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Everything posted by SuperPyroManiac
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- 945 comments
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Yeah your issues are very unique, especially the calling 2 ambulances and whatnot. You can ask for more support on my Discord and they can take a look at your logs but honestly I don't know how to help. I have to assume this is unrelated to SC as me and my friend cannot reproduce this at all with only SC and STP/UB.
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That's very odd, I don't personally have this issue and no one has mentioned it to me before you. I clean up my events and callouts just like every other pack. I think the only peds in my entire pack that get a task at the end are the EMS peds for the ambulance escort call but they really shouldnt be arrested lol
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- 598 comments
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How to disable automatic panic button when shooting?
SuperPyroManiac replied to Murc's topic in LSPDFR 0.4 Support
If it is deadly weapons, you can disable it in the ini file I included with it. -
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That's odd, I just tested it and it is working fine on my end, there was an issue where the "Call EMS" button was disabled which I'll include a fix for in the next version, but the callout itself works fine including the end call. If you could send your RagePluginHook.log when this happens I can look into it more.
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Callouts like that you handle the way you want to. I do make any objectives or rules as part of the job is getting to a weird situation and handling it. My callouts do not automatically end to prevent things from de spawning early. That's why the blips are still there. Hit END on the keyboard, or Y to open the menu and end the callouts.
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- 598 comments
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- 598 comments
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- 598 comments
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- 945 comments
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Currently nothing ignores armor except headshots if that is enabled. In the future im adding an alternate mode which is just the vanilla damage + whatever % people choose if they want something easier. As for the long range super pistols, that's GTA being rude. I've tried everything to change a peds accuracy in the code but it never seems to work without editing the metas.
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