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Quakex64

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Everything posted by Quakex64

  1. could you make it where the prison bus comes if more than 2 transports are needed, for whatever reason? (they're going to jail so someone could just make a skin, or find the prison coach mod someone made)
  2. " Compatibility Update 0.3.1 " but in the info box where you download it and credits, views, requires "X", updated, file size, version etc.. etc.. it still states it uses 0.2b and you've stated its now compatible with 0.3 and 0.3.1 might want to change that if you can, just a minor thing but might help people who may get this for the first time
  3. nice @bizzlezx10r I think I am going to finish my livery and add it in my police DLC I'm making, but maybe I'll hold off on it until police DLC #2 is in progress
  4. I am going to change the font myself... I have some nice fonts I have found
  5. http://imgur.com/4b68b1y I will install the traffic policer and arrest manager but the police radio is the same. link gives 0.45, and the version (in the pic) is the same
  6. I was just going to reply with this... the black and white livery is awesome, good job, but when you add the stripe in there for no reason, it makes it look bad... but then again I can always remove it and then enjoy by myself.. so nice job on it...
  7. I did upgrade to the latest version... wtf??? I downloaded the auto install from the upgraded link, installed it into my directory and then tried to play.. and this is the result (and then again after installing it I noticed it installed AVG antivirus on my computer) used this link: and choose manual install.. ok, I just did it again.. downloaded the manual install from that link and it is the same version I currently have running... so there MUST be some mistake or something because it says 0.3.1 but it is still the old version.. the version I have and the version taken from the 0.3.1 updated link is the same thing.... does anyone have the actual updated version for me???? see the following image http://imgur.com/SMuuzQM
  8. so I am loading lspdfr with ragehook, am able to successfully load everything (the mod and everything else,) but then arrest manager crashes saying something about use numbers: http://imgur.com/1BZBlD6 I run the troubleshooter and it says to download the latest albo common dll (which I had the latest version anyways, so I dont know what went wrong there).. after the crash in the ragelog: http://pastebin.com/4N3tz7Tr at the end it kept saying " [3/6/2016 5:48:42 PM.973] at Arrest_Manager.Main.startup() [3/6/2016 5:48:42 PM.974] LSPD First Response: Albo1125.Common.dll 5.4.0.1 starting dependency check for Arrest Manager [3/6/2016 5:48:42 PM.975] LSPD First Response: GAME VERSION: 1.0.617.1 [3/6/2016 5:48:42 PM.977] LSPD First Response: Wrong LSPD First Response.dll version detected. Made for 0.3.33.5355 " so I do know that arrest manager it self crashed, but nothing else did. I did happen to go to your inquiry page in google docs but that kept saying it cant be submitted because my response was to long even though you requested the whole log from the crash session... RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA My Grand Theft Auto V directory G:\SteamLibrary\GrandTheftAuto V\steamapps\common\Grand Theft Auto V Windows 10 MSI 970A-G43 MOBO GENUINE MICROSOFT WINDOWS 10 64-BIT AMD FX8310 R9 270X OC 8GB RAM my arrestmanager ini: http://pastebin.com/khyx6Jax initial issues: http://imgur.com/a/Ltlvc gta v directory files: http://imgur.com/a/VSlax various file versions: http://imgur.com/a/6ZOhi please help me...... notice: I havent tried to reload it, it crashed and I started this reply
  9. thanks for the help.. I think I have it all figured out just wanted to be completely sure about it
  10. UPDATE: Question: in the vehicles, carvariations or handling files, do the names of the cars have to be alphabetical???? if I have jester, feltzer, baller and t20 can I put them in a mentioned file out of order or does it matter??? where is the context.xml? in the specific dlc rpf or in the common data or update rpf or folder?
  11. does this replace the original in game model or can I use it as an add on? would love to use this plus the original with the cannon....
  12. these callouts are probably not going to be updated anytime soon.. seems like this mod has been abandoned... you could always see if they work with 0.3.1 and reply with results..
  13. I have 0.2b still installed and I would like to enjoy playing that version (not all 0.2b mods are updated for 0.3.1b yet) I run the troubleshooter and I have installed RPH 34, the Albo1125.Common, RAGENativeUI and still get the error to install the latest version, when they are already.. is this just a hiccup or something?? edit1-nvm, the game crashed, I deleted the entire game folder.. I had copied the entire folder over to add enhancements in it and it had 0.2b in it... I will now start over with 0.3.1b.. is there a list of ragehook plugins that were made with 0.2b in mind that will still work with 0.3b?
  14. I think I figured out how to do it. With some testing and 2 GB of gta 5 redownloaded (I installed it correctly, couldnt get game to run properly after) I think I may have done it... Dont know though, still need to fine tune the carvariations and vehicles meta, respectively, but I have the ground work laid out following TKmods for his thing and also the policecart layout.... will reply here sometime to see if it actually worked... :like:
  15. Thank you both for answering the question.. now had you put that in the readme or some kind of info text I would have known.
  16. I asked WHERE does this install, not how... and the readme tells me to install using the OPEN iv package installer.. your link to a video of whats new with open IV and how it can now use packaged installs still doesnt answer my question of WHERE this installs, as in, its own DLC, in a patchday or title update???
  17. where does this install and where do I go to edit my MP cop in the first place?
  18. you would have to add them somehow to the dispatch.meta somewhere... at least thats what I have read from various topics... BTW- where did you install the add-on cars and did they work, can you spawn them in game, I mean?
  19. can you add the tahoe and suburban? and possibly the annihalator?
  20. oh, sorry. I just really ant to get my cars to work in game, either thru DLC or adding into a DLC... just trying to get wind of how to do it... my apologies...
  21. how would one go about making a DLC of additional police/emergency/add-on cars then? all he does is add the patch to the DLC list (at least id figure)... Ive seen some people on gta5-mods.com do pretty much the same thing with their 'add-on' cars.. what you would need would be the same basic folders most of the dlc or title updates have, dont you? and then add it to the dlc list so it works I have (as of now) 12 vehicles to be added as emergency vehicles. Now that will change since I have been unable to download anything due to the fact my pc was 'in the shop.' if anyone has more links on how to make one, Id be obliged to see it..
  22. so what I have gathered from reading the last couple replies is that MPchristmas is limited to a low amount of cars, dont go near MPluxe, but MPluxe2 is fine and you can out in as many as you have?? for example, the emergency uniforms pack is installed in its own DLC, and I have always wondered if you could make your own DLC with police/emergency/addon-replacement vehicles?? take this for example from Emergency Uniform Pack: that is a snipet of his install readme. now cant you do that same thing but instead name the DLC something like Police extras? and then youd have to add in the other respective files for them to work but youd still have to spawn them via trainer or RPH console..

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