Everything posted by ziipzaaapM16A4
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AmbientAICallouts
Did you saw the parking task in the MVA AiCallout? Trust me you don't want me to make a Pullover script. Although i had this specific idea already in my mind at the very beginning. The other thing would be that there are no soundfiles i could edit together so simulate a radio transmission about a traffic stop or pullover. If those Problems wouldn't be i would do that immediately. ---------------------------------------------------------------------------------------- i would need your "GTA v/RagePluginHook.log" File. ------------------------------------------------------------------------------------------- is that happening so frequently? i am in my exams period currently i will work on this plugin as soon as i have some freetime
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
That's the real way of troubleshooting. If you still have problems with HeliAssistance then check if there is a newer version than your'se. Since their update i had no problems at all. oh and if you find out which plugin was conflicting with aaic, i would be happy to know so i can write that into the description
- 346 comments
- 42 reviews
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AmbientAICallouts
Thanks for your report. Its hard to tell because a API function of LSPDFR crashed here i maybe called. I changed something in the code to reduce the probability of this crash happening if it was mine.
- 346 comments
- 42 reviews
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AmbientAICallouts
Sure. Because they are not meant to be executed without an AiCallout. These callouts need an ongoing AiCallout to get triggered. You can't force lspdfr callouts but you can trigger AiCallouts over console. Type in StartRandomAiCallout
- 346 comments
- 42 reviews
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AmbientAICallouts
yes it works with them. so yes you can dissable the keybinding to use GrammarPolice only the senteces you can use: <string>responding in addition</string> <string>also enroute</string>\ <string>responding as well</string> <string>coming along</string> <string>responding with</string> <!-- 1-L-24 --> <string>enroute with</string> <!-- 1-L-24 --> <string>coming along with</string> <!-- 1-L-24 -->
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
Standing still? looking around? then leaving? Yes i am aware of this. its a temporary bugfix since it was to hard to accomplish a non violent shotsfired. so the story goes: the officer arrived onscene but couldn't find the shooter neither the caller. this happens when you drive to an AiCallout without assigning yourself to that call. If you want the AiCallout to do something while you are on scene please remember assigning yourself to that aicallout by pressing CTRL + X or telling dispatch via GrammarPolice "show me responding IN ADDITION" can you get more specific. do you mean lspdfr callouts or aicallouts? have you updated the Shotsfiredcall? from the discord?
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
- When Peds only do actions if the player is very close that means that the engine is already under stress. the code executes linear so there is either something happening or the engine blocks the script due to heavy load. - Yes. AAIC uses the drving task of gta v itself. due to it beeing quite bad in handleing speeds at intersections we can't really do a lot here. except LSPDFR would write a public function the the driving task. i can't write my own driving task for this. Carmods with changed handling.dat makes these worse. - Yes AiCallouts (unit and location) will always spawn in a distance around the player. everything else would be nonsense because GTA can only task and animate objects which are close enough to the player. i hope you configured your lspdfr units. because AAIC takes units that are around the player or spawn a unit which is (whatever you setup in the lspdfr files) a "Local Unit". local means the by lspdfr detected district.
- 346 comments
- 42 reviews
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AmbientAICallouts
Work yes. but not support. only GrammarPolice is supported. Please download the quick fix from here https://discord.gg/xYVqmSQV that's not the right log. you said when going on duty but the last log is 4 minutes after going on duty. cant find anything in here anyway. i suggest you to go on the discord so i can have a Conversation with you about when these crashes are happening and maybe you could stream you gameplay to me. so i can take a look. Seems to bother you so i want to help. but without concrete problems in the log i can't do anything.
- 346 comments
- 42 reviews
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AmbientAICallouts
do you have an picture of this error message? Have you tried just loading aaic as for testing if it crashes while beeing the only plugin loaded
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
sure np. I have to admit that even tho its not resource hungry in terms of textures (a few vehicle shouldn't be the problem), there is still the thing that it uses a few fibers. most of the time yielding but still it uses a resource here. try to increase the aicallout time delay and decrease the aicallout distance.
- 346 comments
- 42 reviews
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AmbientAICallouts
@Coyote1964 @vlad96 @khalifahigh @Hadyfaik @Officer K Slimm Please redownload AAIC. I changed something. => 0.9.7.3
- 346 comments
- 42 reviews
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AmbientAICallouts
Did you tried to force these lspdfr callouts? forcing OfficerUnderFire, OfficerDown, OfficerRequiringAssistance or OfficerInPursuit will not work because they need a AiCallout to trigger. They can only be executed Ambiently @Coyote1964 @vlad96 @khalifahigh On wich date did you update the Plugin... the date is important and please do not compare the date to the latest update message on the plugin page. i have kinda a clue.
- 346 comments
- 42 reviews
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AmbientAICallouts
@vlad96 hey. apparently you send me a log where AmbientAICallouts wasn't in your plugins folder. I recommend to put it back in start the game. try to execute the plugin and then send the log of that specific session. Thanks
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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AmbientAICallouts
@Lenny1887 @Officer K Slimm Don't get me wrong. I really like that they provide help in RPH. And i think we never could expect this to exist if they wouldn't use their time and do that. But when i should give critics i would say its kind of bias based support. They read logs when they can. but if the log does not say anything they say just delete this group of plugins cause they are outdated. Even outdated plugins can work good depending on the system. This is what i recommend users: Do troubleshooting yourself when you can't find the reason for you crashes. Remove temporarily all plugins. Test one after another to find out what plugin causes significant and repeating crashes. I have always 0 game crashes. I only have plugin crashes i can live with. I chose all my plugins hand by hand and i use a lot of outdated plugins.
- 346 comments
- 42 reviews
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AmbientAICallouts
- 346 comments
- 42 reviews
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[Solved] (!Bug) AverageSurrenderTime not reacting
I am interested in what it does hmm i have to try this out. Edit: im having the same issue as BadMusician. officer constantly getting the task. no differences to force bool but i like this feature even in its current state. would be nice if the suspect transport could be done by the arresting unit itself.
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AmbientAICallouts
@alex519 And that is completely ok and good. but i doubt that you encouter the SAME problem. He hadn't any crash log in the RPH.log so its hard to blame a specific plugin. but when you had crashes mostly when answering a call it gets more specific. do you have a log for me?
- 346 comments
- 42 reviews
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AmbientAICallouts
RPH Discord? Yeah they not really trying to find out what happend. But that just my experience since the last weeks. The one thing what you could do is checking plugin individually which Plugin increases the crash frequency. I tell everybody i do so much logging and try/catch. If a bug happens it always put that information in the log. If not its rarely AAIC crashing
- 346 comments
- 42 reviews
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AmbientAICallouts
What makes you think that my plugin crashed? According to the log there wasn't any AiCallout running that could crash or even any crash log. Tame thing here: AAIC didn't crash here. The last log message was indeed AAIC but i always do logging before taking action. So if AAIC would crash here, it would 1. send error log 2. reach the "[AmbientAICallouts] [AmbientResponse] DEBUG: Starting new AmbientResponse" part in the log. I build AAIC the way that it would log anything what caused a crash. Every Exception or error handling is always logged. If you still believe it was my plugin please record a video (length about 40 seconds before the crash) of that Scenario where it crashed and provide it with the log of that session. I will then take a closer look but these logs aren't saying anything.
- 346 comments
- 42 reviews