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SuperPyroManiac

Community Team

Everything posted by SuperPyroManiac

  1. Does it? What callout? That is defiantly not suppose to happen haha. I'll try to find it and push an update today.
  2. The main file, I'll delete the old one in a bit.
  3. Update 2.0 Minor update! UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Make sure to remove SuperCallouts2.dll, SuperCallouts2.pdb, and SuperCallouts.ini before installing this update!!! Included .pdb file to have error logs more detailed. Added new callout "Toilet Paper Bandit." It's a person who stole a truck load of medical supplies. Fixed major bug in the Hit and Run callout causing LSPDFR to crash entirely. Fixed UI not being enabled in some callouts due to conditions never being met. Fixed some bugs that caused callouts to 'Code-4' as soon as they were accepted. Lots of small bugs fixed that are not important to list here. This is a minor update that fixes multiple bugs from the last version. It's important to update to this version! I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here: https://discord.gg/ZtJE23A Known issues: SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug) Hope you all enjoy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER) New callout:
  4. Sorry I don't fully understand, but if someone else's callout pack is broken or outdated, there is nothing we can do.
  5. I just looked, your error is from a bug I fixed a couple days ago. I'm going to release an update in about an hour to fix multiple bugs and add 1 callout.
  6. Do you have RageNativeUI installed in your main GTA directory?
  7. This was caused by the MoreRobberies callout pack. Seems outdated I'd remove it. The latest version has it so callouts do not automatically end unless there is an error. I double checked this one and it is still true. Either way with this callout the current version was missing the part where I make them not despawn. It will be fixed in the next update within the next few days. I fixed the blip issue for the next version, but the peds are persistent and the callout does not automatically end in the current version. So if you are on the latest version they shouldn't despawn.
  8. This was an oversight I made, I have made the suspect and cop both persistent until the call is ended for the next update. This means as long as you do not end the callout until you are done, they will not despawn. I will have an update published within a week adding a couple new calls and some bugfixes including this.
  9. Oh that's just a keybinding issue. What I do to get around it is get out of the car then call backup.
  10. Send me your RagePluginHook.log, maybe I can find something. Now when you call for a tow truck or EMS are you using the regular backup menu, or police smart radio?
  11. Try disabling police smart radio and see if it works. If it does work then change the plugin timeout threshold from 10000 to 60000 in the RagePluginHook.ini file and disable Main.PreloadAllModel in GTAV/LSPDFR -> LSPDFR.ini.
  12. That's odd, this shouldn't cause your backup to double up.
  13. Inside your main GTA folder there is a file called RagePluginHook.log - Please send me that so I can see what the issue is.
  14. Doesn't sound like it's caused by these plugins but you can find the file in your main GTA folder RagePluginHook.log
  15. Please post your RagePluginHook.log after the crash. I released a beta build for SuperCallouts and SuperEvents to address the issues from previous posts. https://github.com/SuperPyroManiac/SuperPlugins/releases/tag/2.0.2
  16. Looks like one of the vehicle models I use in it was invalid. This should be a rare issue but I also will have it fixed in the next release.
  17. Yeah send it to me after you have to force close it. It still will have information I can check out.
  18. That's really odd. Send me your RagePluginHook.log after it crashes
  19. Send me your RagePluginHook.log after it happens. Does it happen with other calls too?
  20. There may be other mods installed that caused a crash before LSPDFR finished loading. If you have a mods folder rename it to _mods and see if it works.
  21. Post your RagePluginHook.log, or join my discord and post it there.
  22. Yeah, I have both of these issues fixed in the new version. Just reworking swat callouts before I update it.

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