Everything posted by FtDLulz
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LSPDFR 0.2 - Stun Guns & More
I did find that, but I didn't think it was notable as Sam actually showed it off before release (not exactly noting it was an easter egg, but still). You are the first to actually talk about it though :3
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LSPDFR 0.2 - Stun Guns & More
Trevor and Lester? Thought it was Wade? I've forgotten already ;-;
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LSPDFR 0.2 - Stun Guns & More
Coming very very soon almost sounds like tomorrow, given these 0.2 previews were released daily, but I wouldn't get my hopes up for THAT soon.
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LSPDFR 0.2 - Stun Guns & More
This is very exciting news indeed.
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Entity Persistence - Keeps entities persistent!
A new version is uploaded that fixes the crashes when using coroner (and most likely tow) from Police Radio.
- 91 comments
- 21 reviews
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Entity Persistence - Keeps entities persistent!
Looks like he was talking about how removing a dead ped using Police Radio's coroner makes this plugin crash. I'll see what I can do about it.
- 91 comments
- 21 reviews
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Entity Persistence - Keeps entities persistent!
Yes. The distance it stops them from de-spawning in is the PersistenceRemoveRadius in the .ini file. If a vehicle is within that radius (middle of the radius is the player) then it will not de-spawn.
- 91 comments
- 21 reviews
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Entity Persistence - Keeps entities persistent!
Thanks for the report (and the log!) but v0.2.1 fixes this. Download the update; if you still get crashes, send me another log. Thanks!
- 91 comments
- 21 reviews
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LSPDFR 0.2 - The Police Computer
Sam, you're killing me. The epicness is like a force that is slowly crushing me.
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Entity Persistence - Keeps entities persistent!
- 91 comments
- 21 reviews
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Entity Persistence - Keeps entities persistent!
If you are getting huge dips even after leaving an area, try lowering the PersistenceRemoveRadius down to something like 92.0 or less. You'll have to reload the plugin to have the ini changes go into effect, so use the UnloadEntityPersistence command. Going to see what improvements I can make to the code when I'm not busy. Thanks for the feedback!
- 91 comments
- 21 reviews
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Entity Persistence - Keeps entities persistent!
- 59,340 downloads
- Version 1.0.1
If updating to v1.0.1, you should replace your .ini with a fresh one from the download. Many important default settings were changed. Caution: This plugin is EXPERIMENTAL. This may cause a performance hit on your game, depending how you adjust the settings in the included .ini file. The default settings should provide functionality without impacting performance aside from possible drops of 2-3 frames and more at times. If you get less performance than this, please PM me. You may want to back up your save file. Note that this does not have a chance of messing up your save file unless you save over it in-game. I'm not sure if this actually can mess up your save, but if you want to be on the safe side, go to "C:\Users\<username>\Documents\Rockstar Games\GTA V\Profiles\<some number>" and back up the files with SGTA in their name. Information Annoyed when you get out of your stolen car and walk a few feet away, only to turn around and find it gone? Or maybe you just stopped a criminal's car, and he ran a few blocks before you caught up. Maybe when you got back to the suspect's vehicle, you find that it's mysteriously gone, along with his friend's corpse, who was more violent and paid the price. Now, you don't have to worry about these random disappearances. Once you've loaded this plugin, it will automatically add anything within a radius you set to a list. Anything in the list will be kept persistent and won't disappear until you get far enough away. Once you do, it will be removed from the list and therefore, it will no longer be persistent. No longer do you have to worry about crime scenes looking like nothing ever happened. Persistence - the continued or prolonged existence of something. Installation and Usage You need the Rage Plugin Hook for this to work. This has been tested with version 0.42.969.8470 , but it should work with newer versions. If it does not, send me a message so I can fix it. Again, I'd like you to keep in mind that this is experimental. The game wasn't meant to have this many entities all persistent at once. Use at your own discretion. When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin EntityPersistence.dll' (without the apostrophes). It will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. Everything after that is taken care of by the plugin itself. This does include a console command to unload the plugin gracefully. By that, I mean it removes persistence from all entities that were made persistent before unloading. I recommend using this before unloading all plugins or exiting the game. Configuration In the included .ini file, you can edit multiple things. The default settings seem to work fine with the lowest performance drop, but if you find you want to change something, be sure to read the comment associated with it carefully to know what impact it might have. The comments show the default setting and what it was tested at. The default radius values are pretty large already, so if you encounter any performance problems, you can tone those down by increments of 32 (personal preference, you can change them by whatever you like). The options are explained in the .ini but I'll put the non-advanced ones down here anyway. VehiclePersistence - Determines if vehicles will be added to the persistence list. VehiclesUnoccupiedOnly - Only add vehicles if they're unoccupied. PedPersistence - Determines if pedestrians will be added to the persistence list. PedsDeadOnly - Only add peds if they're dead. PersistenceRemoveRadius - The distance from the player at which to remove persistence from entities. PersistenceAddRadius - The distance from the player at which to add persistence to entities. OnlyOnFoot - Whether entities are made persistent at any time, or just when the player isn't in a vehicle. RemoveOnPersistenceRemove - Determines if entities will get removed when their persistence gets removed. More of a fail-safe than anything. Planned Features Performance improvements More performance improvements Even more performance improvements Miscellaneous Please, give me any bug or crash reports. I'll try my best to fix them. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it.- 91 comments
- 21 reviews
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LSPDFR 0.2 Announcement + First Preview
This sounds like epic in the making. And this time, I'm a part of the community, which makes it all the more sweeter. Also, can't wait for whatever plugin developer related news you have; I've only recently starting to even code in C#, but I think I'm getting the hang of some stuff and would love to see if I can come up with anything with the API (if that is what you're talking about, at least :P ).
