics
is there a specific reason why you didn't set the suspects as Functions.SetPedAsArrested(suspect); or why am i not able to grab the suspect myself? does this function makes this even possible?
- 241 comments
- 18 reviews
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Inspired Callouts - Officer In Distress (Autonomous AI), More to come
I had the same issue! i just ignored it because i thought CalloutManager is linking callouts from the same author but it isn't.
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Inspired Callouts - Officer In Distress (Autonomous AI), More to come
Would be cool if the other units are placing do not cross barrier. better you place some more Animations and tasks to the Ai for a more immersive feeling ^^
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Inspired Callouts - Officer In Distress (Autonomous AI), More to come
This i amazing. i really like it. The Callout gets really intense as you can see how the other units are responding aswell. this makes it so much immersive.
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RageNativeUI Progress bar independent of system performance?
yeah, i saw this bug at the Dispatch Checkup Script by @sloosecannon
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Search Vehicle Plugin
THE ONLY AND RIGHT WAY to fix this Bug is by reinstalling RPH 1.78 over and over again until it works. Make sure you try alternatively installing with Admin rights if not already needed. We are doing this because the bug happens when CurrentTaskStatus does not report the correct Status back. Proof that reinstalling helps: even @TheUniT had to reinstall the RPH to fix it. He already had the newest version of RPH.
- 72 comments
- 6 reviews
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Search Vehicle Plugin
- 72 comments
- 6 reviews
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RageNativeUI Progress bar independent of system performance?
Do you have details about a timer class/functions. Im interested, too.
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Search Vehicle Plugin
so far the only Adwise i can give is to update Ragepluginhook because my time just got limited again since studies are now ongoing. the code is good but not perfect. so if you having trouble and updating is not helping you could try the older version wich does ONLY support 3 doored cars and 5 doored cars. Wich is not the best way. im really sorry but this takes much time. Time i need for my studies. i could find some time when the Semester ends. maybe you all follow this plugin to stay updated when i code something again
- 72 comments
- 6 reviews
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Emergency Lighting System
It would be pretty cool if ELS turns of the Sirens when AI is driving slower than 5 MPH. This makes the Game more immersive. Seccond thing: API feature for ELS enabled Cars "AIIsDrivingSirenisON".
- 2,661 comments
- 234 reviews
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Search Vehicle Plugin
- 72 comments
- 6 reviews
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Search Vehicle Plugin
- 72 comments
- 6 reviews