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ziipzaaapM16A4

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Everything posted by ziipzaaapM16A4

  1. yes. immediate surrender. My workarounds aren't working that good
  2. Where can i download the documentation. i am asking for future purposes. i only have the old one from you. Ok so there isn't a way to get the suspect arrested smoothly without making a workaround?
  3. So i already tried to test this a lot but i never got a change. LHandle pursuit = null; pursuit = LSPD_First_Response.Mod.API.Functions.CreatePursuit(); var suspect = Game.LocalPlayer.Character.GetNearbyPeds(1).FirstOrDefault(); LSPD_First_Response.Mod.API.Functions.AddPedToPursuit(pursuit, suspect); var pursuitAttributes = LSPD_First_Response.Mod.API.Functions.GetPedPursuitAttributes(suspect); pursuitAttributes.AverageSurrenderTime = 0; I see no difference between AverageSurrenderTime beeing 0 or 1 or 200000. I know that this is just the "Average" but i can't see a difference. sadly because i hoped to create a non-resistance pursuit. Am i doing something wrong or is this just a bug?
  4. Grammar Police? This doesn't looks like GP for me but anyway. if you find out which plugin it is please send a bug report to the specific developer because this is an bug usually easy to fix. These are great news. Im really happy to hear that. EDIT: It isn't Grammar Police either. It must be another mod
  5. Usually its not the last action that happend. Apparently there is no crash log in this file leaving any trace to what happend but im trying to find out whats happend. Did you get a windows based error message? Did your Game freeze before crashing? Did this happend right after getting busy or do you were already busy for a longer time? Its unlikely that AAIC crashed because it puts a lot of log in case something went wrong.
  6. Thank you for your for your well readable report. i like it when i get the RPH.log and a quick insight into the log. According to your log something is calling a function from Traffic Policer. AAIC don't uses Traffic Policer. So the Crash is not caused by AAIC. AAIC is just telling that LSPDFR is not running anymore due to another reason. please check which plugin is supporting Traffic Policer and then try to remove it to check which plugin exactly is causing the crash.
  7. @cots Can't see what lead this guy to tell you its outdated. I answered to the RAGE Discord message here. Hopefully there will be a explanation why they thought its outdated. In case he can tell me that there was a crash caused by AAIC, I would be really interested in learning to find traces without traces
  8. @volten8720 If this were your donation today, thank you very much. I appreciate the support. --------------------------------------------------------------------------------------------------- Actually its not a usual callouts pack. This is a new environment of code which can be used by others. The few lspdfr callouts here are to escalate a situation. The main thing about this is that the included AiCallouts are actually an example of calls that can be used by devs to improve, modify or edit them. A dev can even link their own AiCallout to an lspdfr callout that they created. I just provide the base to let Ai do cool stuff too.
  9. @billiarboythanks for the report. I think im going to add a speed option for people using car mods since different handling configs are not making ai better. I'm using default gta ai for driving purpose. That ai is really not that professional at code 3 driving. i hope that lspdfr will release their improved driving ai for the next release because i really think that they would improve the whole emergency response in any kind or shape in terms of driving @LMS 😁. Ai usually dismiss themselves after an scene cleanup. what most people not getting that these default ai callouts are not representing the full possibility to aicallouts as that the plugin actually just should give the possibility to have a scene where ai is the first responder and you being the second arriving unit. Something like a crime scene and you being requested as the next unit/detective unit available. what would you request to improve the plugin? an option to dimiss should look like a sytem that detects if you want to leave or to automatic detect if suspect are not checked by the player. tell me what should be the "End" indicatior?
  10. @ericcelrosuYeah im hones with you this is gta parking task. i am not experienced enough to make my own parking task. so i hope this will change in the future with an API i could use here. if callouts stuck you can enter at the console "AbortAllAiCallouts" or "AbortAiCallout {fiber number}" to get them cleared. There is a teleport to park position timer there. it should trigger when the vehicle couldn't park at the correct position
  11. initial idea of this was that the Officers in LS are to lazy to arrest 2 fighting idiots and just let them go their way. Since i don't want to make a pursuit out of every fighting AiCallout & LSPDFR not having a non-pursuit arrest feature its the easier story about these Fighting AiCallouts. That's why the officers tell the suspect they let them go. (AmbientSpeech) yes that's true. next version should actually have a few more detections to not drive away while in an arrest for the fighting callout.
  12. log shows no trace of any crash. maybe memory error. does this happen frequently?
  13. @raico121 Thank you for your report. Couldn't see anything that causes the crash. I only see that an AiCallout aborted but nothing what could cause a crash.
  14. 1. Not possible. Ultimate backup has a very small API and so i can't interact with it. Im currently on a better detection where they drive off when it seems logically. 2. The generated AiCallouts decide when to trigger LSPDFR callout or an AiCallout. The time distance between the decision to escalate to a LSPDFR Callout and LSPDFR callout itself is at a minimum but sadly enough to call when already there is a call. Im trying to minimize this time distance. For the last thing: Thank you very much. I appreciate your feedback.
  15. btw updating to the newest version will fix this bug, reduce the unnecessary log and fix other critical bugs too
  16. [172021 41640 PM.194] LSPD First Response ============================== [172021 41640 PM.194] LSPD First Response UNHANDLED EXCEPTION DURING GAME FIBER TICK [172021 41640 PM.194] LSPD First Response ------------------------------ [172021 41640 PM.194] LSPD First Response Origin Game fiber GangAttack [UnitedCallouts]. [172021 41640 PM.194] LSPD First Response ------------------------------ [172021 41640 PM.194] LSPD First Response Exception type Rage.Exceptions.InvalidHandleableException [172021 41640 PM.194] LSPD First Response Exception message Operation is not valid because the specified Rage.Ped is invalid. [172021 41640 PM.194] LSPD First Response ------------------------------ [172021 41640 PM.194] LSPD First Response Inner exceptions [172021 41640 PM.194] LSPD First Response ------------------------------ [172021 41640 PM.194] LSPD First Response Stack trace [172021 41640 PM.194] LSPD First Response at Rage.Entity.get_IsDead() [172021 41640 PM.194] at UnitedCallouts.Callouts.GangAttack.Processb__15_0() in CUserstoddyDesktopT_O_O_L_SDevelopmentGTA5 DEVELOPMENTUnitedCalloutsUnitedCalloutsCalloutsGangAttack.csline 103 [172021 41640 PM.194] at Rage.GameFiber.Main() [172021 41640 PM.194] LSPD First Response ============================== UnitedCallouts crashed here
  17. That is not a crash caused by AAIC Simply explained: These are ThreadAbortion messages that will come ALWAYS when LSPDFR has been ended. I removed these in the current version 0.9.7.3 because it seems people get confused from them. To tell you what really crashed i would need the full log file. Please update anyway to 0.9.7.3
  18. just right where you download aaic usually but this time there is an newer version you should update
  19. can't tell. but it enough for me if you tell me that lspdfr usually handles invalid peds. @LMS if so case closed
  20. sometimes. it never happend to me but some others.
  21. So this is me trying to update my plugin page: i save my progress and the next time i'm trying to update my page this happens: OK? what is this about i never put in spotlight but holdup. its not spotlight its still HeliAssistance but in pieces. I thought "ok, simply go on" but due to losing the link it will just disappear the next time editing the page. Maybe the "," breaks this but i don't know. I ignored this but after time when you take several changes to your plugin page it gets nasty editing it before each submit. I hope i described everything well enough. Have a great day.

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