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zach016

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  1.    UpperMidnight reacted to a post in a topic: making a new agency has me stumped
  2.    Lennox bgs reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  3.    Lennox bgs reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  4.    robims99 reacted to a post in a topic: no police4 vehicle when choosing patrol car
  5.    sinusphi reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  6.    sinusphi reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  7.    sinusphi reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  8.    Gyeongeun reacted to a post in a topic: Please Help (LSPDFR Custom Agencies)
  9. In the LSPDFR Configuration Settings (Grand Theft Auto V > lspdfr), make sure that "Ambient.DisablePlayerHolsteringActions = true". It defaults to false and conflicts with the Plugin. The animation will remain the same, but as long as it has an empty and full version available it certainly can. You just need to edit the .xml with the correct components and drawables. Just keep in mind it doesn't actually remove the taser, it just flips model components on the fly. Check the .xml and ensure the components and drawables for the multiplayer character are correct.
  10.    northcutt615 reacted to a post in a topic: making a new agency has me stumped
  11. As far as Vehicle/Ped's/Weapons Still works great. Just keep in mind that it installs an outdated gameconfig which will need to be written over, but otherwise it makes it extremely easy to re-add any vehicles without them being overwritten by an update, especially through use of the mod's folder. As far as other mods, They typically exist in the plugins folder or main folder and are *not* overwritten by updates to GTA V or LSPDFR. You may just need to wait for their dependencies to update (I.E. ScripthookV; Rage Plugin)
  12.    MrMook reacted to a comment on a file: Ambient Emergency Response - Customization
    • 9 downloads
    • Version 1.0.0
    A skin based on the Nova Scotia Correctional Services, created for the Bravado Buffalo uploaded by Yard1, linked below.
  13. Los Santo's needs a Security Company that is willing to go the extra mile for their clients. A company that has experienced disaster, and come through the other side a tad stronger. May I present a work in progress.
  14. A few re-skins based on the RDE Ped Model's. Unfortunately unreleaseable.
  15.    zach016 reacted to a post in a topic: RPH Splash screen do not appear
  16.    zach016 reacted to a post in a topic: Crash before start the game (like 5 beeps)
  17. I seem to be having the same issue. Fresh install of GTA V (x2, tried twice) with only LSPDFR installed using the auto-installer. Can launch the game normally through Steam, but trying through Rage Plugin crashes the game before it finishes loading. Edit: Disregard, my issue appears to have been in the commandline text file. Got er'sorted. OP, have you tried to delete everything in the commandline.txt in the GTAV folder, and renaming your mods folder to "_mods"? It appears LSPDFR's auto-installer method is a touch outdated.
  18. Been awhile since I muddled around (March actually), but what it means is that the file for Ultimate Back-up was set-up for EUP, and therefore trying to use EUP equipped ped's, which without EUP just leads to the ped's using the regular multiplayer clothing. By installing EUP, those multiplayer clothing items would be overwritten with Police Clothing, and the Ped's would spawn wearing it. Or alternatively, you could dive into the Ultimate Back-up configuration files, and change the lines related to the called in ped's so that it uses the regular police models.
  19. Using a custom character, go to any police station (If off duty, go on duty first, then re-enter) Select the police locker, and advanced customization. You should then be able to select the clothing. Regular ped's have set outfits.
  20. LSPDFR is designed to work with vanilla content, and works absolutely fine. Custom cars on top of LSPDFR work terrible, as the LSPDFR dev's are using the headroom afforded by vanilla. Custom content lowers the headroom. Reduce the textures of the custom cars yourself, until everything works. If LSPDFR isn't starting, troubleshoot and re-install.
  21. Export them using openiv, resize them using any relevant program (paint.net is free, and works just fine), and then replace the old textures with the resized textures using openiv. You don't have to just target the vehicles skins, any included textures can have an impact, and excessively large textures for small, or out of the usual line of sight items are also good targets.
  22. zach016 replied to ArrowXT's topic in Legacy
    You can change the handling for all of the slots to be like police3, however, if the model itself is meant as a replacement for a different slot, what will happen is the vehicle will roll over extremely easily. Stick with whatever handling line the vehicle was designed for. As regards to adding the vehicle as an add-on, you certainly can. All you need to do is change the name of the model to something unique, and copy the relevant vehicles.meta and carvariations.meta for the slots they are replacing, and change a few specific lines so that they reference the new model-name. Having it spawn and be select-able requires a little more editing beyond that to the LSPDFR data files.
  23. If you go to a police station, and then select the police locker, you can change clothes that way, as long as you are using a custom model. The EUP Menu is no longer required. (Assuming the EUP packs themselves have installed correctly)
  24. Downloading the Law and Order EUP pack (or any other themed EUP pack) will fix the issue. You can ignore the EUP Menu requirement, 0.4 has built in functionality to change your custom characters clothing.
  25. I found it just as easy to just edit the base .xml's. Reality is, if something goes horribly wrong, a return to vanilla just involves overwriting the edited files with those obtainable from the manual install. For reference, I went into detail on how to create a custom agency here, as well as another thread linked in my first response to that thread.
  26. The issue is 100% custom content (including vehicles). In simple terms, LSPDFR is designed to use the headroom offered by vanilla. LSPDFR works absolutely fine with said vanilla content. Custom content lowers, and/or removes this headroom. The issue could be replicated in 0.3, it was just not nearly as common, as 0.3 didn't require as much headroom as 0.4 does. Such is trade-off of new features. The answer you're looking for, is to open the custom vehicles, and reduce the texture sizes. Many people suggest targeting the sizes of the skins (From 4k to 2k is a good start), however any texture file included with the vehicle is a viable target, as interior textures on them tend to be excessive as well. The actual amount of reducing you need to do, will depend on the specific cars you have installed (Some are higher poly then others, and some have more unique texture surfaces then others), and the amount of cars you have (Having 6 different vehicles all spawn in the same area is more taxing then 5 variants, etc.). Any other custom content that goes above and beyond the vanilla content (Guns, general textures, etc.) will all contribute to the issue, cars just tend to be the most common dominater. If you cannot find a satisfying combination of reduced textures that gets rid of the issue, it's time to start trimming the custom vehicles you have installed just for varieties sake. At some point, you will hit a happy medium where texture loss either doesn't occur, or takes so long to occur that you don't run into the issue. I've also seen someone mention turning down the texture settings ingame to compensate, and that solving the issue for them. You need to stop thinking in terms of what worked fine in 0.3. 0.4 has a new ambient spawn system that likely eats up more memory, I wouldn't be surprised if EUP peds are more taxing then regular peds, and 0.4 allows a person to easily have more vehicles beyond the vanilla slots all spawn in the same area. At some point, you just start hitting the limitations of the game. (For reference, I ran into the texture pop issue in 0.3, it is not an issue solely caused by 0.4, it's a memory issue on the games side)

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