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Vehicle Search - Search a suspect's vehicle!
Yeah, unfortunately unless I added every single back-engine car to a list (which would take forever unless people contributed) I can't change it. In coding, the back is the 'trunk' of all cars.
- 342 comments
- 49 reviews
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Vehicle Search - Search a suspect's vehicle!
- 342 comments
- 49 reviews
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Vehicle Search - Search a suspect's vehicle!
Thanks for the kind words! I actually planned to put that in at some point; though I never thought of attaching flashlights to the guns. I'll be sure to put that in.
- 342 comments
- 49 reviews
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Vehicle Search - Search a suspect's vehicle!
- 291,458 downloads
- Version 2.1.7
This plugin is obsolete; you should download PoliceSearch instead. Information From the time LSPDFR first came out, I wanted to add a bit more variety to what you could do. This does just that. Just detained a suspect and want to check their car for anything else you can charge them for? Simply go to any door of their car and press 'G' to search it. You can search the hood, trunk, and doors of a car. After a second or two, a notification will pop up, displaying what you found, if anything. This could be anything from some alcohol to license plates to a weapon. It's not just limited to just one item, either. You could find a weapon and some drugs, or maybe this guy likes to steal and has license plates, forged ID cards, and another vehicle's registration. If you've already searched a vehicle, then it will notify you of that, and list the items you found. If you accidentally search a car when you don't want to, press the search key again or just use a movement key and it will cancel the search. In addition, you can pull out equipment from your trunk, such as rifles, body armor, and med-kits, in case a situation becomes more than just a small handgun can handle. If you want another option in how you handle a situation, than this is for you. I hope you enjoy! This plugin also has controller support. Just press left on the DPad by default to search a vehicle. Installation and Usage You need the Rage Plugin Hook for this to work. The newest version has been tested with Rage Plugin Hook v0.34.862.6641 ONLY and may not work with older versions. When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin VehicleSearch.dll' (without the apostrophes). If you're running an older Rage Hook, it will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. After that, simply press the search key (default 'G' / 'LeftDPad') when near a vehicle's door to search it. Configuration In the included .ini file, you can edit things such as the button/key mapping, what items you can find, and the odds of finding an item. For more advanced users, you can change the animation your character uses as he searches. Planned Features Integration with FinKone's Police Radio K9 Credit I'd of course like to credit G17 Media for creating LSPDFR, and the creators of the Rage Plugin Hook: for the hook itself, and for providing a ton of example code. I'd also like to give due credit to FinKone, who gave me help with positioning code, and for his own plugin, Police Radio. Please, give me any bug or crash reports. I'll try my best to fix them. I'd like suggestions on what I could add to the mod. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it. I've uploaded a video of the plugin in action which you can view here. This is of the first version, so keep that in mind.- 342 comments
- 49 reviews
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LSPDFR Future Development
And it's more fun to develop with too, in my opinion.
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LSPDFR Future Development
Backup arrives in like fifteen seconds. How is that slow? SWAT and NOOSE units do take longer (about a minute or two) to arrive than regular units.
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LSPDFR Future Development
This. This all the way. I never played LCPDFR, but I've watched a ton of videos on it. While LCPDFR may have more features now, I bet LSPDFR will be filled up with a ton of new things soon enough, especially when the callout API is released.
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LSPD First Response 0.1 Beta
You should be able to type 'load', hit tab and space, and then type 'LSPD' and hit tab. Tab auto-completes stuff for you, so it should work.
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
Yep. Should fix the console spam.
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
In the Ragehook F4 console, try typing 'PluginTimeoutThreshold 6000'. (Without the 's)
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
Ugh, FRAPS. I'd recommend Dxtory, personally. It seems to work fine, too. (Though that might just be the latest version of the Ragehook fixing that.)
- LSPD First Response 0.1 Beta