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SuperPyroManiac

Community Team
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Everything posted by SuperPyroManiac

    Simply amazing. This is a next level. You did fantastic work and I can't wait to see what else will come from you!
  1. This is incredible! Been waiting for this. I hope to soon use that API and add some of my own callouts on this 😉
  2. Interesting, if you could join my discord and open a ticket with the full log I'd be able to help more.
  3. True, I want to add more detailed swat callouts in the future and I could add possibility for different ending styles. Not a bad idea.
  4. Yeah, they are scripted shootouts. I don't have the budget of Cyberpunk to make a full investigation callout. I tried to make a somewhat choice based one with the 1 mafia call and want to do more, but for what's in there currently, that's it. Sorry to disappoint you.
  5. Join my discord and we can help figure it out.
  6. I added a workaround to sEbi3's gunman callout, so this pack doesn't kill him instantly. That's just one of the issues I had to include to make that callout work correctly. As for EMS, I'll get to it when I get to it, no ETA.
  7. Just hit O in game, you can change the keybind in the config as well!
  8. Interesting, in all of my plugins I do not use that animation at all. Join my Discord and we can help you fix the issue!
  9. You can change ped accuracy in the ini file. There is a very small chance where you can die instantly.
  10. I personally use United Callouts by sEbi3 and of course my own callouts SuperCallouts. My callouts have quite a few swat related events you can check out. Regardless, there are many options for callouts 🙂
  11. I think that might have just been one of the GTAV side missions lmao. There are quite a few of those. Default LSPDFR has some events but none like that. You can if you want, I include the latest version of it.
  12. Whoops. That was for my own testing, I should have removed it from the public one. Sorry about that. So yeah I have plans for it but right now it's not included in the actual .dll version you guys have.
  13. This plugin doesn't have any EMS features currently, I think you are looking at something else. There is a 1/5 chance to die instantly. As well as head shots can be 1 shot. (configurable.)
  14. Both of these issues are fixed in 2.0.2 now! If it is not approved by staff here when you see this, you can find it on my Discord in LSPDFR-Dev
  15. I am working on it still, hopefully will have something in a day or two. Join my discord, if you have the logs I can fix it. Make sure you are using 2.0.1 I addressed the damage in that.
  16. Seems like a 1 time issue. Possibly related to a random event where a ped spawns and steals a car. I tested it and it works fine on my end.
  17. I am working to Ballance it this tommorow hopefully. Yes but it still isn't perfect, it works 40% of the time. I am working to make it work better.
  18. I had a lot of people saying it was taking "too many shots" so I did increase the damage. I will test it and try to balance that out so it's not absolutely impossible.
  19. I had released an update to one of my plugins this morning, and realized I made a very dumb mistake that caused it to crash LSPDFR. On the old site I was able to delete a pending file before it was approved and upload the new version but now it does not let me. The option just says that.
  20. Yeah it seems like for 50% of people it just doesn't work, and the other 50% it works fine. I am trying to rewrite it but it's hard to know if it works for others since it works fine on my end. You can join my Discord and help me test new versions if you like.
  21. It's a bug right now, if you just call for fire backup yourself it will work. Sorry about that. It's a bug right now, if you just call for fire backup yourself it will work. Sorry about that.
  22. Can confirm, game crashed after a pursuit. [11/12/2020 2:23:39 PM.411] LSPD First Response: ============================== [11/12/2020 2:23:39 PM.411] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [11/12/2020 2:23:39 PM.411] LSPD First Response: ------------------------------ [11/12/2020 2:23:39 PM.411] LSPD First Response: Origin: Game fiber "HeliAssist". [11/12/2020 2:23:39 PM.411] LSPD First Response: ------------------------------ [11/12/2020 2:23:39 PM.411] LSPD First Response: Exception type: System.ArgumentException [11/12/2020 2:23:39 PM.411] LSPD First Response: Exception message: The specified vehicle is invalid. [11/12/2020 2:23:39 PM.411] Parameter name: vehicle [11/12/2020 2:23:39 PM.411] LSPD First Response: ------------------------------ [11/12/2020 2:23:39 PM.411] LSPD First Response: Inner exceptions: [11/12/2020 2:23:39 PM.411] LSPD First Response: ------------------------------ [11/12/2020 2:23:39 PM.411] LSPD First Response: Stack trace: [11/12/2020 2:23:39 PM.411] LSPD First Response: at Rage.Ped.IsInVehicle(Vehicle vehicle, Boolean atGetIn) [11/12/2020 2:23:39 PM.411] at HeliAssistance.OptionsMenu.ForcePlayerExitObserverMode() [11/12/2020 2:23:39 PM.411] at HeliAssistance.Main.OnTick() [11/12/2020 2:23:39 PM.411] at Rage.GameFiber.Main() [11/12/2020 2:23:39 PM.411] LSPD First Response: ==============================

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