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SuperPyroManiac

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Everything posted by SuperPyroManiac

  1. The light theme is dated and looks bad. It also causes issues for a lot of plugin pages including mine where I design the elements to look good in the dark theme. Most modern websites default to a dark theme as it's easier on the eyes and just looks better. We must embrace the dark future. (Still have the option for the light theme for weirdos who like it.) I bring this up because on my support server whenever I'm watching someones screen and they come to this site, they don't even know the joy of the dark theme and flashbang everyone in the channel.
  2. I added this feature two updates ago, it uses the CI API fully. You can go ask Opus if you need more proof lol
  3. I already added support for CalloutInterface, not sure what you mean with that comment. As for your issue, you can get help faster on the ULSS Discord server: https://discord.gg/ulss
  4. This is not a callout pack so I would be surprised if you did.
  5. Update 3.0 comes with an entire rewrite and API support. I am currently looking for testers. Feel free to join my discord and post in the forum "Pyro-plugins" in the SE 3.0 post.
  6. CalloutInterfaceAPI is now a requirement for SuperCallouts. The readme explains this, as well as the included file should be a hint.
  7. Oh boy, well the good news is it's not SuperCallouts. The bad news is it's a SlimDX issue. This specific issue is actual ass to diagnose. I have seen a lot of these steps fix it, but I've also seen these step not work at all either. Update GPU drivers Install all of the latest Windows updates. Restart your PC (Assume you already tried this.) Reinstall LSPDFR/RPH Do a system scan /sfc scannow Other then that I am not sure. @UnknownBastionPerhaps you have a solution?
  8. I'd need the RagePluginHook.log from this crash to be able to fix it. From my own testing it seems to work fine.
  9. Thanks for all the work you put into this site! I also appropriate the massive improvements to loading that you pretty much fixed on my end. I can now load my own profile quickly instead of waiting for the packets in the mail with an ETA of 3 ~ 5 business days.
  10. If you can reproduce it with debug enabled in the config, and send me the logs in my Discord and I can pinpoint what happened exactly.
  11. Love the idea but I don't think it fits in the scope of SuperCallouts.
  12. You need to open your eyes, in what game, or any type of work with a computer do you need 30 of the same file >.> Common sense 101 I'm sorry but what in the world are you doing! (Sorry mods, warn me if needed but this needed to be said)
  13. I'm sorry but I'm not skilled with editing ELS configs so I can't really help.
  14. So looking back, EVL has not been around since 2015. As for the vehicle on the TikTok, looks like it uses ELS but they don't have any links to it. So we are as clueless where to find it as you.
  15. No it doesn't exist anymore, at least on the English sites that I see. You will have to manually edit your ELS files, but not much else we can do for you since EVL doesn't seem to exist anymore.
  16. You can post a log on my Discord for help. Though I have no clue what callout you're talking about
  17. There are only a few callouts that automatically call backup, but there is no option to disable that at the moment.
  18. This + DeadlyWeapons is going to be a real hardcore experience haha. Nice work Echo! Glad to see it released.
  19. That doesn't look like much of a SuperCallouts issue. Animation is also freaking out because of the wall I think. What callout was that?
  20. You can't really compare Bukkit/Spigot/Paper to LSPDFR. They get access to the Minecraft Server source code. MC can be easily decompiled which gives a lot of power to modders. GTA is very against modders and made it clear in the past. They also tried to DMCA OpenIV in the past. As for performance, the game itself love to hog 1 CPU core, and the mods for it also live there. That's just a flaw with how GTA is made. Putting a lot of scripts into 1 core on a heavy game tends to make the CPU go brrrrrrrrr. It would be cool to see an open source LSPDFR but from what I have personally seen with this community I doubt we would see anything crazy come from it.
  21. Here is how I see it, they made it, they own it, and they don't have to even provide us with it. It would be interesting to see it opened up, but I imagine a lot problems doing so. One issue, say people make forks that just don't work well or cause issues, imagine the cluster fuck of reports that would come here blaming the original devs. I can foresee a lot of problems with that. As for not implementing features that exist as external plugins, I can see why. Don't fix what aint broke. It doesn't make anything run better just because it's built in and frankly it would probably break the plugins that provide these feature pissing off the plugin devs. The API works really well, and if it's missing something important LMS or whoever will most likely add it in a future version. They are pretty good at helping out plugin devs. On top of that, LMS stated "would also need a clean up in some areas (server communication, authentication) to remove sensitive stuff." There are pros and cons to it. I really think they are on the right track by providing a good API allowing us to add features as neatly packed files for it VS having people release different forks with different feature sets that are not compatible. "Hmm should I choose the fork with tow trucks, or the fork with better ped interactions?" In the current state they're just plugins so they can be added as needed.
  22. No, if you could provide a log I could see what is going on.
  23. Your log shows you only accepted 1 callout from SuperCallouts and it looks like the vehicle was deleted somehow and SuperCallouts force ended the callout because of that to prevent a crash.
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