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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

  1. Update 2.0 BETA A complete rewrite! UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF REQUIRES Stop The Ped & Ultimate Backup!! Plugin will still function without these, but it is very recommended to have them!!! You can get them here: https://bejoijo256.wixsite.com/bejoijo Make sure to remove SuperCallouts.dll and SuperCallouts.ini before installing this update!!! Rewrote the entire plugin from scratch. (Not including swat callouts in this version!) Added a UI to every callout. Default interaction key is 'Y' (Does not include swat callouts in this version) Callouts no longer end automatically. You have to end them yourself by using the interaction key (default: Y) or pressing End. Added features that require StopThePed and Ultimate Backup. Added dialogue to a lot of callouts. (This is beta, only 1 story for these calls! More will be released after beta!) When searching a ped their inventory may have items that relate to the story. Interaction menu has special functions for some calls! This may include stopping a suspect, calling for backup, etc. All callouts now have a fail safe in them. This means when something goes wrong, LSPDFR should not crash! Fixed at least a couple of bugs. Suspects in the swat callouts should behave properly and actually shoot you. Updated with the LSPDFR 4.6 API A lot more that I don't feel like putting down because it isn't very important. I know some of you will be upset because no new callouts were added. I spent a lot of time rewriting all of the old callouts that some may feel completely new! I plan to have 5+ new calls in 2.1 release. This is a beta release so there might be bugs! The full release will have more scenarios for callouts and rewritten swat callouts. I made a new discord server where you can report bugs, or just talk! I'll help with all LSPDFR crashes, not just ones related to this plugin! Feel free to join here: https://discord.gg/ZtJE23A Known issues: SWAT callouts may spawn very far from you. (Had to disable distance checking to fix the instant CODE-4 bug) Hope you all enjoy! INSTALATION REPLACE: SuperCallouts.dll SuperCallouts.ini ADD: RageNativeUI.dll (GTA MAIN FOLDER)
  2. I've just reinstalled GTA and a fresh copy of LSPDFR and RPH. With no other plugins. (Even tried removing trainer) the police vehicles can't move because they have extremely low gravity. When I call for backup I can see the vehicle spawn in the air, and very slowly move to the ground, but can't drive. In other posts I saw it was due to a trainer setting saying no wanted level, I made sure that was disabled, as well as removing the trainer entirely. AI police motorbikes and my own police cars do not have this issue. Only the cars.
  3. It looks like an issue with Cheep Callouts. Cheep Callouts says it does not work with the new LSPDFR versions. Removing it should fix the issue.
  4. Double check the installation folder for the callouts. They should be here: Grand Theft Auto V\plugins\LSPDFR If you do not have the LSPDFR folder inside of plugins, then create it.
  5. Im finishing up an update for my other plugin SuperCallouts currently. This will get some new events as soon as I finish that.
  6. Rewrite is basically done now. I'm just making sure everything is running great. There are issues with the version uploaded here right now so I will release the beta version of SuperCallouts soon to fix those issues. Sorry for taking so long, I really got burnt out with the rewrite. Adding new callouts is fun, but re-writing what I have already made was very difficult to keep motivated. For Beta 2.0 What going on right now: Just finishing up adding UI to the last few callouts. Fixing old swat callouts to run. Currently all the suspects just run away and the callout ends. What's done: Everything is rewritten from the core up. This will make the plugin much more stable. Even if I make a mistake somewhere it will no longer crash LSPDFR, instead it will just cancel the current callout. I've added new classes that allow me to do things very quickly that normally would take a long time. Added full RageNativeUI support (UI Elements) Integration with StopThePed. (Searching vehicles, Searching Peds, drunk / high testing) Integration with Ultimate Backup. (Backup will automatically be dispatched or controlled by callouts.) Added interaction menu. (Default key is Y, every callout has a menu.) Added ability to speak with suspects / victims from most callouts (This is an unfinished feature. Currently only 1 story for each of them. The future will have multiple outcomes with different stories.) What will not be included yet: Updated swat callouts. Some callouts will not be included with the beta. Future Plans: 15+ new callouts. Add more outcomes to current callouts so no two calls will be the same. Totally new swat callouts that will be much more detailed. Investigation callouts. (Talk to people, search for evidence, eventually find suspect. Chance to fail these callouts.) On the grind callouts. (These will be more like real work, meaning no crazy dead people or shootouts. Just strait simple pullovers / fake calls.) Integration with SuperEvents. Meaning some events could result in a special callout related to it. (This is just an idea, i'm not sure what i'll do so no promises.)
  7. He's already made that 😉 Currently using it but it's not released yet. Soundcloud removed the first part but yeah.
    I've been talking to him for months watching this project. He has put a lot of time and effort into it. I have been testing it for just as long and I can say this is a must have for devs making plugins. I plan to implement it into my own plugins now that he has released it! Voiced by real people and very high quality.
  8. These are great! Been working with him for a couple months now and have used them for as long. They are great and a must have for devs making plugins.
  9. Default is Y which you can change in the config. I don't know much about FiveM so I assume it's not compatible. More than welcome to try and if it gives any errors and i'll check them out. The plugin in built with LSPDFR so FiveM would require that.
  10. The error was caused by Scenario Manager. My plugin just reported an error after LSPDFR crashed. I did some research and this could be caused by a custom vehicle. If you have any modded vehicles, try removing them and see if that fixes the crashes. [2/5/2020 10:37:31 AM.964] LSPD First Response: ============================== [2/5/2020 10:37:31 AM.964] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------ [2/5/2020 10:37:31 AM.965] LSPD First Response: Origin: Game fiber "ScenarioManager". [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------ [2/5/2020 10:37:31 AM.965] LSPD First Response: Exception type: System.InvalidOperationException [2/5/2020 10:37:31 AM.965] LSPD First Response: Exception message: Could not spawn new vehicle. [2/5/2020 10:37:31 AM.965] LSPD First Response: ------------------------------
  11. That's kind of the biggest reason for the UI update, so I can start adding things like that. The hard part will be finding a way to have a realistic investigation that's not as boring as real ones.
  12. That's actually really awesome to hear; sounds simple enough I could add all my callouts into this in an hour.
  13. So you plan to have AI on scenes for callouts where you show up as a secondary? That's pretty awesome. Maybe i'll be able make some new callouts that can hook into your plugin if it has an API of a sort.
  14. Thanks, I know there isn't much. I'm taking a break from the plugins right now but I plan to add a lot more.
  15. Looks like the ped that was spawned got despawned instantly and caused the crash. Will be fixed in next update. This shouldn't happen often at all. So should be safe to continue to use.
  16. Can you please send me your RagePluginHook.log file after this happens, it may have a clue to why this happens so I can fix it if it's caused by the events.
  17. It's no problem, glad you got it working! Thanks!
  18. My callout pack does not have an update checker, so that's impossible. Sounds like something Bejoijo's plugins do.
  19. Could you please share your RagePluginHook.log after this happens.
  20. Which callout is it on? Also do you have a RagePluginHook.log file you can share?

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