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FtDLulz

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Everything posted by FtDLulz

  1. At the moment, it's not possible. Using a model other than the three main characters, the player will always have zero money, and shops are closed as you're not one of the main characters. You can always use a trainer such as the Enhanced Native Trainer or the Simple Trainer to give yourself weapons & attachments.
  2. Go to chrome:downloads and click Recover Malicious File.
  3. I'm wondering now if it's possible to make a plugin that streams audio from broadcastify into the game once you hit a key. I'll probably play around a bit with NAudio.
  4. There's always my plugin Entity Persistence if you're interested, but that does come at a performance cost.
  5. Vehicle Search v2.0.0 - Search a suspect's vehicle! Information From the time LSPDFR first came out, I wanted to add a bit more variety to what you could do. This does just that. Just detained a suspect and want to check their car for anything else you can charge them for? Simply go to any door of their car and press 'G' to search it. You can search the hood, trunk, and doors of a car. After a second or two, a notification will pop up, displaying what you found, if anything. This could be anything from some alcohol to license plates to a weapon. It's not just limited to just one item, either. You could find a weapon and some drugs, or maybe this guy likes to steal and has license plates, forged ID cards, and another vehicle's registration. If you've already searched a vehicle, then it will notify you of that, and list the items you found. If you accidentally search a car when you don't want to, press the search key again and it will cancel the search. In addition, you can pull out equipment from your trunk, such as rifles, body armor, and med-kits, in case a situation becomes more than just a small handgun can handle. If you want another option in how you handle a situation, than this is for you. I hope you enjoy! In addition, you can also use a controller. Just press left on the DPad by default to search a vehicle's door. Installation and Usage You need the Rage Plugin Hook for this to work. This has been tested with version 0.20.641.4077 ONLY and may not work with older versions. When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin VehicleSearch.dll' (without the apostrophes). If you're running an older Rage Hook, it will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. After that, simply press the search key (default 'G' / 'LeftDPad') when near a vehicle's door to search it. Configuration In the included .ini file, you can edit things such as the button/key mapping, what items you can find, and the odds of finding an item. For more advanced users, you can change the animation your character uses as he searches. Planned Features Integration with FinKone's Police Radio K9 Credit I'd of course like to credit G17 Media for creating LSPDFR, and the creators of the Rage Plugin Hook: for the hook itself, and for providing a ton of example code. I'd also like to give due credit to FinKone, who gave me help with positioning code, and for his own plugin, Police Radio. Please, give me any bug or crash reports. I'll try my best to fix them. I'd like suggestions on what I could add to the mod. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it. I've uploaded a video of the plugin in action which you can view here. This is of the first version, so keep that in mind. Get the plugin and more information here! What's New in Version 2.0.0 See changelog Rewrote entire plugin to be cleanerSmoothed out positioning furtherAbility to search the hood and doorsNo longer triggers a search if the search key is pressed while aimingSearch can be cancelled by hitting the search key before character starts animationSearch will automatically cancel if the vehicle gets too far awayAdded initial support for FinKone's K9 into ini
  6. Wasn't aware they stopped working -- I'll check it out. I'm actually testing v2.0 of this right now, so expect that soon-ish.
  7. No, it doesn't. By default, 'I' is the left indicator, 'O' is the right indicator, and 'U' is the hazard lights.
  8. Why do you need to downgrade? Version 0.2a of LSPDFR comes with the Rage Hook version that supports GTA V v393.4. Besides, linking files like the executable aren't allowed.
  9. Thank you for taking the time to make this -- these things were bugging me but I was too lazy to make a thread :P
  10. I see that it's loading LSPDFR from D:\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll. Make sure that is where you put the 0.2a version of LSPDFR.
  11. I hope so. Otherwise it seems the API's useless unless you're making a callout, 'cause I can't seem to get the API to work unless I put my plugin in the LSPDFR plugin folder, which then messes up positioning and other things.
  12. I find it surprising the RPH team didn't add default values for these. (Assuming they didn't as the console just plain doesn't work if you don't have it in the ini.)
  13. It's a false positive.
  14. Uh, it's not updated yet?
  15. Apparently he tried to talk to you on TS, but you were in a locked channel or something (not too familiar with TS). I'm sure this will all get sorted out sooner or later though. He's on the rage hook IRC right now, if you want to message him.
  16. And don't be overwhelmed by all of it. If you're dedicated enough and use some good tutorials you can learn it pretty quickly. In fact, two weeks before my first plugin I had no idea how to do any C#. If you've never programmed before there's going to be a bigger learning curve, but stick with it and I'm sure you can do it. This is the tutorial I used, if you're looking to start off.
  17. Visual Studio Community 2013 is one of the best IDEs to use. I'd recommend starting with Rage Plugin Hook, as the recommended language for it is C#. If you don't know C#, you're going to want to look up some tutorials on it.
  18. Yeah, I know this, but it'd still be nice to have a reload command for LSPDFR plugins. Maybe I'm just being lazy though :P
  19. After a bit of testing, it seems like they do work... sort of. Positioning seems to be really off, spawning entities near the map boundaries instead of in-front of the player, and I'm assuming more weirdness aside from that. Plus, I don't think you can load and unload them at will, which is a bit annoying when testing -- you can always reload LSPDFR and that works, but then you're off duty and all that.
  20. There was just a GTA V update. It's been talked about the last page or so.
  21. Not necessarily -- I didn't do a good job of explaining. I meant that a pursuit that's controlled by LSPDFR and then modify that pursuit from an LSPDFR plugin.
  22. I was wondering if it was possible to see if the player is in a pursuit, and if so, be able to modify that pursuit (add peds to it, cancel it, etc). The plugin itself would not have been the one to start the pursuit.
  23. So we can create a plugin like normal and put it in the LSPDFR Plugins folder instead, and once we load LSPDFR it will act like a normal plugin? If so, that's pretty nice. I had no idea.

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